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presky0.4.7 help

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  07:09:09  14 June 2012
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boots39
(Novice)
 
On forum: 06/03/2009
Messages: 16
presky0.4.7 help

I NEED HELP I ajusted the actor file but now it keeps crashing and when i can get it up after i changed ammunities im still suseptable to rads why what did i do wrong
[actor_terrain]
255,255,000,255

[actor]:common_ph_friction_params_on_npc_death
GroupControlSection = spawn_group
$spawn = "actor"
$ed_icon = ed\ed_actor
$player = on
$prefetch = 16
cform = skeleton
class = S_ACTOR
money = 15000;
rank = 3;
script_binding = bind_stalker.actor_init
visual = actors\stalker_hero\stalker_hero_1.ogf
destroyed_vis_name = dynamics\Dead_Body\skelet_crash

player_hud_section = actor_hud

terrain = actor_terrain

max_item_mass = 135 ;50.0
jump_speed = 16.
crouch_coef = 0.30 ;0.45
climb_coef = 0.7
run_coef = 2.0 ;2.1
sprint_koef = 1.9 ;2.6
run_back_coef = 1.8
walk_back_coef = 0.8
air_control_param = 0.1
walk_accel = 18.1 ;17

;ðàäèóñ â êîòðîì íàä ïðåäìåòàìè âûâîäÿòñÿ èõ íàçâàíèÿ
pickup_info_radius = 5 ;3
feel_grenade_radius = 10.0 ;ðàññòîÿíèå (â ìåòðàõ) íà êîòîðîì àêòåð ÷óâñòâóåò ãðàíàòó (ëþáóþ)
feel_grenade_time = 0.5 ;âðåìÿ ãðàíàòû (ñåê) ïîñëå êîòîðîãî àêòåð ÷óâñòâóåò ãðàíàòó

ef_creature_type = 17 ; option for evaluation functions

; attach params
attachable_items = device_torch,attachable_item,hand_radio

ph_box0_center = 0.0, 0.9, 0.0
ph_box0_size = 0.35, 0.9, 0.35
ph_box1_center = 0.0, 0.75, 0.0
ph_box1_size = 0.35, 0.75, 0.35
ph_box2_center = 0.0, 0.6, 0.0
ph_box2_size = 0.35, 0.6, 0.35
stalker_restrictor_radius = .55;0.55;0.75;0.9
stalker_small_restrictor_radius = .55;
medium_monster_restrictor_radius = 0.1
ph_crash_speed_min = 14
ph_crash_speed_max = 30
ph_collision_damage_factor = 1.0
ph_mass = 80

weapon_bone0 = bip01_r_finger1
weapon_bone1 = bip01_l_finger1
weapon_bone2 = bip01_r_finger11

damage = actor_damage

hit_probability_gd_novice = 0.20
hit_probability_gd_stalker = 0.30
hit_probability_gd_veteran = 0.40
hit_probability_gd_master = 0.50

hit_sounds = actor_hit_snds
;actor condition

immunities_sect = actor_immunities_gd_novice
condition_sect = actor_condition

heavy_breath_snd = actor\breath_1 ;çâóê òÿæåëîãî äûõàíèÿ ïðè óñòàëîñòè
heavy_blood_snd = affects\heartbeat; heart\8
heavy_danger_snd = affects\heartbeat

material = creatures\actor
camera_height_factor = 0.92 ;0.85


;äèñïåðñèÿ ñòðåëüáû ñ ó÷åòîì õîäüáû è áåãà
disp_base = 2.0 ;óãîë (â ãðàäóñàõ) ðàçëåòà ïóëü, êîãäà àêòåð ñòîèò íà ìåñòå
disp_aim = 0.04
disp_vel_factor = 2.0 ;íà ñêîëüêî óâåëè÷èòñÿ äèñïåðñèÿ ïðè ñêðîñòè â 10 ì/ñ (íå îáÿçàòåëüíî ïðè áåãå)
disp_accel_factor = 0.0 ;åùå íà ñêîëüêî óâåëè÷èòñÿ, åñëè àêòåð áåæèò (+ ñêîðîñòü)
disp_crouch_factor = -0.5 ;óìåíüøåíèå åñëè àêòåð ñèäèò
disp_crouch_no_acc_factor = -0.8 ;óìåíüøåíèå åñëè àêòåð ñèäèò + no acceleration
disp_jump_factor = 2.0

missile_throw_offset = 0.3, 0.5, 0.5

body_remove_time = 60000 ;âðåìÿ óíè÷òîæåíèÿ òðóïà (ñ ó÷åòîì TimeFactor)

sleep_time_factor = 1000 ;400 ;âî ñêîëüêî ðàç âðåìÿ èäåò áûñòðåå, êîãäà àêòåð ñïèò
max_sleep_hours = 12
;species of monster
species = actor


;---STEP MANAGER------------------------------------------------------
LegsCount = 2
step_params = stalker_step_manager
foot_bones = stalker_foot_bones
 
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