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Modding Resource List

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  16:41:00  5 August 2010
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
 

Message edited by:
Steelhawk92
08/05/2010 16:42:53
Messages: 5051
Modding Resource List

Hey all, so I know this might not be needed, but I thought I'd share in anycase.

This is a list that contains the names and sections of, pretty much everything you could need, my list is not 100% complete so if I missed anything or marked something wrong, let me know so I can fix it or add to it.

There are 11 sections:
1) Quest + Standard Artifacts
2) Misc Items & Quest Items
3) Weapons + Addons + Ammo & Outfits
4) Medicine and Food
5) Stalkers & Mutants
6) Seperate NPC's/Mutants
7) Community/Faction Sections
8) Anomalies
9) Weather Types
10) Smart Terrain List
11) World Items

These lists will be pretty much useful in any modding you are proceeding to do. (Spawning, editing etc)

Hope this helps.

And heres my list.

-----Quest + Standard Artifacts-----

--Standard

"af_medusa"
"af_cristall_flower"
"af_night_star"
"af_vyvert"
"af_gravi"
"af_gold_fish"
"af_cristall"
"af_fireball"
"af_dummy_glassbeads"
"af_eye"
"af_fire"
"af_blood"
"af_mincer_meat"
"af_soul"
"af_fuzz_kolobok"
"af_baloon"
"af_glass"
"af_electra_sparkler"
"af_electra_flash"
"af_electra_moonlight"
"af_dummy_battery"
"af_dummy_dummy"
"af_ice"
"af_compass"

--Quest

"af_oasis_heart"
"jup_b1_half_artifact"
"af_quest_b14_twisted"


-----Misc Items & Quest Items-----

--Detectors

"device_torch"
"detector_simple"
"detector_advanced"
"detector_elite"
"detector_scientific"

--Toolkits

"toolkit_1"
"toolkit_2"
"toolkit_3"

--Quest Items + Misc

"jup_a9_conservation_info"
"jup_a9_power_info"
"jup_a9_way_info"
"jup_a9_evacuation_info"
"jup_a9_meeting_info"
"jup_a9_losses_info"
"jup_a9_delivery_info"
"jup_b10_ufo_memory"
"jup_b10_ufo_memory_2"
"jup_b10_notes_01"
"jup_b10_notes_02"
"jup_b10_notes_03"
"jup_b205_sokolov_note"
"jup_b206_plant"
"jup_b209_monster_scanner"
"jup_b200_tech_materials_wire"
"jup_b200_tech_materials_acetone"
"jup_b200_tech_materials_textolite"
"jup_b200_tech_materials_transistor"
"jup_b200_tech_materials_capacitor"
"jup_b202_bandit_pda"
"device_flash_snag"
"jup_b9_blackbox"
"jup_b32_scanner_device"
"jup_b46_duty_founder_pda"
"jup_b207_merc_pda_with_contract"
"jup_b47_jupiter_products_info"
"jup_b47_merc_pda"
"zat_b33_safe_container"
"zat_b57_gas"
"zat_b12_key_1"
"zat_b12_key_2"
"zat_b12_documents_1"
"zat_b12_documents_2"
"device_pda_port_bandit_leader"
"zat_b40_notebook"
"zat_b40_pda_1"
"zat_b40_pda_2"
"device_pda_zat_b5_dealer"
"zat_b20_noah_pda"
"zat_a23_access_card"
"zat_a23_gauss_rifle_docs"
"zat_b44_barge_pda"
"zat_b39_joker_pda"
"zat_b22_medic_pda"
"pri_b35_lab_x8_key"
"pri_b306_envoy_pda"
"pri_b36_monolith_hiding_place_pda"
"pri_a25_explosive_charge_item"
"pri_a19_american_experiment_info"
"pri_a19_lab_x16_info"
"pri_a19_lab_x10_info"
"pri_a19_lab_x7_info"
"pri_a19_lab_x18_info"
"zat_a23_labx8_key"
"lx8_service_instruction"


