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Creatures immunities

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  20:27:45  16 March 2012
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The Xenus
(Senior)
 
On forum: 03/09/2011
Messages: 144
Creatures immunities

Hey i have a question about the immunities section in the creatures.ltx.

What Value is better a low Value or a high Value ?

I see in the sections from the strong Mutant sections the Value is low
and in the weak section the Value is high

For an Example:

[bloodsucker_immunities_strong]
explosion_immunity = 0.2
fire_wound_immunity = 0.5

and

[bloodsucker_immunities_weak]
explosion_immunity = 0.6
fire_wound_immunity = 0.8

anyone can tell me whats Value is the best to make the Mutant stronger ?
  22:15:56  16 March 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Their multipliers - a low number means less damage taken, a higher number means more damage taken.
e.g. if damage = 1, and resistance for that damage is 0.7, then the mutant will take 0.7 of that 1 damage. If the resistance is 0.3, then they will take only 0.3 of that 1 damage.
So the lower the number, the stronger they are to damage. 1 is full damage, 0 is no damage. So any number between 1 and >0 is acceptable (although 0.1 seems to be a bottom limit without making the mutant a literal tank - exception: psuedogiant.)
  11:28:35  18 March 2012
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The Xenus
(Senior)
 
On forum: 03/09/2011
Messages: 144
Thanks fluffy this will help me alot

So what the effect from the "MaxHealthValue " ?
Is the effect from this Value how fast the Mutant regenerated his health ?
 
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