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GSC E3 line-up
20:04:40 Friday, 5 May 2006

GSC Game World a leading East-European computer game developer and publisher announces its titles to be presented at the upcoming E3 trade show in Los Angeles. Two titles, currently under development at GSC are to be on display during the expo on May 10-12:
S.T.A.L.K.E.R.: Shadow of Chernobyl and Heroes of Annihilated Empires.

Heroes of Annihilated Empires is going to be for the first time demonstrated publicly in North America. The presentation of the latest game build will be held throughout the entire show at the booth of CDV (the North-American distributor for the game) in Kentia hall booth #7007.
This trilogy game is a unique opposition of two popular genres – a real-time strategy and a role-playing game. Heroes of Annihilated Empires episode one is set in a distant epoch yet unexplored by mankind when our planet was inhabited by fairy creatures abounding present-day legends and fantasy novels. The gameplay allows winning the game by favoring one of the two full-fledged genres - RTS or RPG, so as blending them. The player can build settlements, recruit armies of many thousands units or develop a single hero and make him strong enough to oppose entire armies alone. The game storyline is created by Ilya Novak awarded the best European debutant author at Eurocon 2005 (Glasgow). All the storyline twists are described in detail in the five novels by Ilya Novak, to be released alongside the game.
Heroes of Annihilated Empires is published worldwide by GSC WORLD PUBLISHING, a subdivision of GSC Game World.

After a year's break S.T.A.L.K.E.R.: Shadow of Chernobyl, published worldwide by THQ (but for the territory of ex-USSR), is to be demonstrated at E3. The press-only presentation featuring a live singleplayer demo will be held at THQ booth (South Hall booth #1324).
S.T.A.L.K.E.R. is a Survival FPS set in the near-future Chernobyl exclusion zone. The player, as a stalker, is to go through 30 sq.-km area of the Zone exploring it, learning about its dangers and inhabitants, surviving deadly anomalies, radiation, collecting valuable artefacts, but ultimately solving the mystery behind the Zone: what caused it to existence, what’s controlling it etc. The opponents will include mutated animals, weird creatures, rival stalkers, the military and more. The complete freedom of actions coupled with A-life system implemented in the game will provide for unique experience for every player and the unlimited replay-ability. Building up relations with NPCs, playing different roles in the game, making friends and foes, collecting information will all impact the ending that the player comes to in the game.
S.T.A.L.K.E.R. was awarded 'Most Wanted Game of 2006' (Gameland Award) in ex-USSR and has been a highly anticipated title worldwide.

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