-----Weapons + Addons + Ammo & Outfits-----

--Standard

"wpn_pm"
"wpn_pb"
"wpn_fort"
"wpn_hpsa"
"wpn_beretta"
"wpn_walther"
"wpn_sig220"
"wpn_colt1911"
"wpn_usp"
"wpn_desert_eagle"
"wpn_bm16"
"wpn_toz34"
"wpn_wincheaster1300"
"wpn_spas12"
"wpn_protecta"
"wpn_ak74u"
"wpn_mp5"
"wpn_ak74"
"wpn_abakan"
"wpn_l85"
"wpn_lr300"
"wpn_sig550"
"wpn_groza"
"wpn_val"
"wpn_vintorez"
"wpn_svu"
"wpn_svd"
"wpn_rg-6"
"wpn_rpg7"
"wpn_g36"
"wpn_fn2000"
"wpn_pkm"
"wpn_gauss"

--Unique Weapons

"wpn_pm_actor"
"wpn_fort_snag"
"wpn_sig220_nimble"
"wpn_usp_nimble"
"wpn_desert_eagle_nimble"
"wpn_wincheaster1300_trapper"
"wpn_spas12_nimble"
"wpn_protecta_nimble"
"wpn_ak74u_snag"
"wpn_mp5_nimble"
"wpn_sig550_luckygun"
"wpn_groza_nimble"
"wpn_vintorez_nimble"
"wpn_svu_nimble"
"wpn_svd_nimble"
"wpn_g36_nimble"
"wpn_fn2000_nimble"
"wpn_pkm_zulus"
"pri_a17_gauss_rifle"

--Explosives

"grenade_f1"
"grenade_rgd5"
"grenade_gd-05"

--Weapon Addons

"wpn_addon_scope"
"wpn_addon_scope_x2.7"
"wpn_addon_scope_detector"
"wpn_addon_scope_night"
"wpn_addon_scope_susat"
"wpn_addon_scope_susat_x1.6"
"wpn_addon_scope_susat_custom"
"wpn_addon_scope_susat_dusk"
"wpn_addon_scope_susat_night"
"wpn_addon_silencer"
"wpn_addon_grenade_launcher"
"wpn_addon_grenade_launcher_m203"

--Ammo

"ammo_9x18_fmj"
"ammo_9x18_pmm"
"ammo_9x19_fmj"
"ammo_9x19_pbp"
"ammo_11.43x23_fmj"
"ammo_11.43x23_hydro"
"ammo_5.45x39_fmj"
"ammo_5.45x39_ap"
"ammo_5.56x45_ss190"
"ammo_5.56x45_ap"
"ammo_pkm_100"
"ammo_7.62x54_7h1"
"ammo_gauss"
"ammo_gauss_cardan"
"ammo_9x39_pab9"
"ammo_9x39_ap"
"ammo_12x70_buck"
"ammo_12x76_zhekan"
"ammo_og-7b"
"ammo_vog-25"
"ammo_m209"

Outfits

--Helmets

"helm_respirator"
"helm_hardhat"
"helm_protective"
"helm_tactic"
"helm_battle"
"helm_respirator_joker"
"helm_hardhat_snag"

--Suits

"novice_outfit"
"stalker_outfit"
"svoboda_light_outfit"
"dolg_outfit"
"scientific_outfit"
"cs_heavy_outfit"
"svoboda_heavy_outfit"
"specops_outfit"
"military_outfit"
"dolg_heavy_outfit"
"exo_outfit"
"stalker_outfit_barge"


-----Medicine and Food-----

--Medicine

"bandage"
"antirad"
"medkit"
"medkit_army"
"medkit_scientic"
"drug_booster"
"drug_coagulant"
"drug_psy_blockade"
"drug_antidot"
"drug_radioprotector"
"drug_anabiotic"

