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CLEAR SKY: Liquidator Test #10

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  03:41:48  12 September 2009
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Tejas Stalker
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On forum: 05/12/2007
Messages: 26735
CLEAR SKY: Liquidator Test #10

If you know where the Dutyers with special weapons are before
flooding the Underground, they are easier to predict their choice
of entrance into Garbage that usually dictates their entrance into
Dark Valley. The Road east out of the Duty Base is the main path
of travel for the Dutyers to deploy when going outside the Agroprom.
Stick to any Dutyer with an RP-74 and the rest of the weapons are easy.

TS
  20:43:26  11 September 2009
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hhiker
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On forum: 10/31/2008
 

Message edited by:
hhiker
09/11/2009 23:37:47
Messages: 4290
A question.
Learning the about all NPC-s of interest and squad positions - does that have to take place in the course of action only after i first enter Agroprom? OR is it an independent goal that i can pursue in a parallel timeline when needed?

I'm asking because too much of my moveing around seems to cause premature maneauvers on Duty part.

Although something fishy is going on in Agroprom one way or another. Remember Petya and Alex from test9? Well, at some point as i do the stash-and-flashdrive round, Alex transforms from prince to a toad:
http://img16.imageshack.us/img16/9931/alexnoooo.jpg

(Haven't decided yet if i'd better start the whole level from beginning... will try out different variations first.)

ED:
Holy shit, the Duty squads (new, fortunately) wont stop moving. No, i haven't even been near the underground yet.
At least now Alex still has his charm
  05:58:04  31 August 2009
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
08/31/2009 6:03:15
Messages: 26735
CLEAR SKY: Liquidator Test #10

hhiker~

The Loner part of this Test was incidental. Acquiring the 3rd Flash
Drive is something that can happen once you finally arrive on the
Duty Base and to be returned at a later time of your own choosing.

The important thing about talking to the Duty Leader was to buy and
activate all the Stash Info he and the others offer before entering the
Agroprom Underground. If bought & activated later you cannot return to
the flooded portion that has the best Purple Icon Stashes in the Agroprom.

As you escape the Agroprom Underground, Duty is on the move. Chances
are there will be a RP-74 sent to the Pseudogiant Hill if you are quick enough.
Your priorities are the weapons so if this isn't the case you can go to Garbage.

TS
  00:40:58  31 August 2009
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hhiker
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On forum: 10/31/2008
 

Message edited by:
hhiker
08/31/2009 0:45:40
Messages: 4290
Question to clarify technicalities


---QUOTATION---
Find all the Squad Leaders and any NPCs who are carrying any RP-74s,
Tunders and SVDs.
---END QUOTATION---



You mean anywhere on the three maps, right?

Second question:
how accurately have you meant the prologue chronology be followed?
Explaining:
- Find the 3 Flash Drives [for Loners] can't be done before contacting Duty, because the 3rd info comes FROM Duty. (And the other 2 i had in my pocket anyway )
- Once all of this is done go talk to the Duty Leader & buy the
Stash Info from him first. Go find those Stashes or any others you have
not emptied yet before taking the Duty Leader's main mission to go flood the Agroprom Underground.

The other dialogue options only become available once the Flooding mission is activated. So by "before taking the main mission" you mean "let him talk yourself into it but proceed with other things"? Right?
Or am i missing something?

ED:
one more thing to clarify:
...as you must turn around and go back to
the east and try to be there when the Dutyers first go up the hill to the
Pseudogiant hill.

"When they first go up the hill" as in "while the pseudogiant still resides there"?
I'm asking because those buggers will run up there as soon as the underground mission activates. (Also, some squads will already take positions in Garbage then.)
  03:22:08  26 August 2009
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Tejas Stalker
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On forum: 05/12/2007
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CLEAR SKY: Liquidator Test #10

This Test covers more territory than any Test ever created before.

TS
  09:18:29  25 August 2009
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hhiker
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On forum: 10/31/2008
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I'm still busy with the 9th (working on my zombie quota) ...
  02:33:39  25 August 2009
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Tejas Stalker
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On forum: 05/12/2007
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CLEAR SKY: Liquidator Test #10

I'm itchin' to Post Test #11- The Final Exam.
It takes place in a location so saturated with
Psi-Waves that without a good Suit you'll fry.

TS
  22:08:33  23 August 2009
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Tejas Stalker
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On forum: 05/12/2007
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CLEAR SKY: Liquidator Test #10

It sounds like the 1.5.10 Patch might be the big Men & Mutant
adjustment and improvement like the 1.0004 Patch was for SoC.

TS
  00:02:18  23 August 2009
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Kane4
"Order of the Liquidators" and Dez0wave Tester
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On forum: 07/17/2008
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I gotta do this test!
  23:02:05  22 August 2009
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DrSwizz
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On forum: 12/24/2008
Messages: 201

---QUOTATION---
(That barrier is not gonna hold itself. And once the barrier falls, the Monolith floods the whole map. Actually - i'm gonna check out what will happen once they do.)

In one of my earlier patches/games Monolith came into Garbage from AW. At the time I didn't check were they were heading (south past Flea Market?), maybe I should try to retrieve the old save and find out.
---END QUOTATION---



This is true for 1.5.10 too. Monolith seem to want to go to Dark Valley, however their squads are very weak and they only seem to be able to have five(?) squads active so they usually don't get very far.
 
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