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Adding other Monsters

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  19:36:27  7 January 2012
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greentimallen
(Senior)
 
On forum: 12/07/2011
 

Message edited by:
greentimallen
01/07/2012 19:38:33
Messages: 126
@gatopardo

Ups... there I have probably been confident too much. If it thought would be easier to work on.
I thank them first of all for her help and would be glad about a link very much very much.

I have played the Sigerous 2.0 already to third sometimes and she has for my taste not so much action like 1.7

Therefore, I have tried in 2.0 with her Tutorial to insert monster. Because in the Sigerous 2.0 does not function, however, the More Spawn option in the main menu, I have tried everything with 1.7.

mfg
  19:51:22  7 January 2012
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gatopardo
Gato
(Resident)

 

 
On forum: 11/08/2011
Messages: 823

---QUOTATION---
Ok..here the files to add cats, rats, fractures and zombies to Vanilla Cop, and to SGM2

http://www.fileserve.com/file/bVAQw7z/Adding-monsters.rar Gatapardo, hello, so this can be added straight on top of SGM 2.0 Repack?
If yes I will have to try it out and if its okay is it okay to use it as I am putting an add-on together with some other new bits that this could compliment. So if you fine with that then it can be a part of it.
---END QUOTATION---



hi david, yes it can be added on top for any repack for SGM2 and even for Geonezis. But read the readme file, as I put there further stuff that maybe not everyone would not want to try.
  20:05:17  7 January 2012
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greentimallen
(Senior)
 
On forum: 12/07/2011
Messages: 126
gatopardo


---QUOTATION---
Ok..here the files to add cats, rats, fractures and zombies to Vanilla Cop, and to SGM2

http://www.fileserve.com/file/bVAQw7z/Adding-monsters.rar
---END QUOTATION---



many thanks. this is fantastic.

mfg
  21:27:48  7 January 2012
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Jet Odessa
Zone Cat Owner and Zombie Hunter Extraordinaire
(Resident)

 

 
On forum: 08/03/2011
 

Message edited by:
Jet Odessa
01/07/2012 21:40:10
Messages: 704

---QUOTATION---
I will, but be carefull sgm2 repack va2 has not Geonezis. As david said they are not compatible..Geonezis use other artifacts and already has cats, fractures and zombies..just that (for both) the maps are still poor populated (just my opinion as I've played Cop mods lot of times)

And about graphics mods like the great atmosfear, Absolut Nature or Absolut Structures there is not probs with them at all
---END QUOTATION---



sorry, I know the repack only got DV added and not geonezis. got confused there.

just checked the files and you have made my dream come true man! always thought it would be great to be able to add to sgm (my favourite mod) not only the cut out mutties but also all the spawns from smrter, and here you are. thanx!!!!

btw, do I need a new game?
  22:32:12  7 January 2012
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gatopardo
Gato
(Resident)

 

 
On forum: 11/08/2011
Messages: 823

---QUOTATION---


btw, do I need a new game?
---END QUOTATION---



Yep, if you don't, on killing the first rat, cat, fracture or zombie SGM will crash because of rank's statistics stuff. Also new places won't be up till you start a new game.
  23:39:42  7 January 2012
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greentimallen
(Senior)
 
On forum: 12/07/2011
Messages: 126
gatopardo

Now thanks to them the SGM 2.0 is finally complete for me. If everything wonderfully functions.
Many thanks again.

mfg

Has never understood, why GSC has not inserted the monsters.
  23:39:53  7 January 2012
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Jet Odessa
Zone Cat Owner and Zombie Hunter Extraordinaire
(Resident)

 

 
On forum: 08/03/2011
 

Message edited by:
Jet Odessa
01/08/2012 0:13:47
Messages: 704
right, started a new game, in zaton (the sgm repack I have has the starting point in DV, but it doesn't matter) and I've noticed one thing, the radio doesn't play, at least in skadovsk. any idea as to why is that? apart from that it works great.

thanx!
  00:14:47  8 January 2012
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gatopardo
Gato
(Resident)

 

 
On forum: 11/08/2011
Messages: 823

---QUOTATION---
right, started a new game, in zaton (the sgm repack I have has the starting point in DV, but it doesn't matter) and I've noticed one thing, well two, actually, first the radio doesn't play, at least in skadovsk, and the AK74, instead of using the usual 5.45 ammo, only uses the 5.56 NATO ammo. I've checked the wpn files and the AK74 has the 5.45 as it's normal ammo, but in game, when you higlight it it says 5.56, and it will only load the 5.56.

very strange. any ideas as to why is that? apart from that it works great.
---END QUOTATION---



Well, as for the radio and AK74 thing I've not idea, here that work fine, but I'm using only SGM2 however radio and weapons files have not been changed at all by my flies.
Starting at zaton..yes, the all.spawn file is doing it, maybe yo had to use the other files coming for a Zaton start..I think DV tasks are better with a high rank as all the renegades spawns go according to actor rank, but we can compile a new all.spawn to start at DV.
  00:19:07  8 January 2012
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Jet Odessa
Zone Cat Owner and Zombie Hunter Extraordinaire
(Resident)

 

 
On forum: 08/03/2011
Messages: 704
edited my last post regarding the AK. I've changed the ammo with cardan and didn't even remember, silly moi... (have gotz on and I'm doing some testing so I spawned the tools).

haven't checked the radio isuue, but I'll have a look around. maybe it has something to do with the all.spawn (although I very much doubt it)?
  00:35:13  8 January 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
01/08/2012 0:37:14
Messages: 7668
I did not notice it changes the all spawn, so what is it changed for? Is it just for your add ins or is it regarding getting the new mutants working as well?

If I added this download to the Repack and I then change back to the all spawn for the DV start will it work or crash? And if it works what wont work?
 
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