--Food

"bread"
"kolbasa"
"conserva"
"vodka"
"energy_drink"


-----Stalkers & Mutants-----

--Stalker & Mutant Squad--

--Mutant

"simulation_bloodsucker" = "Bloodsucker"
"simulation_boar" = "Wild boar"
"simulation_burer" = "Burer"
"simulation_dog" = "Dog"
"simulation_pseudodog" = "Pseudodog"
"simulation_flesh" = "Flesh"
"simulation_snork" = "Snork"
"simulation_mix_dogs" = "Dog Pack"
"simulation_mix_boar_flesh" = "Flesh Pack"
"simulation_poltergeist_tele" = "Poltergeist (Tele)"
"simulation_chimera" = "Chimera"
"simulation_psy_dog" = "Psy-Dog"
"simulation_tushkano" = "Rat"
"simulation_gigant" = "PseudoGiant"

--Stalker

"simulation_stalker", "Stalkers"
"stalker_sim_squad_novice" = "Stalkers (Beginners)"
"stalker_sim_squad_advanced" = "Stalkers (Advanced)"
"stalker_sim_squad_veteran" = "Stalkers (Veterans)"
"simulation_bandit" = "Bandits"
"bandit_sim_squad_novice" = "Bandits (Beginners)"
"bandit_sim_squad_advanced" = "Bandits (Advanced)"
"bandit_sim_squad_veteran" = "Bandits (Veterans)"
"simulation_killer" = "Mercs"
"merc_sim_squad_novice" = "Mercs (Beginners)"
"merc_sim_squad_advanced" = "Mercs (Advanced)"
"merc_sim_squad_veteran" = "Mercs (Veterans)"
"simulation_duty" = "Duty"
"duty_sim_squad_novice" = "Duty (Beginners)"
"duty_sim_squad_advanced" = "Duty (Advanced)"
"duty_sim_squad_veteran" = "Duty (Veterans)"
"simulation_freedom" = "Freedom"
"freedom_sim_squad_novice" = "Freedom (Beginners)"
"freedom_sim_squad_advanced" = "Freedom (Advanced)"
"freedom_sim_squad_veteran" = "Freedom (Veterans)"
"simulation_monolith_squad" = "Monolith"
"monolith_sim_squad_novice" = "Monolith (Beginners)"
"monolith_sim_squad_advanced" = "Monolith (Advanced)"
"monolith_sim_squad_veteran" = "Monolith (Veterans)"
"simulation_zombied_1" = "Zombified"
"zombied_sim_squad_novice" = "Zombified (Beginners)"
"zombied_sim_squad_advanced" = "Zombified (Advanced)"
"zombied_sim_squad_veteran" = "Zombified (Veterans)"

-----Seperate NPC's/Mutants-----

--Mutants

"bloodsucker_weak" = "bloodsucker (Weak)"
"bloodsucker_normal" = "bloodsucker (Normal)"
"bloodsucker_strong" = "bloodsucker (Strong)"
"boar_weak" = "Boar (Weak)"
"boar_normal" = "Boar (Normal)"
"boar_strong" = "Boar (Strong)"
"m_controller_normal" = "Controller"
"controller_tubeman" = "Controller (Tubeman)"
"burer_normal" = "Burer"
"chimera_normal" = "Chimera"
"m_crow" = "Crow"
"dog_weak" = "Dog (Weak)"
"dog_normal" = "Dog (Normal)"
"dog_strong" = "Dog (Strong)"
"flesh_normal" = "Flesh (Normal)"
"flesh_strong" = "Flesh (Strong)"
"gigant_normal" = "PseudoGiant"
"m_poltergeist_normal_flame" = "Poltergeist (Flame)"
"m_poltergeist_normal_tele" = "Poltergeist (Tele)"
"pseudodog_normal" = "Pseudodog (Normal)"
"psy_dog" = "PsyDog"
"psy_dog_phantom" = "Psydog (Phantom)"
"snork_indoor" = "Snork (Indoor)"
"snork_outdoor" = "Snork (Outdoor)"
"snork_jumper" = "Snork (Jumper)"
"snork_indoor_weak" = "Snork (Weak)"
"snork_indoor_normal" = "Snork (Normal)"
"snork_indoor_strong" = "Snork (Strong)"
"tushkano_normal" = "Rat (Normal)"

