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Posted: 14:46:41 Thursday, 29 January 2004
FireStarter demo build got previewed by and is on-line now. Click here to read the article.

Posted: 08:24:29 Monday, 3 February 2003
New information on the gameplay of our arcade fps FireStarter has been posted at GameSpot today. Read the article, disclosing interesting facts about game characters, weapons, levels and more.

Posted: 10:01:23 Friday, 13 September 2002
Interessante Grafik, Zeitdruck, am Ende steht statt Neustart der Tod: "Firestarter" ist eine Spielmaschine, in die man nicht wirklich will...

Posted: 15:54:08 Monday, 1 July 2002
The gameplay is action-focused - a player is to carry out tasks on levels overcrowded with dangerous monsters, by using personal skills, over 20 types of weapons and unique artefacts. The victory conditions vary from a need to survive within a given time to eliminating a certain monster/device. At the game beginning player will have five characters to choose from - soldier, agent, gangster and two more, each with a unique set of characteristics and skills. While advancing through the game, player will get scores (for example, for monsters killed), and he can spend those on improving hero's characteristics and skill increase. Due to uniqueness of characteristics and character skills, the style of the game for each of them differs greatly, this securing high replayability. Player will be opposed by up to 20 types of monsters out of three worlds - technical, demonic and symbiotic. Monsters differ in characteristics, types of attack, behaviour and ability to act in group.


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