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How to disable canned weapon dispersion effects without losing weapon swaying.

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  14:10:01  12 May 2012
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Reisen
(Novice)
 
On forum: 02/09/2012
Messages: 26
How to disable canned weapon dispersion effects without losing weapon swaying.

Looking for a way to disable additional weapon dispersion effects (In actor.ltx) without losing weapon swaying effect (intensity of weapon sway is directly related to dispersion factors either in actor.ltx or maybe even PDM_disp).

Or if someone know what scripts are responsible for weapon sway and where to find them (I am looking currently trough folders but cant find anything like it)

As always will be grateful for help.
  16:36:20  29 December 2012
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Reisen
(Novice)
 
On forum: 02/09/2012
 

Message edited by:
Reisen
12/29/2012 19:52:40
Messages: 26
Bump.
Still looking for a way to disable canned dispersion effects and keep weapon sway.
I know I can set [zoom_inertion_effector] to higher values to have weapon sway with no dispersion but then the speed of weapon sway wont change regardless of whether I crouch or stand.
In the end weapon sway is overblown anyway but it would be nice to have alternative.
  23:58:20  29 December 2012
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Try looking in effectors.ltx, IIRC there is something about weapon sway during aiming with different positions in there.
  01:38:56  30 December 2012
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Reisen
(Novice)
 
On forum: 02/09/2012
 

Message edited by:
Reisen
12/30/2012 1:53:14
Messages: 26
Unfortunately from what I understood it works like this.

Combination of Dispersion from actor.ltx and weapon.ltx = Dispersion = weapon sway severity.

Shooting from standing position = biggest dispersion = biggest weapon sway.
Shooting from sitting position = lower dispersion = lower weapon sway.
Shooting from lowest position = lowest dispersion = lowest weapon sway.

See weapon sway doesnt depend on your shooting position but on your dispersion which in turn depend on your shooting position.
Because of that even if I force weapon sway, there is no dispersion changes with different shooting positions (Since dispersion is disabled) and weapon sway speed remains constant regardless of my position.

Weapon sway effect is not that significant with regular weapons (It doesnt float like this in RL) but I wanted to have this feature for sniper riffles.
 
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