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presky 0.4.7 hep2

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  07:12:47  14 June 2012
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boots39
(Novice)
 
On forum: 06/03/2009
Messages: 16
presky 0.4.7 hep2

;---STEP MANAGER------------------------------------------------------
LegsCount = 2
step_params = stalker_step_manager
foot_bones = stalker_foot_bones

memory_update_time = 100

; visibility parameters
DynamicObjectsCount = 32
min_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
max_view_distance = 1.0 ; êîýôôèöèåíò, êîòîðûé ìíîæèòñÿ íà eye_range, â çàâèñèìîñòè îò óãëà
visibility_threshold = 1.0 ; çíà÷åíèå, ïðè äîñòèæåíèè ñóììîé êîòîðîãî îáúåêò ñ÷èòàåòñÿ âèäèìûì
always_visible_distance = 1.0
time_quant = 0.005
decrease_value = 0.1 ; çíà÷åíèå, íà êîòîðîå óìåíüøàåòñÿ âåñ, åñëè îáúåêò ïîïàë â ôðóñòóì, íî îòñ¸êñÿ ïî êàêèì-òî ïðè÷èíàì
velocity_factor = 0.5
luminocity_factor = 0.5;0 ; ôàêòîð îñâåùåíèÿ (òîëüêî äëÿ Àêò¸ðà)
transparency_threshold = 0.4 ; 0.25
still_visible_time = 5000 ; âðåìÿ, êîòîðîå îáúåêò âñ¸ åù¸ ñ÷èòàåòñÿ âèäèìûì, äàæå åñëè îí óæå íå âî ôðóñòóìå

[actor_immunities_gd_novice]
burn_immunity = 0.0 ;0.0 ;êîýôôèöèåíòû èììóíèòåòà
strike_immunity = 0.0 ;0.0
shock_immunity = 0.0 ;0.0
wound_immunity = 0.0 ;0.00
radiation_immunity = 0.0 ;0.0
telepatic_immunity = 0.0 ;0.0
chemical_burn_immunity = 0.0 ;0.0
explosion_immunity = 0.0 ;0.0
fire_wound_immunity = 0.0


[actor_immunities_gd_stalker]
burn_immunity = 0.0 ;0.0 ;êîýôôèöèåíòû èììóíèòåòà
strike_immunity = 0.0 ;0.0
shock_immunity = 0.0 ;0.0
wound_immunity = 0.0 ;0.0
radiation_immunity = 0.0 ;0.0
telepatic_immunity = 0.0 ;0.0
chemical_burn_immunity = 0.0 ;0.0
explosion_immunity = 0.0 ;0.0
fire_wound_immunity = 0.0 ;0.0

[actor_immunities_gd_veteran]
burn_immunity = 0.8 ;êîýôôèöèåíòû èììóíèòåòà
strike_immunity = 0.8
shock_immunity = 0.8
wound_immunity = 0.8
radiation_immunity = 0.8
telepatic_immunity = 0.8
chemical_burn_immunity = 0.8
explosion_immunity = 0.8
fire_wound_immunity = 0.4

[actor_immunities_gd_master]
burn_immunity = 1.0 ;êîýôôèöèåíòû èììóíèòåòà
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity = 0.6

[actor_condition]
satiety_v = 0.000015 ;ñêîðîñòü óìåíüøåíèÿ ñûòîñòè ñî âðåìåíåì
radiation_v = 0.0001 ;ñêîðîñòü óìåíüøåíèÿ ðàäèàöèè
satiety_power_v = 0.000055 ;óâåëè÷åíèå ñèëû ïðè óìåíüøåíèè ñûòîñòè
satiety_health_v = 0.0001 ;óâåëè÷åíèå çäîðîâüÿ ïðè óìåíüøåíèè ñûòîñòè
satiety_critical = 0.0 ;êðèòè÷åñêîå çíà÷åíèÿ ñûòîñòè (â ïðîöåíòàõ îò 0..1) êîãäà çäîðîâüå íà÷èàíàåò óìåíüøàòüñÿ
radiation_health_v = 0.003;15;4 ;óìåíüøåíèå çäîðîâüÿ ïðè âîçäåéñòâèè ðàäèàöèè
morale_v = 0.0001 ;ñêîðîñòü âîññòàíîâëåíèÿ ìîðàëè
psy_health_v = 0.001 ;ñêîðîñòü âîññòàíîâëåíèÿ psy-çäîðîâüÿ
alcohol_v = -0.0003
health_hit_part = 1.0 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå çäîðîâüÿ
power_hit_part = 0.1 ;ïðîöåíò õèòà, óõîäÿùèé íà îòíèìàíèå ñèëû
max_power_leak_speed = 0.0 ;íàêîïëåíèå óñòàëîñòè (ìàêñ ãðàíèöà, äî êîòîðîé âîññòàíàâëèâàåòñÿ ñèëà) â ñåêóíäó èãðîâîãî âðåìåíè
max_walk_weight = 160

bleeding_v = 0.002 ;0.0005 ;ïîòåðÿ êðîâè ïðè íîìèíàëüíîé ðàíå â ñåêóíäó

wound_incarnation_v = 0.0001 ;0.003 ;ñêîðîñòü çàæèâëåíèÿ ðàíû
min_wound_size = 0.0256 ;ìèíèìàëüíûé ðàçìåð ðàíû, ïîñëå êîòîðîãî îíà ñ÷èòàåòñÿ çàæèâøåé
  10:16:12  14 June 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
 

Message edited by:
SetaKat
06/14/2012 10:17:48
Messages: 6340
Err, what do you need help with? Also, whats the crash?

And there is a thread for PreSky, so there isn't really a need to create a new thread for your question.
  09:02:10  15 June 2012
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boots39
(Novice)
 
On forum: 06/03/2009
Messages: 16
the crash is to desktop the engine i figured it had somthing to do with this file






---QUOTATION---
Err, what do you need help with? Also, whats the crash?

And there is a thread for PreSky, so there isn't really a need to create a new thread for your question.
---END QUOTATION---

  10:38:27  15 June 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
The crash will generate an error log, that is what you need to look at to figure out what you've done wrong.
http://sdk.stalker-game.com/en/index.php?title=Crash-log
  05:48:39  16 June 2012
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boots39
(Novice)
 
On forum: 06/03/2009
Messages: 16

---QUOTATION---
The crash will generate an error log, that is what you need to look at to figure out what you've done wrong.
http://sdk.stalker-game.com/en/index.php?title=Crash-log
---END QUOTATION---



ok heres the log
* Detected CPU: AuthenticAMD , F15/M2/S3, 1833.00 mhz, 81-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 27999 files cached 29 archives, 5168Kb memory used.
Init FileSystem 2.841087 sec
'xrCore' build 3709, Mar 31 2009

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4027084 K], reserved[53556 K], committed[113600 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9345 K], process heap[665 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4417 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"...
[c:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:641]: NVIDIA GeForce 9400 GT
* GPU driver: 8.17.12.6658
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3793 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1920x1080
* SSample: enabled
- r__tf_aniso 8
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: c:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\characters_voice\scenario\video\ati.ogg
Input: 1
Config-file [c:\users\public\documents\stalker-stcs\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount BaseZB 1
refCount BaseRT 1
DeviceREF: 1
 
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