On forum: 05/02/2011
Message edited by:
More Damage Towards NPCs|
Don't quote me on this, but I believe that when upgrading weapons in Clear Sky, it won't increase the damage done per scored hit on an enemy ( NPC or Mutant ).
You can do this yourself by fiddling around with the 'hit_power' section of the weapon's corresponding .ltx file ( w_vintorez.ltx for example ). I usually do this myself for most mods because a good deal of the weapons are generally too weak to kill from one headshot. You might want to try something in the range of 0.8 to 1.1 for this, making the section look like this : hit_power = 0.8, 0.8, 0.8, 0.8 . Any number higher than 1.0 will have increased damage, but the colored bar will only show up to that point, completely full. For weapons that can attach a silencer ( such as the LR-300 ), if you raise its base hit power by a certain percentage, you may also wish to increase 'silencer_hit_power', I think the reason for this might be fairly obvious. That is, unless you want the reduction in noise to come with a good reduction in bullet travel distance, speed and hit power. I generally give the silencer values a decrease by 25 - 30 percent, making it a bit more of a challenge.
I mentioned that there's two ways, the above posted I always found to be the easiest, but you might want to play around with the other files so the weapons are balanced. The other way you can try to get around NPCs being bullet sponges would be the ammo properties, though I advise against this. Ammo types and their penetration properties are listed in weapons.ltx; each has its inventory weight, count of rounds per box and the characteristics that determine how much damage each bullet will do when it hits a target.
Of course, any of the frequent modders for Clear Sky have a better knowledge of this than I do, I'm only trying to help push you in a hopefully desired direction.
Changing the hit_power to high numbers will make the game too easy, you can probably see why.
Maybe this will help you some with your question.
Just another connoisseur of most things electronic.