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Adding other Monsters

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  20:19:31  25 May 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1955
Strange!

https://www.youtube.com/watch?v=RzcWrYW1Klk
  23:48:33  20 June 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
 

Message edited by:
olivius74
06/20/2015 23:56:00
Messages: 1955
And still so many news monsters !

https://www.youtube.com/watch?v=mL4Vs5cW5oc

https://www.youtube.com/watch?v=7UX_P8Jp7OE
  11:30:37  21 June 2015
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notanumber
mod abuser & exploiter
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On forum: 03/22/2008
Messages: 2818

---QUOTATION---
And still so many news monsters !

https://www.youtube.com/watch?v=mL4Vs5cW5oc
---END QUOTATION---


Cool! However they need work on the walk animations for some of the mutants. It looks like their feet slide across the ground rather than holding on to it while the rest is moving.
  20:26:20  17 July 2015
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gatopardo
Gato
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On forum: 11/08/2011
 

Message edited by:
gatopardo
07/17/2015 22:10:41
Messages: 823
I will start now to upload Monster 7-500 today, that migth take a couple of days or so for checking that the final uploaded file does not miss anything.

Whats new on M7-500?

I could ask what is not as even very small things have changes, maybe the main historyline from vanilla and main levels tasks from SGM 2.2 are still there.

It should be also called M7-500 Monolith as that faction will be everywhere at the main vanilla levels by masters squads that can not stay at any place but just patrolling their paths like Alfas squads but there is not option to remove them (unlike Alfas). Emissions won´t take effect on Monolith faction-

To help a bit the brave Major, there are a few masters Army squads having their circuits (like Monoliths ones) which sometimes might have a meet with the ones from Monoliths squads.

Why M7-500?

Once the player gets 500 as rank, the game gets wide open, meaning Cordon and Military-Warehouse can be reached from Zaton and Dark-Valley from Jupiter-


Amazons

The girls have now their own faction, they leave the stalkers one after a no aggression deal with bandits, deal which comes with new unexpected enemies for the girls.

They get their own base on Jupiter at the AA after the player cleans that place and gives the Kolosov's Note to him at the SCI bunker.
http://sim1.subirimagenes.net/img/2015/07/17/150717071702508527.jpg

That base will change a lot the game at Jupiter, as having a good trader, a place to sleep and being very well protected by those girls the Major won't need to go that often to Yanov.

The Amazons have 2 new tasks for you, (and the usual red-forest one which was given by a sci at the bunker).

- To kill their more dangerous enemy -Molfar
http://sim1.subirimagenes.net/img/2015/07/17/150717071657508526.jpg
http://sim1.subirimagenes.net/img/2015/07/17/150717071602508517.jpg

- To protect their base from the zombied-surge on freeplay.
http://sim1.subirimagenes.net/img/2015/07/17/150717071632508522.jpg
http://sim1.subirimagenes.net/img/2015/07/17/150717071541508513.jpg

Also the girls can be asked to Protect the sci-Bunker once the mercs are gone.
http://sim1.subirimagenes.net/img/2015/07/17/150717071645508524.jpg
http://sim1.subirimagenes.net/img/2015/07/17/150717071549508514.jpg

A will post a new reply here with more new things later, there are still a huge lot
  16:57:13  18 July 2015
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S3r1ous
Andres
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On forum: 04/29/2014
Messages: 1622
This is SGM only right?
  20:36:35  18 July 2015
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Eigenart
(Senior)
 
On forum: 03/08/2015
Messages: 132
I'm excited about what's comming
  22:07:08  18 July 2015
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BegunValkery
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On forum: 02/23/2013
Messages: 221
Isn't there a fourth mutant? I saw on the Wikia a mutant that was labeled "Dwarf" that was supposed to be the minions of individual Burers.
  20:39:08  21 July 2015
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olivius74
Senior Resident
 

 
On forum: 11/19/2010
Messages: 1955
Hi

Really waiting your M7-500!Cool!


Meantime look this incredible video by Johan Hirsh:



https://www.youtube.com/watch?v=NmbrphmEywM



And very prolific author 3vtiger :

The Alice's monster is very scary (link under video),may be you can use it:

https://www.youtube.com/watch?v=I-U6KyIXu48
  09:54:28  18 August 2015
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gatopardo
Gato
(Resident)

 

 
On forum: 11/08/2011
 

Message edited by:
gatopardo
08/18/2015 10:15:27
Messages: 823
M7-500 is Up

Downland link
http://www.mediafire.com/download/zl46h6eumivkugn/Monsters_M7-500.rar

Beside the new things above, there are many other, I often forget them

Start time, starting outfit, npcs use light for SGM eclipses, Spartakus has a better squad, Noah's wave (with any sniper) uses the mutants from this add-on, arriving place at military, Morten's squad place, Leon monolith place, Zaton agent place, npcs walk and move a bit faster with more resistance to mutants attacks and won't kill their wounded enemies by pistol shot..load more

Mutants:
Several different textures for snorks, fractures, boars, flesh
The Pseudogigant from SMRTER
The mini-gigant
http://fdzeta.com/subir/images/hMJSu.jpg

Some mutants will inject hard radiation with their attack

Recommendations
Try to find the SGM stages, even if it's not set inside them, there is a good probability to get a worm EXO at Zaton
You should try the Nimble's assault rifles, the Storm and the new ones, they come with a couple of upgrades by default.
....

In no-vanilla levels your GPS and travels by npcs will work much better.
  02:31:34  20 August 2015
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curzio.maria
Senior Resident
 

 
On forum: 05/25/2011
 

Message edited by:
curzio.maria
08/20/2015 2:31:57
Messages: 240
Hi Gatopardo

I immediately tried your new MOD,
I followed your instructions :

SGM2.2
patch19
Add_Fix_SGM_2_2
Guns add-on
Gun addon patch
Translation


but when loading occurs the following error :

[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ...all of pripyat\gamedata\scripts\surge_manager.script:58: attempt to index global 'atmosfear' (a nil value)


stack trace:

0023:69737365 D3DCompiler_42.dll.


I eagerly await your response.

Thanks
 
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