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CLEAR SKY: Liquidator Test #10

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  04:19:15  6 October 2009
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hhiker
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On forum: 10/31/2008
Messages: 4290

---QUOTATION---
CLEAR SKY: Liquidator Test #10

When I was in the Loner Faction my first RP-74 came from the Agroprom
when I got the task to go with a Duty Squad up to take the Psueudogiant Hill.

As a Mercenary my first RP-74 came from following a Duty Squad
from the Agroprom to Garbage where we went around the Bandit
Base and to the northern entrance to the Dark Valley. Freedom
attacked again and again but was repelled but through attrition
it finally got down to that last Dutyer with the RP-74. When
Freedom killed him finally I was standing right behind him
waiting to snatch it up like some Grim Reaper with souls.

1 down....2 to go...keep an eye out for that SVD/SVU.

TS
---END QUOTATION---



Well, one step at the time.
Right now it requires some heavy gymnastics to get any squads to move anywhere. The Garbage is like West Berlin -everyone has their little designated corner and apart from some conflict areas the different factions never cross paths.

This machine gunner was a new recruit. The one at the base was still there at the end of October in the maingame.
Same with the Freedomers of interest: the squads that moved anywhere were new recruits, while the whole base (with my desired toys on their backs) sits merrily on their asses and doesn't show any initiative at all).

Another thing - while the Duty exodus starts earlier now (after activating the flood mission), it is at least ten times slower than what you described. And it stops at the East pile camp in Garbage - like clockwork.

Anyway... for now i'll have to wait for the Duty faction to gather more strength until there's any hope of moving anybody anywhere again.
  04:37:23  6 October 2009
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
10/06/2009 4:48:15
Messages: 25729
CLEAR SKY: Liquidator Test #10

I followed Duty from the Agroprom to Garbage to the Dark Valley
and once Duty took control of the Dark Valley at the northern and
southern entrances to Garbage, Duty stalled and never wanted to go
any farther on their own. Freedom tried many times and finally drove
them back to Garbage but later Duty returned and held the Dark Valley
north & south chokepoints for a long time before Freedom drove them
out. At that point did I reach a stalemate in Garbage where there were
pockets of Duty & Freedom stagnant while the Loners & Bandits were
moving about. This is when I went back to the Agroprom and I got 2
others there in different Games. One was where the Loners lost the
Train Car and the Bandits would pass by freely. Later the Mutants took
the Train Car and suddenly the Dutyers on the road going to Garbage
offered me a Task to take it. The Squad Leader had the RP-74 and so
we went there and I killed 3 Bloodsuckers waiting inside the Train Car.
The Duty Squad took the new position and sure enough the Bandits came.
I couldn't take sides with both of the Factions as my friends so I watched
both my friends fight it out. Eventually the Bandits wore the Duty Squad
down and won and I grabbed the Dutyer's RP-74 when he fell to Bandits
that were coming of the tunnel ( continuously when you never do the Loner
Faction Leader's Task to go take out the Bandit strongholds east and west )

TS
  04:51:54  6 October 2009
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hhiker
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On forum: 10/31/2008
 

Message edited by:
hhiker
10/06/2009 5:35:11
Messages: 4290
Most of what you describe here is totally unfamiliar to me
It was already at 1.5.08 that Duty, once in Garbage, parked themselves at the East pile and stayed there.

Also, the bandits from tunnel - for the moment the attacks on the Loner base have stopped entirely; there is a Bandit camp in the tunnel but they are very quiet and do not move out. (I think it has got something to do with the factions balance at Garbage, maybe Garbage checkpoints too)

As for Duty movements at Garbage - looks like the Diggers' camp is the key. That's where the critical squads went through on my previous attempt and now, too a squad to advance as far as Garb/DV checkpoint moved through there.

But the Train car capturepoint (along with fork on the road and camp by the hole) rings a bell - i started to get those later in teh game

EDIT:
Oh no
That unmarked Freedom squad at the factory showed up again...
  07:03:59  6 October 2009
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
10/06/2009 7:04:22
Messages: 25729
CLEAR SKY: Liquidator Test #10

Maybe Test #11 the Final Exam
could be to write a Thesis on Fang.

TS
  02:33:30  14 October 2009
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hhiker
off to new worlds
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On forum: 10/31/2008
Messages: 4290
I know it's the wrong year...

... but a Zombie just dropped me this:
http://img63.imageshack.us/img63/8461/mgzombie.jpg

  02:43:16  14 October 2009
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DeltaForce95
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On forum: 12/22/2008
Messages: 4762
Droipps what?
  08:07:45  14 October 2009
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Tejas Stalker
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On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
10/14/2009 9:18:49
Messages: 25729
CLEAR SKY: Liquidator Test #10

hhiker:

---QUOTATION---

I know it's the wrong year...

... but a Zombie just dropped me this:
http://img63.imageshack.us/img63/8461/mgzombie.jpg



---END QUOTATION---



hhiker~

Remember that everything that I ask anyone to do in any of
the Liquidator Tests are always things that I have done myself.

Remember your steps in CoP for others to follow.

* All that Eye Candy in your Inventory *

TS
  06:28:03  4 September 2010
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Tejas Stalker
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On forum: 05/12/2007
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CLEAR SKY: Liquidator Test #10

hhiker~

Yep. So far the 1.5.10 Patch has made this Test almost impossible.

TS
  06:33:48  4 September 2010
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Teh Soul Eater
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On forum: 03/21/2010
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Not completely, only a few entries in the "Charachter_Desc_General" so you'll see it during FWs (or playing in excess of 4 months (My record))
  11:16:26  4 September 2010
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hhiker
off to new worlds
(Resident)

 

 
On forum: 10/31/2008
Messages: 4290

---QUOTATION---
CLEAR SKY: Liquidator Test #10

hhiker~

Yep. So far the 1.5.10 Patch has made this Test almost impossible.

TS
---END QUOTATION---



Well, i could send you my "One month in Agroprom" save so that you can take a look in a certain storage box.
I might not have been able to tick all the original objective boxes but there's a teeny-tiny load of collateral loot...
 
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