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Looking for tutorials on how to add cut out monsters and asign them to maps.

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  14:40:26  3 May 2012
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Reisen
(Novice)
 
On forum: 02/09/2012
Messages: 26
Looking for tutorials on how to add cut out monsters and asign them to maps.

I am looking for all tutorials that explain clearly how to add cut out mutants and place them on the map.
I tried stalker wiki and such but didnt find anything that could help me.
Tutorials can be in russian, polish or english language.
  22:03:51  3 May 2012
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BobBQ
2007-2017
(Resident)

 

 
On forum: 07/30/2007
 

Message edited by:
BobBQ
05/03/2012 22:04:09
Messages: 3336
The Clear Sky version of the Atlas spawn mod adds the cat, chimera, fracture, burer and slow zombie to the game. All of them can be made to appear by adding them in the \gamedata\configs\misc\squad_descr_[levelname].ltx files.

For instance, you can make slow zombies appear in Yantar by opening squad_descr_yantar.ltx and changing

[yan_squad_zombi_in_sci_base3]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied
target_smart = yan_smart_terrain_6_4
on_death = %+yan_squad_zombi_in_sci_base3% 
attack_power = 400


to
[yan_squad_zombi_in_sci_base3]
faction = zombied
npc = yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, yan_stalker_zombied, zombie_normal, zombie_normal
target_smart = yan_smart_terrain_6_4
on_death = %+yan_squad_zombi_in_sci_base3% 
attack_power = 400

  11:54:01  5 May 2012
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Reisen
(Novice)
 
On forum: 02/09/2012
Messages: 26
Thanks BobBQ

Is there is some kind of wiki or articles that explain everything mutant related in details?
If anyone have anything like this I would appreciate links, tutorials, what ever you have.
  12:44:32  5 May 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
 

Message edited by:
SetaKat
05/05/2012 13:00:20
Messages: 6340
It is possible to add them, however in most cases the configs are incomplete (if they even exist), contain errors or missing sections which will crash the game, and if you set them up to be randomly spawned in their own squads, the game will randomly crash with a script error.
Which reminds me: I need to recreate that error and see what actually causes it, instead of coming up with an all.spawn workaround.
They can, however, be added to existing squad spawns without problems, except it just looks odd with a bunch of cats and boars travelling with each other, for example.

Because the method of spawning npc's differ's between all 3 games, and mutant spawns are done slightly differently to npc's when selecting what ones to spawn, chances are there isn't a tutorial. At least not one I've found on this forum during my searches.

EDIT:
Ha! Found my old thread on this topic. Might provide some help.
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=8&thm_id=22169&sec_id=22
 
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