| 22:22:17 7 September 2017
There is a strange beauty in The Zone.
On forum: 04/17/2010
Having fun with 1.5.4r. Found a repeatable crash, which is probably a known issue by now.|
How to crash the UI: pistol in left rifle slot, pistol/knife slot empty, drag a rifle from the right slot to the left slot. The rifle disappears. Press "i" and the game crashes.
Expression : 0
Function : CUICellContainer::FindFreeCell
File : ui\UIDragDropListEx.cpp
Line : 717
Description : there are no free room to place item
Tough game early on, before finding anti-rad artifacts, as clearing radiation with vodka makes the player hungry.
Found 4 or 5 advanced toolkits before the first basic toolkit (numbers balanced out more in time, 5 basic and 7 advanced so far). Jumped right into doing the second tier upgrades. Perhaps the basic kits should be more common, and the advanced kits harder to find.
| 20:45:46 3 October 2017
On forum: 07/17/2011
Magnificent action video Tejas. Are there any Weapon HUD changes in Call Of Chernobyl 1.4.22 ? I didn't understand from your video but i think your weapon is seeming more front than unmodded Call Of Pripyat or i maybe wrong about this |
| 22:57:56 3 October 2017
Official Stalker on Facebook
On forum: 05/12/2007
Call of Chernobyl mod (Official Thread)|
Magnificent action video Tejas. Are there any Weapon HUD
changes in Call Of Chernobyl 1.4.22 ? I didn't understand from
your video but i think your weapon is seeming more front than
unmodded Call Of Pripyat or i maybe wrong about this
Thanks. All of my videos and play-throughs: 1.2, 1.3 and now 1.4, are
done with the basic Call of Chernobyl Mod without additional Mods added.
I do this so I can evaluate what Team Epic has given us and share my
thoughts, screenshots and videos so that people know what to expect.
Mercs and Bandits being neutral in CoC will always be a terrible
idea because the combat between the two factions in Dead City
would cease. It's a much more interesting place with them at war
than it would be with just a bunch of dudes standing around.
That's exactly what I'm finding in the Army Warehouses with Freedom
& Bandits neutral, a bunch of dudes just standing around doing nothing.
Ideally if the Bandits & Mercs were neutral than it would make sense to
replace the Bandits in Dead City with another Faction to make it better.
It really makes no sense to me, for the small number of Bandits who have
no chance to defeat the Mercs, to continue their unprofitable suicide attacks.
What would make more sense is for the Bandits to be replaced with the
Monolith Faction coming from Limansk and the outlying areas. They are
fanatical enough to attack the greater numbered Mercs, or even having
the Military replace the Bandits, who would be ordered to retake Dead City.
I preferred the Bandit relations in the old version back when they
were hostile with everyone (more action when playing as one), but
them being neutral with Freedom is a decent choice. Playing with
the current relations as a Freedom-neutral/Bandit-hostile faction
like Loners you simply need to get used to looking for Bandits when
approaching Freedom camps, which is a pretty easy thing to do.
It's all a matter of personal preference and certainly with your Bandit
experience ( more than anyone else I know ) you have a good grip on
what you like and what would be the most fun. MY point of view is
simply if I was a Bandit, I would want access to what the Merc Trader
sells: all the scopes Susat & PSO, all the rare guns and ammo, the
best armors in the Game compared to the narrow items of Skinflint.
https://www.facebook.com/officialstalker/ ❖ https://www.facebook.com/tejas.stalker