You can generally get a Task to attack another position from the
Squad Leader and the Squad will follow you whereas you don't
actually have to shoot anyone or take sides. The only time
this doesn't seem to work as well is when you are in one
level and take a Task to attack a position in another
level. The Squads don't follow between levels
very well at all making that more difficult.
---QUOTATION--- (That barrier is not gonna hold itself. And once the barrier falls, the Monolith floods the whole map. Actually - i'm gonna check out what will happen once they do.)
In one of my earlier patches/games Monolith came into Garbage from AW. At the time I didn't check were they were heading (south past Flea Market?), maybe I should try to retrieve the old save and find out.
Still busy with Test 9
(That barrier is not gonna hold itself. And once the barrier falls, the Monolith floods the whole map. Actually - i'm gonna check out what will happen once they do.)
Gotta mention that in the course of the original game the Duty never moved further from the camp between Flea market and West pile. I think they had 1-2 battles with Freedom there but that was all, the lazy bastards. Needless to say, their life expectancy was was extremely long too (in the latest original save all the Dutiers that survived the initial Garbage battles are still alive).
I think patch 1.5.10 has changes that (judging by the moves of Bandits and Monolith), so the test objectives would not be a problem once i get that far
Once you get the task, is there a way to get them to start firing at each other without the player having to kick things off? I've tried before, but I remember them not firing at all, just waiting, until I fired the first shot...
Just a reminder that I never ask anyone to do anything that I haven't done myself.
I've accomplished this twice. The first time as a Loner with hostile Bandits and the
second time as a Mercenary having friendly relations with all the five major Factions.
Even though you are not supposed to take up arms against anyone to get any of their
weapons this does not mean you can't take Tasks to get the Squads to attack another.
Enter the Agroprom for the first time in an Unmodded Game. After the
Bloodsucker attack on Duty, do not go to the Duty Base but proceed
directly to the Loner Base and do the Loner Missions that are offered
depending on your relations with the Bandits. Find the 3 Flash Drives,
buy all the Stash Info and open the way to Yantar before approaching
the Duty Base or any Duty contact except for those you met entering.
While you are to complete the Loner Faction part of the Agroprom, there
are a few things you must do when you first enter the Agroprom Level.
Pay very close attention to the Duty Squad Leaders ( get to know them
by name and their positions ) and what every member of that Squad
is carrying in the way of weapons. While you are to avoid Duty at first
always engage in any opportunity where a Job might be offered or to
help them if a situation arises early. Once you complete the Loner part
visit every Duty location outside the Duty Base before going there last.
Go talk to and buy the Stash Info from the Sergeant guarding the way
to the Agroprom Underground. Visit all the Duty Positions outside the
Base and then proceed to the Base talking to the Duty Leader only last.
Go to the Peaceful Atom and buy all the Stash Info from the Bar patrons,
the Duty Shooting Range Instructor and any others who have it. Do go
ahead and find the Flash Drives and take any Duty Jobs except the main
mission as you move around Duty territory. The Duty Base main building
is very important. Inside it are most of your goals for this Test but you
will not acquire anything by any harmful action or hurting a single Dutyer.
Find all the Squad Leaders and any NPCs who are carrying any RP-74s,
Tunders and SVDs. Know them by name because you will have to find
them later. Once all of this is done go talk to the Duty Leader & buy the
Stash Info from him first. Go find those Stashes or any others you have
not emptied yet before taking the Duty Leader's main mission to go flood
the Agroprom Underground. Once you take that make sure that the Duty
Sergeant survives the Snork attack at the Agroprom Underground entrance.
Flood the Underground. Find the Stashes and do everything you need
to do. Once you come out of the Underground you will find the entire
Duty Faction in transit. Squad after Squad is moving eastward towards
Garbage. Go talk to the Duty Leader but pay attention to the Duty Squads
you meet on the road and notice which path they take to Garbage. It
is very important as you enter the Duty HQ building to notice which of
the Duty Squad leaders have left and which ones remain with special
weapons. Do all of this quickly as you must turn around and go back to
the east and try to be there when the Dutyers first go up the hill to the
Pseudogiant hill. While you are expected to defend yourself against any
Mutants you are not required to engage in any combat between Factions.
Liquidator Test #10: Agroprom, Garbage & Dark Valley
Follow the Duty Faction as they mobilize against known Enemies. Proceed
through the Agroprom and find your first Dutyer traveling with an RP-74 and
stick to them never leaving their side until they drop the weapon in battle or
Mutant attack. This will very quickly include going to Garbage and most likely into
the Dark Valley. Learn to follow Squads between Levels to time yourself. Using this
method of following individual Duty Members to recover what they have dropped, acquire 3 RP-74 Machine Guns, 3 Tunder Rifles and 1 SVD/SVU Sniper Rifle.
Once Duty makes it's intital attacks going into the Dark Valley and the Faction Wars
slow down a bit, return to Garbage and the Agroprom as needed and to track down
any individuals with weapons. ( Focus on the RP-74s & the others will just happen )
The SVD/SVU can come from Duty or any Freedom Faction member while fighting.
Take Screenshots of weapons being carried by the Dutyers as you travel and found
locations and a PDA Map position as you acquire them. Do not go to the Yantar level.
This Test will take some serious time and effort but you'll find it one of the most exciting
and rewarding experiences in the entire Game. Completion of this Test is a necessity & a requirement for taking Liquidator Test #11 : The Final Exam. Good Hunting Stalkers.