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Turning off bloodsucker invisibilty

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  00:21:55  22 January 2012
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smoq2
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On forum: 09/08/2008
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Turning off bloodsucker invisibilty

Does anyone know how to make bloodsuckers visible all the time? Or maybe make them turn visible at a longer distance from its target? That would actually be even better.
  19:50:10  22 January 2012
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smoq2
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On forum: 09/08/2008
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Or the other way around. Does anyone know how to turn an object invisible? But not permanently so model editing is out of the question.
  20:02:40  22 January 2012
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gannebamm
has abondened XRay and uses Unity3D now
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On forum: 05/02/2007
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---QUOTATION---
Or the other way around. Does anyone know how to turn an object invisible? But not permanently so model editing is out of the question.
---END QUOTATION---


im quite shure that you have looked into lua_help.script but COPs lua_help informs about this gameObject function:

function set_invisible(boolean)


dont have a CS lua_help. Sorry.
  20:09:20  22 January 2012
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smoq2
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On forum: 09/08/2008
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This function only works for bloodsuckers. I need to turn another monster invisible.
  20:31:31  22 January 2012
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mnn
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On forum: 06/12/2009
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Well, I don't think that's possible (by normal means). Only model switching might be a (bad) solution...
  20:37:52  22 January 2012
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smoq2
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On forum: 09/08/2008
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Yeah, that would be a terrible solution.
  20:48:35  22 January 2012
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gannebamm
has abondened XRay and uses Unity3D now
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On forum: 05/02/2007
 

Message edited by:
gannebamm
01/22/2012 20:50:50
Messages: 1077

---QUOTATION---
This function only works for bloodsuckers. I need to turn another monster invisible.
---END QUOTATION---


then why you call the thread "Turning off bloodsucker invisibilty"


:: edit ::
ah i see your second question.

:: edit² ::
I dont know how implementing monsters work, but maybe you could create a subtype of bloodsucker monster which uses then the same script binding and init as the bloodsucker?
I really have no clue about that, just throwing ideas
  21:05:19  22 January 2012
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smoq2
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On forum: 09/08/2008
 

Message edited by:
smoq2
01/22/2012 21:29:44
Messages: 2433
Bloodsuckers aren't using any scripts, apart from the swamps/agroprom attack jump scene. Their behavior is governed solely by the engine. I'm trying to make them either vulnerable when invisible or become visible at a longer distance from their target then currently (right next to it). I've made an izlom with a bloodsucker model, but this one runs visible all the time which is not what I want.
 
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