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CLEAR SKY: Liquidator Test #10

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  20:46:15  13 September 2009
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
Messages: 12552
Don't you forget who's on what dot sometimes?
  21:01:12  13 September 2009
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hhiker
off to new worlds
(Resident)

 

 
On forum: 10/31/2008
 

Message edited by:
hhiker
09/13/2009 21:04:11
Messages: 4290

---QUOTATION---
Don't you forget who's on what dot sometimes?
---END QUOTATION---



I mix up all sorts of information (places, names, placenames, numbers) all the time anyway. That's not the point. I't how you connect different kind of information at your disposal (and i guess that's very individual thing, everybody's probably got their own "system" ).

Right now i've got other factions green and Duty yellow - that way already one look to the map tells me a lot. Also, the positions each faction holds are very stable in my game - in itself that's not a good thing... but again, one look teels me immediately where a new squad has been recruited and who is on the move.

From the original crew (who is where) - i don't need to memorize which dot is who because i made the picture reference for double-check. (I'd show it here but the file is too large for Imageshack.)
Not that it made much difference - the original squads were all equipped with AK-s and Obokans anyway
  21:22:49  13 September 2009
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
 

Message edited by:
Kane4
09/13/2009 21:24:01
Messages: 12552
Are there any squads with the wanted guns and how many?
  21:31:44  13 September 2009
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hhiker
off to new worlds
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On forum: 10/31/2008
Messages: 4290

---QUOTATION---
Are there any squads with the wanted guns and how many?
---END QUOTATION---



WELL... that's what you would need to find out yourself, isn't it?
Besides, i think it might vary from game to game.
  21:41:21  13 September 2009
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
 

Message edited by:
Kane4
09/13/2009 21:41:31
Messages: 12552
Did you notice any replacement squads carry any good guns yet or it hasn't come to that yet?
  21:44:03  13 September 2009
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hhiker
off to new worlds
(Resident)

 

 
On forum: 10/31/2008
Messages: 4290

---QUOTATION---
Did you notice any replacement squads carry any good guns yet or it hasn't come to that yet?
---END QUOTATION---



LOL, see my previous post for answer
I've seen many things in my game - some good, some not so good; some relevant, some not...
  21:47:17  13 September 2009
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Kane4
"Order of the Liquidators" and Dez0wave Tester
(Resident)

 

 
On forum: 07/17/2008
 

Message edited by:
Kane4
09/13/2009 21:47:39
Messages: 12552
I think it's time for me to do this test as well, though I am rather worried that some important squads might not leave Agroprom and I'll be left scratching my head. What do I do then?
  22:12:46  13 September 2009
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hhiker
off to new worlds
(Resident)

 

 
On forum: 10/31/2008
Messages: 4290
Squads & maps

Update:
I was able to push one Duty squad through to Dark Valley.
So at least i know it can be done in the current game.
Making them any use however... looks like that will require a loooot of patience - and building som muscle.
  22:54:51  13 September 2009
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Tejas Stalker
Official Stalker on Facebook
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On forum: 05/12/2007
Messages: 25714
CLEAR SKY: Liquidator Test #10

Think of all the Players that miss out on all this action because they
rush to Yantar as soon as the Agroprom Underground is flooded.

TS
  01:53:34  14 September 2009
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hhiker
off to new worlds
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On forum: 10/31/2008
Messages: 4290
Dark, dark valley


---QUOTATION---
CLEAR SKY: Liquidator Test #10

Think of all the Players that miss out on all this action because they
rush to Yantar as soon as the Agroprom Underground is flooded.

TS
---END QUOTATION---



Yeah... well, i DIDN't rush to Yantar and i was still missing out all the action, in fact i still am missing out all that action.
Besides the rare advances on Duty part (and those didn't come easy at all); there is absolutely no action form Freedom.
Now i think i might have found out the source of this lethargy... if i'm right then i have to go way way back in my game in order to do this test.

I've mentioned someplace earlier, how Dark Valley became a sort of summer resort where almost mothing ever happened after the main storyline, and that was virtually mutant-free for a month before a few odd snorks finally broke through. I thought it was my own fault - i had first came to the valley via Twilight Zone and shot the mutants from there; then, snooping around i had prematurely activated the message that the tunnel where Mercs came from had been blown up. Anyway, i kept my guard up and was ready to to the whole Valley mission again, but since everything seemed to go on smoothly from then on, i moved on myself.

I suspect this is coming back to haunt me now
Thing is, in Dark Valley, in the Factory yard there is an unmarked squad (i had missed them when taking notes on the squads because i was following the PDA map and there is no marker for them.) They don't do anything, the won't talk... in fact i think they might be some "leftover" from the chasing Mercs mission and somehow, even though the mission completed and everything, they are keeping the whole faction in some indecisive state.

Oh, and get this... trying to see what would happen if i got rid of them i provoked a gunfight... turns out one of those dudes is immortal! You know, like storyline-sritical characters in other places- he acts as if he's taking damage but nothing will take him down.

So, there is research do be done on if this is indeed related to my Zone of tranquility. Means, the whole thing is gonna take longer than i first though
 
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