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Adding other Monsters

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  23:57:16  8 January 2012
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gatopardo
Gato
(Resident)

 

 
On forum: 11/08/2011
Messages: 823

---QUOTATION---
That's great thank's a lot I am going to give it a restart with this one and check it all out.

Did you figure why the music stopped playing with this. It stops in the Skadovsk and Yanov. Everywhere else is okay, Even the music played by Loki and Shulga works it's just Beard's and Hawaians that is gone. I have not checked Pripyat yet but places like the bandit base in Zaton and the merc camp there are all playing there music okay.
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Read a few messages above for fixing that..
  02:14:03  9 January 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 7668
I read it , fixed it, that's great cheers. It all seems to be working really well. There's one thing that I'm hoping is just a one off fluky game but every anomaly has at least 4 or 5 artefacts in it. Is that something that's been changed by anything you did or is it just an oddity. If it is something that's been adjusted what is it in. So I can put it back. One of the things I disliked with the 1.7 Repack was the over spawning. And I got it fixed by using a different version of the new artefact add-on I used last time. But I'm on my first tour of Jupiter in this game and have 40 plus artefact lot's of big ones aswell. So I just wanted to check if something has been changed?
  02:26:29  9 January 2012
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gatopardo
Gato
(Resident)

 

 
On forum: 11/08/2011
 

Message edited by:
gatopardo
01/09/2012 2:38:36
Messages: 823

---QUOTATION---
I read it , fixed it, that's great cheers. It all seems to be working really well. There's one thing that I'm hoping is just a one off fluky game but every anomaly has at least 4 or 5 artefacts in it. Is that something that's been changed by anything you did or is it just an oddity. If it is something that's been adjusted what is it in. So I can put it back. One of the things I disliked with the 1.7 Repack was the over spawning. And I got it fixed by using a different version of the new artefact add-on I used last time. But I'm on my first tour of Jupiter in this game and have 40 plus artefact lot's of big ones aswell. So I just wanted to check if something has been changed?
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You are right.. Put that back, its not good for the repack, even new artifacts mod ones are not included.

go to config\scripts\level\anomaly replace thase folders with the repack ones
  02:34:50  9 January 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
01/09/2012 3:33:38
Messages: 7668
Sorry I dont understand the reply, what's wrong?

I was asking if something has been changed that is making it spawn so much and if so what?

Put what back?

Actually forget i asked I will work it out, cheers for getting these smart zones and cut mutants back in, there working brilliantly.
  02:58:11  9 January 2012
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gatopardo
Gato
(Resident)

 

 
On forum: 11/08/2011
Messages: 823

---QUOTATION---
Sorry I dont understand the reply, what's wrong?

I was asking if something has been changed that is making it spawn so much and if so what?

Put what back?
---END QUOTATION---



did you get it?

replace the anomaly folders inside config\scripts\level\

level = zat, jup, prip
  03:54:05  9 January 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
01/09/2012 4:02:02
Messages: 7668
Cheers I've done them and am now tweaking some text and some weapon stats to upload with it. What you have done there makes a big change to the Repack and it is a lot better for it so thankyou for bothering to share it with us all.

You've got a good brain for this and should think about doing something with a mod like the Degtarev story. It may be a beta but it is sat there with all the areas, with some people and mutants but also a lot of empty room. People like Sidorivich, Barkeep and Sakharov are all in place but it needs lots of spawns to make it lively, you could do a lot of good for it like you have with this. It has quests but not a lot in the new areas. Once you pass through them and reach Zaton it plays like vanilla and you simply need to do everything like normal. But having all the extra areas filled with life to visit when you want could make an awesome version.
  07:58:29  9 January 2012
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gatopardo
Gato
(Resident)

 

 
On forum: 11/08/2011
Messages: 823

---QUOTATION---
Cheers I've done them and am now tweaking some text and some weapon stats to upload with it. What you have done there makes a big change to the Repack and it is a lot better for it so thankyou for bothering to share it with us all.

You've got a good brain for this and should think about doing something with a mod like the Degtarev story. It may be a beta but it is sat there with all the areas, with some people and mutants but also a lot of empty room. People like Sidorivich, Barkeep and Sakharov are all in place but it needs lots of spawns to make it lively, you could do a lot of good for it like you have with this. It has quests but not a lot in the new areas. Once you pass through them and reach Zaton it plays like vanilla and you simply need to do everything like normal. But having all the extra areas filled with life to visit when you want could make an awesome version.
---END QUOTATION---



Those changes missed one of the best parts ..that's the zombied-stalkers I use to play. They move better, shoot at a high rate of fire with good precision, making the gameplay a lot harder as long as funnier.

This works fine everywhere except for the kopachy-oncle-yar task (as he stays still at the attic after killing mercs and zombieds) . i have not been able to fix that bug.

If you have the time and are not playing that task, try them out
http://www.fileserve.com/file/vq8g53f/zombied.rar

I will check that Degtarev story mod out, I guess its possible to merge it with SGM once the major reach zaton.
  09:57:45  9 January 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
Messages: 7668
I will give them a go, thanks.
  18:42:27  9 January 2012
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gatopardo
Gato
(Resident)

 

 
On forum: 11/08/2011
Messages: 823
Dangerous stalkers-zombied

..
After testiing that kopachy task on several mods with a new state_mgr.script I think the bug above is fixed.

So, those dangerous zombied (that I edited from trojanuch's Project_M.A.I.O_v0.2.7_BETA) can be added to most of CoP mods and of course, to the ones using the files in this thread.

Here they are
http://www.fileserve.com/file/xjkTYrr/zombied-stalkers.rar

No new game needed
  20:50:05  10 January 2012
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greentimallen
(Senior)
 
On forum: 12/07/2011
Messages: 126
Adding my first CTD with other monsters.
Location: Jupiter factory, fight with flesh, dog and boar.
The log was just: Can not find texture 'act \ act_trup

Because they act in the folder were missing and also found not in CoP were Vanilla, I have act_trup.dds, act_trup_bump#.dds, act_trup_bump.dds from the
smrter taken 0.41 and added them in a folder the current act.
 
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