Responsibilities:
• Work with leads, Art Director and Game Director to create creatures, characters, props, production callouts, high vision concept art and other visual guides and tasks as needed
• Create mood boards and quick iterative sketches to inspire exciting theme directions for the Game Directors
• Work with Animation and Rigging departments to discuss production needs, technical logistics and build artistic solutions
• Work with Level designers and Level artist departments to discuss production needs, technical logistics and build artistic solutions
• Collaborate with 3D Artists by providing extensive paint-overs and call-out sheets
• Work with outsourcing to provide feedback on the concepts and 3D models
• Manage Miro board and network folder to keep tabs on the latest concepts and help streamline the production
• Strengthen intra and inter-team communication to ensure the highest fidelity results
• Extensive knowledge of the latest game development tools, techniques, and workflows and ability to share this with the team
Requirements:
• Strong design skills with the ability to render realistic believable creatures, characters and prop concepts using modern industry standard tools and techniques.
• Ability to Create high quality content concept art for environments and props, including lighting keys, color scripts, screenshot draw-overs, bluesky ideation, line art, story boarding and graphic design
• Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods
• At least 5 years ot experience as a concept artist, working on at least one AAA title Great capacity to receive art direction and perform well within a team setting — is a fundamental building block of our team
• Very strong portfolio showing high quality concepts that demonstrate compelling design, composition and storytelling
Wil be a plus:
• Strong foundational art skills to include form, lighting, colors, and composition
• Knowledge of working with various 3D packages, used in concept work and in collaboration with other departments.
• Art Education
Work format:
• Office-based position in Prague.
• Office-based in Kyiv.
• Remote.
Feel free to contact us:
https://www.linkedin.com
[email protected]
Required Qualifications:
• 3+ year of relevant experience on equivalent position;
• Experience with Unreal Engine;
• Experience working with narrative scripting tools;
• Familiarity with branching dialogue systems and non-linear storytelling techniques.
• Ready to comprehend high volumes of new information and ideas
• Highest level of literacy, fluent spoken and written English.
Will be advantageous:
• Understanding of dialogue structure, creative vision of dialog presentation;
• Ability to write using various styles;
• Deep knowledge of lore of the GSC Game World games;
Personal qualities:
• Avid gamer with a deep interest in geek culture;
• Respect for colleagues and people in general;
• Ready to learn new concepts rapidly ;
• Inner desire to participate in innovative projects;
Work format:
• Office Prague;
• Office Kyiv;
• Remote.
Join our team and help us create an unforgettable single-player shooter experience. Apply now to be a part of our journey in shaping the future of AAA gaming.
Hiring steps:
• Test task;
• Interview;.
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are seeking a highly skilled Game Designer to join our AAA development team, dedicated to crafting and improving an engaging open-world single-player shooter experience.
Requirements:
• A minimum of 3 years' experience in Game Design on a single player game, with at least 2 years within the same company.
• Proficiency with game engines such as Unreal Engine 4/5 or CryEngine, with a strong focus on working with blueprints, and configuration files to implement and fine-tune gameplay mechanics.
• Solid understanding of version control systems (e.g., Git, Perforce) for collaborative development.
• Strong technical skills in creating and managing gameplay systems, including gameplay systems and combat mechanics.
• Experience in prototyping and iterating on design ideas using in-engine tools or scripting languages.
• Deep knowledge of game design principles, player psychology, and progression systems.
• Excellent problem-solving skills and the ability to critically evaluate how technical design decisions impact gameplay.
• Strong verbal and written communication skills for articulating complex ideas and collaborating with multidisciplinary teams.
• Ability to work independently, taking initiative to identify areas for analysis and improvement.
• Passion for video games and a comprehensive understanding of the open-world single-player shooter genre.
• Proficiency in English at an intermediate level or higher.
Will be a plus:
• A bachelor’s degree in Mathematics, Economics, Statistics, Game Design, or a related discipline.
• Experience with Photoshop.
• Released game project.
Responsibilities:
• Design, implement, and fine-tune gameplay systems using blueprints, scripting, and configuration files.
• Feature owning in a separate crossfunctional team on the project. Controlling the feature development and final quality of the assigned feature.
• Prototype, test, and iterate on gameplay systems using in-engine tools and scripting to validate design concepts and identify improvement opportunities.
• Collaborate closely with developers, artists, and other designers to ensure gameplay mechanics and systems align with the overall game vision.
• Document technical and design specifications for gameplay systems, ensuring clear communication across crossfunctional teams.
Work format:
• Office Prague;
• Office Kyiv;
• Remote.
Join our team and help us create an unforgettable single-player shooter experience. Apply now to be a part of our journey in shaping the future of AAA gaming.
Hiring steps:
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
We are looking for a Full Stack Web Developer (Middle).
Job Type: Full-time
Work you'll do/Responsibilities:
As a Full-Stack Developer, you will be responsible for the development and maintenance of web applications and websites, ensuring high performance and scalability.
Your role will involve working with both frontend and backend technologies, from initial concept and design to testing and deployment.
Key responsibilities include:
• Developing, supporting, and maintaining our digital products, including CMS-based websites and modern web applications built with JavaScript/TypeScript frameworks.
• Designing and implementing scalable, secure, and high-performing applications for both mobile and desktop platforms.
• Writing clean, efficient, and maintainable code following best practices.
• Integrating third-party APIs and services to extend application functionalities.
• Collaborating with designers, product managers, and other developers to build user-friendly experiences.
• Researching and implementing new technologies to improve development processes and product performance.
• Troubleshooting and debugging complex issues, ensuring smooth application performance and security.
Technological Stack:
• Version control: Git (GitHub, GitLab, or similar platforms)
• Frontend: HTML, CSS (TailwindCSS, Sass), JavaScript (ES6+), TypeScript
• Build tools: Webpack, Vite
• JavaScript/TypeScript frameworks: Vue/Nuxt (required), Express (or similar)
• API Integration: RESTful APIs, GraphQL (preferred)
• Databases: Experience with SQL and NoSQL databases is a plus
• CI/CD: Experience with automated testing and deployment pipelines is a plus
• Released game project.
Qualifications
Required:
• 2+ years of experience in full-stack development.
• Strong experience with modern JavaScript frameworks, specifically Vue/Nuxt.
• Solid understanding of responsive design and cross-browser compatibility.
• Experience working with RESTful APIs and third-party integrations.
• Familiarity with modern development workflows and tools.
• Good problem-solving skills and ability to debug complex issues efficiently.
• Strong communication skills with the ability to explain technical concepts to non-technical stakeholders.
Preferred:
• Experience working with Figma for UI/UX collaboration.
• Knowledge of performance optimization techniques for both frontend and backend.
• Understanding of security best practices in web development.
• Basic knowledge of Docker and Docker Compose is also welcomed.
• Previous experience working in Agile/Scrum teams.
Work format:
• Office Kyiv;
• Remote.
If you are passionate about building high-quality web applications and want to work in a collaborative and innovative environment, we would love to hear from you!
Hiring steps:
• Interview.
Feel free to contact us:
https://www.linkedin.com
[email protected]
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