ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Mod discussion
I've found a simpler way to fix ballistics. What do you think?

« Previous 10 events | 1 2 3 4 | All Messages
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  03:05:47  23 December 2011
profilee-mailreply Message URLTo the Top
Firmament
Senior Resident
 

 
On forum: 06/02/2009
 

Message edited by:
Firmament
12/23/2011 3:11:37
Messages: 268

---QUOTATION---
"
How about you stfu and stop being such an obnoxious fanboy? The original distance was abysmal. Sure, you can make an argument that it was developer's choice, but it was a dumb choice. The updated weapons.ltx permits weapons to fire beyond a few metres. I honestly don't see what your problem is with this when it's so obviously a retarded concept to have guns that don't even fire to within walking distance.
---END QUOTATION---



Way to completely miss my point. I totally agree with what you said here. Yes, weapons in unmodded Clear Sky play terrible because of their ridiculous firerange; agreed. But I was replying to the OP and his statement that firedistance was utterly rubbish as it would only cause the bullet to vanish having reached a said distance. This is true, but Stalker was in no way meant to be a realistic shooter, which is what he forgot before sounding both so arrogant and retarded. To have absolutely realistic ballistics, health, vision (hud with masks, etc...) was NOT part of the developer's original intent, so I think it's fair, when modders do things going in that direction for their own use, TO NOT BLAME GSC FOR THEIR CHOICES.

Clear?
  06:41:32  23 December 2011
profilee-mailreply Message URLTo the Top
BGH122
(Novice)
 
On forum: 04/01/2007
 

Message edited by:
BGH122
12/23/2011 6:50:41
Messages: 7

---QUOTATION---
"
How about you stfu and stop being such an obnoxious fanboy? The original distance was abysmal. Sure, you can make an argument that it was developer's choice, but it was a dumb choice. The updated weapons.ltx permits weapons to fire beyond a few metres. I honestly don't see what your problem is with this when it's so obviously a retarded concept to have guns that don't even fire to within walking distance.

Way to completely miss my point. I totally agree with what you said here. Yes, weapons in unmodded Clear Sky play terrible because of their ridiculous firerange; agreed. But I was replying to the OP and his statement that firedistance was utterly rubbish as it would only cause the bullet to vanish having reached a said distance. This is true, but Stalker was in no way meant to be a realistic shooter, which is what he forgot before sounding both so arrogant and retarded. To have absolutely realistic ballistics, health, vision (hud with masks, etc...) was NOT part of the developer's original intent, so I think it's fair, when modders do things going in that direction for their own use, TO NOT BLAME GSC FOR THEIR CHOICES.

Clear?
---END QUOTATION---



Okay, I hear your point, but I can't really agree because it'd be such a ridiculously retarded point to create a horror shooter and then totally botch the shooter mechanics on purpose. It'd be like creating a point-and-click horror game, but making each click select a totally different object on screen to the one the cursor was aimed at.

I mean, obviously it must have been developer intent to have the game play like that (they're clearly competent coders, and there have been an awful lot of patches to date, so they could have changed it if they wished), but he has some right to sound a bit arrogant since they fecked up so badly. Either way, I was pretty rude to you and I'm sorry about that - I was fecking tired when I wrote that.

Still, it still sucks horribly that they went out of business; theirs were the absolute last horror shooters around that actually had something resembling decent atmosphere and story. Hopefully they'll get an emergency cash infusion from somewhere, but it's not looking hopeful.


EDIT:



---QUOTATION---
What's this all about? Someone clear up the hate-fog for me and maybe I'll share some of my knowledge to settle things down, huh?
---END QUOTATION---



Dude got cross with OP, I got cross with dude, and now we're both cool. I think that's as clear as I can make it really, since it was all a lot of pointless hot air on both sides tbh.