Individual NPC's

"sim_default_stalker_0" = "Stalker (Beginner)"
"sim_default_stalker_1" = "Stalker (Stalker)"
"sim_default_stalker_2" = "Stalker (Pro)"
"sim_default_stalker_3" = "Stalker (Veteran)"
"sim_default_stalker_4" = "Stalker (Master)"
"sim_default_duty_0" = "Duty (Beginner)"
"sim_default_duty_1" = "Duty (Stalker)"
"sim_default_duty_2" = "Duty (Pro)"
"sim_default_duty_3" = "Duty (Veteran)"
"sim_default_duty_4" = "Duty (Master)"
"sim_default_freedom_0" = "Freedom (Beginner)"
"sim_default_freedom_1" = "Freedom (Stalker)"
"sim_default_freedom_2" = "Freedom (Pro)"
"sim_default_freedom_3" = "Freedom (Veteran)"
"sim_default_freedom_4" = "Freedom (Master)"
"sim_default_monolith_0" = "Monolith (Beginner)"
"sim_default_monolith_1" = "Monolith (Stalker)"
"sim_default_monolith_2" = "monolith (Pro)"
"sim_default_monolith_3" = "monolith (Veteran)"
"sim_default_monolith_4" = "monolith (Master)"
"sim_default_bandit_0" = "Bandit (Beginner)"
"sim_default_bandit_1" = "Bandit (Stalker)"
"sim_default_bandit_2" = "Bandit (Pro)"
"sim_default_bandit_3" = "Bandit (Veteran)"
"sim_default_bandit_4" = "Bandit (Master)"
"sim_default_military_0" = "Military (Beginner)"
"sim_default_military_1" = "Military (Stalker)"
"sim_default_military_2" = "Military (Pro)"
"sim_default_military_3" = "Military (Veteran)"
"sim_default_military_3_sniper" = "Military (Sniper)"
"sim_default_military_4" = "Military (Master)"
"sim_default_killer_0" = "Merc (Beginner)"
"sim_default_killer_1" = "Merc (Stalker)"
"sim_default_killer_2" = "Merc (Pro)"
"sim_default_killer_3" = "Merc (Veteran)"
"sim_default_killer_4" = "Merc (Master)"
"sim_default_zombied_1" = "Zombified (Stalker)"
"sim_default_zombied_2" = "Zombified (Pro)"
"sim_default_zombied_3" = "Zombified (Veteran)"
"sim_default_zombied_4" = "Zombified (Master)"
"sci_1" = "Scientist 1"
"sci_2" = "Scientist 2"
"sci_3" = "Scientist 3"

-----Community/Faction Sections-----

"actor" = "Actor"
"bandit" = "Bandit"
"dolg" = "Duty"
"ecolog" = "Scientist"
"freedom" = "Freedom"
"killer" = "Merc"
"army" = "Military"
"monolith" = "Monolith"
"monster" = "Mutant"
"stalker" = "Stalker"
"zombied" = "Zombified"

