Responsibilities:
• Design and implement high-quality, next-gen UI/UX for a AAA First-Person Shooter, ensuring intuitive and user-friendly UI/UX for both PC and Console
• Collaborate with UI/UX Leads, Game Designers, and Developers to define and refine user flows, interactions, and interfaces.
• Effectively communicate and collaborate with cross-functional teams throughout the development process.
• Prototype innovative UI/UX solutions using Figma or other tools to validate ideas before full production.
• Drawing UI elements and UI textures in Photoshop to create detailed and stylized interfaces.
• Create and iterate on interactive prototypes in Unreal Engine 5 (UE5) using UMG and Blueprint to bring UI concepts to life.
• Guide UI implementation with technical teams, ensuring smooth integration into the game engine.
Candidate Requirements:
• At least 4+ years of experience in UI/UX Design for video games;
• Strong knowledge of Figma, and Photoshop as game industrial standard
• Understanding UE5, using UMG and Blueprint for prototyping
• Have an understanding of human psychology and how players interact with interfaces in videogames;
• Strong graphic design background(typography, iconography etc.);
• Good understanding of digital painting skills(such as coloring, shading, and composition)
• Experience working on video games for PC/Console/Mobile;
• Can work autonomously even in situations where not all information is present;
• Strong verbal, and written communication skills;
• Deep passion for video games;
Personal qualities:
• Ability to clearly present design ideas and rationale to developers, stakeholders, and team members.
• Strong active listening skills to understand feedback and requirements.
• Comfort working in cross-functional teams (Designers, Developers, Artists, Product Managers).
• Ability to stay current with UI/UX trends, emerging technologies, and best practices.
• Ability to manage multiple tasks and meet deadlines in an agile development cycle.
Wil be a plus:
• Develop advanced UI animations and transitions that enhance player experience and reinforce game feel. (After Effects)
• Work with accessibility guidelines (WCAG, Xbox/PlayStation standards) to ensure inclusivity.
Work format:
• Office in Prague
• Office in Kyiv
Hiring steps:
• Test task
• interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Create amazing trees, bushes and plants that make our games come to life, by developing new features, tools and shaders
• Work alongside the Tech Art team and Art Direction to define all foliage needs while sticking to the projects style and direction requirements
• Working with scanned foliage, create realistic textures and models for all foliage needs
• Collaborating with the photogrammetry department to ensure all work that is needed can be captured accurately and on time
• Alongside the Production team and the Lead Environment Artist help plan your work, identifying dependencies and raising risks.
• Regularly communicate with the Lead Environment Artist to discuss progress and review work.
• Collaborate with all disciplines to understand their requirements and propose solutions to these.
Requirements:
• A portfolio showcasing photorealistic foliage within a game engine
• Proven track record for creating high detail foliage from scanned textures
• Strong understanding of Speedtree and other relevant software packages such as Substance and Photoshop
• Understanding of photogrammetry and photometric content creation
• Environment compositional skills within a game engine such as UE5
• Proactive in identifying issues and communicating this to the relevant stakeholders.
• Enjoy working with other disciplines.
• A love for problem solving and driving innovation.
• A passion for creating and playing games.
Will be a plus:
• Traditional Art education and Playing games
Work format:
• Office Prague;
• Office Kyiv;
Feel free to contact us:
https://www.linkedin.com
[email protected]
Required Qualifications:
• 3+ year of relevant experience on equivalent position;
• Experience with Unreal Engine;
• Experience working with narrative scripting tools;
• Familiarity with branching dialogue systems and non-linear storytelling techniques.
• Ready to comprehend high volumes of new information and ideas
• Highest level of literacy, fluent spoken and written English.
Will be advantageous:
• Understanding of dialogue structure, creative vision of dialog presentation;
• Ability to write using various styles;
• Deep knowledge of lore of the GSC Game World games;
Personal qualities:
• Avid gamer with a deep interest in geek culture;
• Respect for colleagues and people in general;
• Ready to learn new concepts rapidly ;
• Inner desire to participate in innovative projects;
Work format:
• Office Prague;
• Office Kyiv;
• Remote.
Join our team and help us create an unforgettable single-player shooter experience. Apply now to be a part of our journey in shaping the future of AAA gaming.
Hiring steps:
• Test task;
• Interview;.
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are seeking a highly skilled Game Designer to join our AAA development team, dedicated to crafting and improving an engaging open-world single-player shooter experience.
Requirements:
• A minimum of 3 years' experience in Game Design on a single player game, with at least 2 years within the same company.
• Proficiency with game engines such as Unreal Engine 4/5 or CryEngine, with a strong focus on working with blueprints, and configuration files to implement and fine-tune gameplay mechanics.
• Solid understanding of version control systems (e.g., Git, Perforce) for collaborative development.
• Strong technical skills in creating and managing gameplay systems, including gameplay systems and combat mechanics.
• Experience in prototyping and iterating on design ideas using in-engine tools or scripting languages.
• Deep knowledge of game design principles, player psychology, and progression systems.
• Excellent problem-solving skills and the ability to critically evaluate how technical design decisions impact gameplay.
• Strong verbal and written communication skills for articulating complex ideas and collaborating with multidisciplinary teams.
• Ability to work independently, taking initiative to identify areas for analysis and improvement.
• Passion for video games and a comprehensive understanding of the open-world single-player shooter genre.
• Proficiency in English at an intermediate level or higher.
Will be a plus:
• A bachelor’s degree in Mathematics, Economics, Statistics, Game Design, or a related discipline.
• Experience with Photoshop.
• Released game project.
Responsibilities:
• Design, implement, and fine-tune gameplay systems using blueprints, scripting, and configuration files.