As for the latter part of my post, it's a mediafire link (until FilePlanet accept my submission, at which point I'll try to remember to change the link) for the OP's proposed changes. I've playtested it with five ammo types so far, and it's working lovely. If you want to give it a test then the readme is contained in the .rar, but you're an excellent modder so I don't need to tell you how to make some simple weapons.ltx changes.

It should be made clear that with stalkerStalker's concept, nothing beyond firing distance changes. Guns don't become any more or less accurate, they just fire their proper distance. You'll still have to compensate for bullet drop from velocity loss, you'll still have to compensate for horizontal and vertical drift, but now it'll fire proper distances. It's still not realistic per se, since non-upgraded guns still have absolutely ludicrous amounts of horizontal and vertical drifts on each bullet (seriously, humans would have just stuck with swords and maces if firearms were so laughably inaccurate), but an upgraded Akaban (for instance) will fire straight over long distances with quite realistic bullet drop.

I'd recommend backing up weapons.ltx to weapons.BACKUP and giving it a test, if you're interested.
  12:07:45  23 December 2011
profilee-mailreply Message URLTo the Top
SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6342
I've used this for some time, and it does make it easier in combat, since I can now go around the marshes with a PM and actually have a nice shootout with Renegades, and not have to worry about getting within Sawn Off range to actually hit them.

The reason GSC implemented poor accuracy and limited fire distances is because combat in Stalker takes place at much shorter ranges than RL, and realistic ballistics changes make the game too easy. Weapons have pinpoint accuracy, insta hit, virtually insta kill, etc.
Hence why GSC gimped the weapon performance - balance for shorter combat distances.
  15:20:07  23 December 2011
profilee-mailreply Message URLTo the Top
BGH122
(Novice)
 
On forum: 04/01/2007
 

Message edited by:
BGH122
12/23/2011 15:38:17
Messages: 7
Just to reiterate, the stalkerStalker changes (which I've uploaded to mediafire and linked in a post on the previous page) don't alter accuracy. They only alter the distance bullets can travel. The guns are still just as inaccurate as ever, except now sniper rifles and so on actually function.

EDIT:

Just to clarify what I mean by the terms 'accuracy' and 'bullet distance' here, accuracy is the bullet going where you've aimed it, whereas 'bullet distance' is how far the bullet will continue to travel after it has been fired from the gun's chamber. The factors affecting accuracy - horizontal and vertical drift (roughly, how far up and down/left and right the bullet actually travels compared to its intended trajectory), drop (how far the bullet descends from its original height at the point of ejection from the chamber) and recoil (how far higher than the intended target the bullet travels with each successive fire) - are all totally unaffected by the mod. All this mod does is remove the original limit the game puts on the distance bullets can travel. Originally, bullets would only travel a short distance before flat out vanishing from the game, now that is no longer the case.

The reason I'm making this clear is because there are mods out there that aim to affect the factors that affect accuracy. This mod is nice precisely because it doesn't bork the game's difficulty by creating super accurate lolheadshot weapons, it just means that engaging enemies at range is realistic. (for instance, it's now possible to fire into the army base in Cordon from up the hill; you'll still be inaccurate if you're using a non-upgraded weapon, but it's now possible to blind fire like crazy and spray and pray your way to victory if you've got enough ammo.)
  19:25:56  23 December 2011
profilee-mailreply Message URLTo the Top
Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
@BGH122 Myself I fully apologize for all this non-sense. I recognize that I sounded far too harsh, regardless of how valid my point was or wasn't.

Let's forget it and continue modifying the game the way we want to
  22:42:44  23 December 2011
profilee-mailreply Message URLTo the Top
BGH122
(Novice)
 
On forum: 04/01/2007
Messages: 7

---QUOTATION---
@BGH122 Myself I fully apologize for all this non-sense. I recognize that I sounded far too harsh, regardless of how valid my point was or wasn't.

Let's forget it and continue modifying the game the way we want to
---END QUOTATION---



Good guy, we'll get along fine!
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2021 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.