-----Anomalies-----

"campfire" = "Campfire"
"zone_buzz_weak" = "Buzz (Weak)"
"zone_buzz_average" = "Buzz (Normal)"
"zone_buzz_strong" = "Buzz (Strong)"
"zone_field_acidic_weak" = "Acid (Weak)"
"zone_field_acidic_average" = "Acid (Normal)"
"zone_field_acidic_strong" = "Acid (Strong)"
"zone_field_psychic_weak" = "Psychic (Weak)"
"zone_field_psychic_average" = "Psychic (Normal)"
"zone_field_psychic_strong" = "Psychic (Strong)"
"zone_radioactive_weak" = "Radioactive (Weak)"
"zone_radioactive_average" = "Radioactive (Normal)"
"zone_radioactive_strong" = "Radioactive (Strong)"
"zone_field_thermal_weak" = "Thermal (Weak)"
"zone_field_thermal_average" = "Thermal (Normal)"
"zone_field_thermal_strong" = "Thermal (Strong)"
"zone_zharka_static_weak" = "Zharka (Weak)"
"zone_zharka_static_average" = "Zharka (Normal)"
"zone_zharka_static_strong" = "Zharka (Strong)"
"zone_mine_electric_weak" = "Electric(Weak)"
"zone_mine_electric_average" = "Electric(Normal)"
"zone_mine_electric_strong" = "Electric(Strong)"
"zone_mine_static_weak" = "Static(Weak)"
"zone_mine_static_average" = "Static (Normal)"
"zone_mine_static_strong" = "Static (Strong)"
"zone_mine_gravitational_weak" = "Gravitational (Weak)"
"zone_mine_gravitational_average" = "Gravitational(Normal)"
"zone_mine_gravitational_strong" = "Gravitational(Strong)"
"zone_mine_field" = "Mine"
"zone_mine_steam_weak" = "Steam (Weak)"
"zone_mine_steam_average" = "Steam (Normal)"
"zone_mine_steam_strong" = "Steam (Strong)"
"zone_teleport" = "Teleport"

-----Weather Types-----

"[default]" = "Default (Default)"
"default_clear" = "Default (Clear)"
"default_cloudy" = "Default (Cloudy)"
"default_rain" = "Default (Rain)"
"default_thunder" = "Default (Thunder)"
"indoor" = "Indoor (1)"
"indoor_ambient" = "Indoor Ambient (2)"
"map" = "?"
"night" = "Night"
"stancia2" = "NPP"
"sun_shafts" = "Sunny + Shafts"
"old_version_weather" = "Old Weather"
"full_fx_surge_day" = "Daytime Surge"
"fx_surge_day_1" = "Surge Day (1)"
"fx_surge_day_2" = "Surge Day (2)"
"fx_surge_day_3" = "Surge Day (3)"
"fx_surge_day_3_stancia" = "Surge Day (NPP)"
"fx_surge_day_stancia_demo_1" = "Surge Day (NPP) Demo 1"
"fx_surge_day_stancia_demo_2" = "Surge Day (NPP) Demo 2"
"marsh_fx_surge_day_1" = "Surge Day (Surge)

-----Smart Terrain List-----

"zat_b55"
"zat_b100"
"zat_b104"
"zat_b38"
"zat_b40"
"zat_b56"
"zat_b5"
"zat_a2"
"zat_b20"
"zat_b53"
"zat_b101"
"zat_b106"
"zat_b7"
"zat_b14"
"zat_b52"
"zat_b39"
"zat_b33"
"zat_b18"
"zat_b54"
"zat_b12"
"zat_b28"
"zat_b103"
"jup_b1"
"jup_b46"
"jup_b202"
"jup_b211"
"jup_b200"
"jup_b19"
"jup_a6"
"jup_b25"
"jup_b6"
"jup_b205"
"jup_b206"
"jup_b32"
"jup_a10"
"jup_b209"
"jup_b208"
"jup_a12"
"jup_b212"
"jup_b9"
"jup_b201"
"jup_a9"
"pri_a28"
"pri_b36"
"pri_b303"
"pri_b301"
"pri_a17"
"pri_b306"
"pri_a16"
"pri_a25"
"pri_b35"
"pri_a21"
"pri_b304"
"pri_a18"