• Feature owning in a separate crossfunctional team on the project. Controlling the feature development and final quality of the assigned feature.
• Prototype, test, and iterate on gameplay systems using in-engine tools and scripting to validate design concepts and identify improvement opportunities.
• Collaborate closely with developers, artists, and other designers to ensure gameplay mechanics and systems align with the overall game vision.
• Document technical and design specifications for gameplay systems, ensuring clear communication across crossfunctional teams.
Work format:
• Office Prague;
• Office Kyiv;
• Remote.
Join our team and help us create an unforgettable single-player shooter experience. Apply now to be a part of our journey in shaping the future of AAA gaming.
Hiring steps:
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are looking for a Full Stack Web Developer.
Job Type: Full-time
Work you'll do/Responsibilities:
As a Full-Stack Developer, you will be responsible for the development and maintenance of web applications and websites, ensuring high performance and scalability.
Your role will involve working with both frontend and backend technologies, from initial concept and design to testing and deployment.
Key responsibilities include:
• Developing, supporting, and maintaining our digital products, including CMS-based websites and modern web applications built with JavaScript/TypeScript frameworks.
• Designing and implementing scalable, secure, and high-performing applications for both mobile and desktop platforms.
• Writing clean, efficient, and maintainable code following best practices.
• Integrating third-party APIs and services to extend application functionalities.
• Collaborating with designers, product managers, and other developers to build user-friendly experiences.
• Researching and implementing new technologies to improve development processes and product performance.
• Troubleshooting and debugging complex issues, ensuring smooth application performance and security.
Technological Stack:
• Version control: Git (GitHub, GitLab, or similar platforms)
• Frontend: HTML, CSS (Bootstrap, TailwindCSS, Sass), JQuery, JavaScript (ES6+), TypeScript
• Backend: PHP + Laravel
• Build tools: Webpack, Vite
• JavaScript/TypeScript frameworks: Vue/Nuxt (required), Express (or similar)
• API Integration: RESTful APIs, GraphQL (preferred)
• Databases: Experience with SQL and NoSQL databases is a plus
• CI/CD: Experience with automated testing and deployment pipelines is a plus
Qualifications
Required:
• 2+ years of experience in full-stack development.
• Strong experience with modern JavaScript frameworks, specifically Vue/Nuxt.
• Solid understanding of responsive design and cross-browser compatibility.
• Experience working with RESTful APIs and third-party integrations.
• Familiarity with modern development workflows and tools.
• Good problem-solving skills and ability to debug complex issues efficiently.
• Strong communication skills with the ability to explain technical concepts to non-technical stakeholders.
Preferred:
• Experience working with Figma for UI/UX collaboration.
• Knowledge of performance optimization techniques for both frontend and backend.
• Understanding of security best practices in web development.
• Basic knowledge of Docker and Docker Compose is also welcomed.
• Previous experience working in Agile/Scrum teams.
Work format:
• Office Kyiv;
• Remote.
If you are passionate about building high-quality web applications and want to work in a collaborative and innovative environment, we would love to hear from you!
Hiring steps:
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Casting Assistance: Assist with selecting and assigning voice actors, ensuring the best fit for each character role.
• Briefing Preparation: Create detailed briefs for each voice actor. Working with documents and other team members during the pre-production period.
• Directing in the Studio: Working with actors during Voice Over sessions and mocap shootings.
• Performance Review and feedback: recorded content validation and cross team work during the post-production period
Requirements:
• Proven experience directing voice over and dubbing projects for video games, film, animation or TV.
• Excellent in providing clear and actionable guidance to voice and mocap actors. Therefore, they must be able to effectively communicate their thoughts and offer criticism that performers can use, to inspire and encourage the performers to give their best effort. So, they must be able to decide fast and give the team guidance.
• Familiarity with voice-over or dubbing software and Google Docs. VO/Mocap director should also be familiar with the technical terms and standards of the voice-over\dubbing industry. Also need to have a good understanding of the audiovisual formats and standards, such as frame rates, aspect ratios, and subtitles
• English speaker. Ukrainian-speaking professional with a high level of English. Can be native English speaker
• Creative skills: need to have a good sense of storytelling, and be able to capture the mood, the style, and the personality of the characters and the scenes.
• Strong organisational skills to manage deadlines and deliver high-quality results.
Will be a plus:
• Being familiar with the specific aspects of game developing, and interested in the game industry is a plus
• Knowledge of work with action scenes
Work format:
• Office Prague.
Interview process:
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
Responsibilities:
• Set up, calibrate, and operate motion capture systems.
• Capture and process high-quality motion data from actors and objects.
• Troubleshoot technical issues and maintain mocap equipment.
• Assist performers with mocap suits, markers, and tracking setup.
• Collaborate with animators, developers and directors.
• Proficiency with motion capture systems.
• Strong technical knowledge of equipment setup, calibration, and troubleshooting.
• Experience with 3D animation software (e.g., Maya, MotionBuilder).
• Understanding of animation principles and human movement analysis.
Experience:
• TPrevious experience in motion capture for games, film, or VR.
Nice to Have:
• Familiarity with Vicon Shogun or other advanced mocap software.
• Experience with real-time motion capture workflows.
• Experience with Unreal Engine
• Experience with statement equipment
• Ability to manage and clean up motion capture data for animation pipelines.
• Basic English level
Personal Qualities:
• Attention to detail and strong problem-solving skills.
• A team player with great communication and collaboration skills.
• Physical stamina for long shoots and performer assistance
Work format:
• Office Prague
Hiring steps:
• Interview
Feel free to contact us:
https://www.linkedin.com
[email protected]
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