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Mosin with attachable PU scope (missing collison boxes)

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  04:06:35  10 December 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
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On forum: 02/20/2010
Messages: 6342
Nor can I. It doesn't seem to have a proper smooth normals function. It does have a smooth tool, but that just subdivides all the edges 2-3 times, increasing the size of the mesh about 5 times.

What meshes do you need? I can just send the meshes from SoC's unpacked files to you, plus the textures if you need them.
  04:56:47  10 December 2011
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smoq2
Forklift operator
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On forum: 09/08/2008
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I have the SoC ogf meshes, as I have the whole SoC gamedata unpacked. But those meshes don't work with CS. I believe they have a different skeleton, so pure unpacked ogfs won't do me any good.
  14:31:52  10 December 2011
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SetaKat
Ex modder, Zones only ferret and will someday release a game
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On forum: 02/20/2010
Messages: 6342
The Skeleton does differ slightly, but I've managed to get SoC models working in CS. You just need to change the animation references.
  15:43:54  10 December 2011
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smoq2
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On forum: 09/08/2008
 

Message edited by:
smoq2
12/10/2011 15:49:28
Messages: 2433
I contacted the author of those models KDit. He urged not to use the Actor Editor from SDK 0.7 (CoP SDK) but from SDK 0.5 + 0.6 upgrade. Turns out he was right:

http://img14.imageshack.us/img14/4388/sswojtek121011144011mil.jpg
http://img233.imageshack.us/img233/1723/sswojtek121011144847mil.jpg
 
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