-----World Items-----

"explosive_barrel_low" = "Barrel (Weak)"
"explosive_barrel" = "Barrel"
"explosive_mobiltank" = "MobilTank"
"explosive_fuelcan" = "Fuelcan"
"god_heli" = "Cutscene helicopter (Static)"
"jup_b43_af_fuzz_kolobok" = "Kolobok (Static)"
"jup_b43_af_mincer_meat" = "Mincer (Static)"
"jup_b41_af_oasis_heart" = "Heart of the Oasis"
"jup_b41_af_half_artifact" = "Half Artifact"
"jup_b32_ph_scanner" = "Field Scanner (1)"
"jup_b209_ph_scanner" = "Field Scanner (2)"
"pri_a28_actor_hideout" = "Actor Hideout"
"shooting_target_1" = "Shooting Target"
"balon_01" = "Balon (1)"
"balon_02" = "Balon (2)"
"balon_02link" = "Balon (2 Link)"
"balon_02a" = "Balon (2à)"
"bidon" = "Bidon"
"bochka_close_1" = "Close? (1)"
"bochka_close_2" = "Close? (2)"
"bochka_close_3" = "Close? (3)"
"bochka_close_4" = "Close? (4)"
"gaz_balon" = "Gaz Balon"
"disel_generator" = "Generator"
"krisagenerator" = "Generator 2"
"ventilator_01" = "Ventilator (1)"
"ventilator_02" = "Ventilator (2)"
"ventilator_03" = "Ventilator (3)"
"ventilator_04" = "Ventilator (4)"
"ventilator_05" = "Ventilator (5)"
"speakerphone" = "Speakerphone"
"notebook" = "Notebook"
"priemnik_gorizont" = "Receiver"
"rupor" = "?"
"tv_1" = "TV"
"table_lamp_01" = "Lamp (Static)"
"god_table_lamp_01" = "Lamp (Dynamics)"
"komp_monitor" = "Monitor"
"komp_klava" = "Keyboard"
"komp_block" = "PC Tower"
"debris_01" = "Debris (1)"
"wood_fence_1" = "Wooden Fence (1) Static)"
"wood_fence_2" = "Wooden Fence (2) Static)"
"wood_fence_3" = "Wooden Fence (3) Static)"
"wood_fence_4" = "Wooden Fence (4) Static)"
"god_wood_fence_1" = "Wooden Fence (1)"
"god_wood_fence_2" = "Wooden Fence (2)"
"god_wood_fence_3" = "Wooden Fence (3)"
"god_wood_fence_4" = "Wooden Fence (4)"
"banka_kraski_1" = "Paint (1)"
"tiski" = "Vice"
"vedro_01" = "Bucket"
"axe" = "Axe"
"hammer" = "Hammer"
"hatch_01" = "Hatch"
"keyga" = "Wrench"
"lopata" = "Shovel"
"molot" = "?"
"pick" = "Pickaxe"
"riffler" = "File"
"saw" = "Saw"
"freezer" = "Freezer"
"bludo" = "?"
"kastrula" = "Saucepan (1)"
"kastrula_up" = "Saucepan (2)"
"krujka" = "Mug"
"lojka" = "Spoon"
"miska" = "Bowl"
"tarelka1" = "Plate (1)"
"tarelka2" = "Plate (2)"
"teapot_1" = "Teapot"
"gaz_plita" = "Gas cooker"
"gaz_plita_small" = "Small gas cooker"
"box_1a" = "Box (1)"
"box_1b" = "Box (2)"
"box_1c" = "Box (3)"
"box_bottle_1" = "Box With bottles"
"box_metall_01" = "Metal Box"
"box_wood_01" = "Wooden box (1)"
"box_wood_02" = "Wooden box (2)"
"box_paper" = "Cardboard box"
"kolyaska_01" = "Carriage"
"kolyaska_01_braked" = "Carriage (Broken)"
"kolyaska_wheel_01_braked" = "Carriage (Wheel)"
"med_stolik_01" = "?"
"ognetushitel" = "Fire extinguisher"
"fire_vedro" = "Fire bucket"
"stul_wood_01" = "Chair"
"child_bench" = "Bench"
"stul_child_01" = "Chair (Child)"
"stul_school_01" = "School Chair (1)"
"stul_school_01_br" = "School Chair (2)"
"taburet_village" = "Stool (1)"
"taburet_wood_01" = "Stool (2)"


Hope you found/find this useful.

