Just looking for information on how to adjust the economy of the game a little in order to make it a little more difficult for myself (specifically CoC).
1. I've been digging around in the LTX files and see settings like so,
ammo_5.45x39_ap = 1.7, 1.94
I know this is referring to 5.45x39mm AP rounds but what are the numbers referring to, selling and buying rates respectively?
2. Mainly I just want things to cost more but the prices I get for selling items to remain the same (if not lower them even) what is the easiest way to go about doing this? Is there a way to do this globally in the Trader LTX files? Do I have to do it through each individual trader files? Or will I have to adjust the price for each item themselves?
It's a lot of work and very easy to make a single mistake that results in a bug trap crash. Easier to do one item at a time and test it in cases where you want them to sell something you want.
I actually made myself learn about this when I added a small mod that had additional unwanted changes that weren't listed or part of the main mod. Suddenly NPCs that I could sell mutant parts to in the unmodded game, I could no longer sell them to after adding a weapon repair mod. I went in and made NPCs to be able to buy everything except armors and unique weapons. That had unintended consequences too but that's another story.
---QUOTATION--- Barter Rates/Pricing adjustments
I can't imagine the concepts have changed greatly for CoP/CoC:
This explains the three categories in the Trader.ltx files:
TS ---END QUOTATION---
Oddly, it doesn't help in CoC...
I have searched for any .ltx files much less "trader.ltx" files and can find none in any of my data files.
It appears that all the ltx files were set in the db files for this series and as such, unalterable.
Am I missing something?
when finicking about with minor changes, such as editing specific lines/numbers of multiple files in any S.T.A.L.K.E.R. game, I find that using an external program, such as winmerge can help compare two (or more?) files/documents, side-by-side, which greatly alleviates the process of searching for specific lines, etc.