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The Warmongers: new 2_0 release in the making

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  20:49:49  30 October 2012
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
 

Message edited by:
Firmament
10/30/2012 20:55:29
Messages: 268
The Warmongers: new 2_0 release in the making

A brand new 2_0 version of The Warmongers mod is currently being worked on. This will be a massive update to the latest 1_0036 patch, making the mod even bigger, more interesting, playable (and replayable), and obviously more stable.

This enhanced 2_0 version is quite long to be made, but I haven't given up hope to release it somewhere around Christmas.

Basically, 2_0 will aim at:

- Replacing several (about ten) weapon skins with totally new weapons
- Making many more weapons upgradables and thus less useless in the long run
- Making the faction war to go further (specially fixing the Duty and Freedom squads fighting forever in the Garbage)
- Making it technically possible to actually erase the mutants from a map, and even from the Zone (it will be *very* hard and long to do, but still...)
- Fixing the scopes for high-resolutions screens
- Adding few new items and weapons
- Adding few visual tweaks
- Adding several fixes and improvements ( for example, actually fix the Bandits turning enemy to the actor during the events in Limansk, which the latest patch didn't do despite its claims! )

I will eventually post more precise news later on.
  02:32:46  4 November 2012
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mpm414
Senior Resident
 

 
On forum: 11/05/2010
Messages: 188
2.0 release

Good luck with the upcoming release. It should come in just after I finish the first mod.


---QUOTATION---
The Warmongers: new 2_0 release in the making

A brand new 2_0 version of The Warmongers mod is currently being worked on. This will be a massive update to the latest 1_0036 patch, making the mod even bigger, more interesting, playable (and replayable), and obviously more stable.

This enhanced 2_0 version is quite long to be made, but I haven't given up hope to release it somewhere around Christmas.

Basically, 2_0 will aim at:

- Replacing several (about ten) weapon skins with totally new weapons
- Making many more weapons upgradables and thus less useless in the long run
- Making the faction war to go further (specially fixing the Duty and Freedom squads fighting forever in the Garbage)
- Making it technically possible to actually erase the mutants from a map, and even from the Zone (it will be *very* hard and long to do, but still...)
- Fixing the scopes for high-resolutions screens
- Adding few new items and weapons
- Adding few visual tweaks
- Adding several fixes and improvements ( for example, actually fix the Bandits turning enemy to the actor during the events in Limansk, which the latest patch didn't do despite its claims! )

I will eventually post more precise news later on.
---END QUOTATION---

  20:07:13  4 November 2012
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
Since you're posting here, I remember something you said in the other thread, so here are two little other arrangements that will come in v 2_0:

- The special ammunition used by certain very rare weapons (excepted the M60 and Minigun) will be less hard to find.
- The content of the secret stashes that certain characters offer you will really worth the effort. They will maybe include certain unique items. Prices will obviously be edited accordingly.
  16:34:58  7 November 2012
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Kvort
(Novice)
 
On forum: 03/01/2010
Messages: 27
When will you release 2.0?, cos i cant wait!
  18:23:25  7 November 2012
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268

---QUOTATION---
When will you release 2.0?, cos i cant wait!
---END QUOTATION---



I'm currently giving nearly 95% of my free time to make it as good as I want it to be, and also to release it for Christmas. But certain changes take long to be made, and I want every new feature to be absolutely clean and well-thought.
 
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