Jamie

PS: I'll update this if I get time, as stated earlier, so if you notice anything missing or wrong please let me know. Or if you have any suggestions, just post them please.

Also I'll work on cleaning this up at somepoint.

Cheers again.

Jamie
  17:10:45  5 August 2010
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Beacon
S.T.A.L.K.E.R.: Wormwood
(Resident)

 

 
On forum: 03/24/2007
Messages: 1367
Cool! Nice job, I'm sure this will be useful to lots of people.

- Beac
  17:13:10  5 August 2010
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gannebamm
has abondened XRay and uses Unity3D now
(Resident)

 

 
On forum: 05/02/2007
Messages: 1077

---QUOTATION---
Cool! Nice job, I'm sure this will be useful to lots of people.

- Beac
---END QUOTATION---


for example for the random loadout spawn ltx, so theire werent bunches of typos in it
  17:13:45  5 August 2010
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Cromm Cruac
Сделано в Чернобыле
(Resident)

 

 
On forum: 11/19/2009
Messages: 1143
This definitely will help a lot. You should create an article on Mod Wiki as well
  17:14:28  5 August 2010
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Beacon
S.T.A.L.K.E.R.: Wormwood
(Resident)

 

 
On forum: 03/24/2007
Messages: 1367

---QUOTATION---
Cool! Nice job, I'm sure this will be useful to lots of people.

- Beac
for example for the random loadout spawn ltx, so theire werent bunches of typos in it
---END QUOTATION---



Meh, typos happen when you work for hours on one thing

- Beac
  17:15:52  5 August 2010
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051

---QUOTATION---
This definitely will help a lot. You should create an article on Mod Wiki as well
---END QUOTATION---



I've no idea how to do Wiki stuff, last I did was a few Tutorials on the old Stalker mod portal for faction creation and stuff.
  17:19:17  5 August 2010
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Cromm Cruac
Сделано в Чернобыле
(Resident)

 

 
On forum: 11/19/2009
Messages: 1143
It is very easy.
Here are the instructions: http://sdk.stalker-game.com/en/index.php?title=Help:Introductory_course#How_to_create.2Fregister.2Fedit_articles_on_SDK_or_MODs.3F
  17:21:14  5 August 2010
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051

---QUOTATION---
It is very easy.
Here are the instructions: http://sdk.stalker-game.com/en/index.php?title=Help:Introductory_course#How_to_create.2Fregister.2Fedit_articles_on_SDK_or_MODs.3F
---END QUOTATION---



Cheers, I'll try and give it a go.
  17:31:26  5 August 2010
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3ncryptabl3
Artist / Developer
(Resident)

 

 
On forum: 11/03/2007
Messages: 658

---QUOTATION---
It is very easy.
Here are the instructions: http://sdk.stalker-game.com/en/index.php?title=Help:Introductory_course#How_to_create.2Fregister.2Fedit_articles_on_SDK_or_MODs.3F

Cheers, I'll try and give it a go.
---END QUOTATION---



Yes, I second the wiki suggestion. Its simple to do - dont get hung up on making it pretty, someone else can edit it later if it needs that - focus on the bulk content.
  17:37:40  5 August 2010
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Steelhawk92
Average Joe - Used to be Jamie1992
(Resident)

 

 
On forum: 03/16/2008
Messages: 5051
Well I made it like this so far.

http://sdk.stalker-game.com/en/index.php?title=Call_of_Pripyat_-_Modders_Resource_List

How does that look?

I can't find it in the Articles section though, or am I being a bit stupid?
 
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