ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Playing the Game
Clear Sky - Things not used that could have been

« Previous 10 events | 1 2 3 4 5 6 7 8 | Next 10 events »| All Messages
Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  16:29:05  28 December 2008
profilee-mailreply Message URLTo the Top
Danlo
The Lazy Writer
(Resident)

 

 
On forum: 10/21/2008
Messages: 5198
There's nothing saying that the emission we see at the start of CS is The Emission, nor is there any imdication how long Scar has been unconscious for - it could have been weeks. Also in SoC the artifact detector is built in to the suit along with the radiation counter, and in CS the detector acts as a radiation counter until its opened when it acts as artifact counter. so it just meant a slight and easy change of usage.
  01:27:56  29 December 2008
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
 

Message edited by:
Tejas Stalker
12/29/2008 1:29:12
Messages: 25729
Advances in Zone Science

In 2011 ( Clear Sky ) you were required to use one of three types of
Anomaly Detectors to find Artifacts with only the Veles Detector capable
of revealing the most valuable and rarest kind. Radiation detection was
active with the Detector closed and the ability to carry and use Artifacts
on your body were limited to the various restrictions of the Zone Suits. The
most basic Suit could carry 1 Artifact while only two Zone Suits could carry 5.

In 2012 ( SoC ) you did not need a Suit to carry any Artifacts as your Artifact
Belt could always carry up to 5. Radiation & Anomaly Detection was improved
and integrated into the Artifact Belt that a wider range of Zone Suits were
available and could be self-repaired when out in the Field if a Stalker had
obtained the knowledge to neutralize all Zone Anomalies with the Artifacts.

That's progress

TS
  03:49:55  25 July 2009
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 25729
Clear Sky - Things not used that could have been

In 2013 ( Call of Pripyat ) you...

TS
  06:24:09  3 August 2009
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 25729
Clear Sky - Things not used that could have been

Limansk - Big Transmission Antenna Array
Sure it was nice and big but we couldn't
get to it and it really didn't do anything.
The Building fought for next door was
unfinished and undetermined if they
were part of the same installation.

TS
  08:28:00  26 April 2010
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 25729
Clear Sky - Things not used that could have been

I was thinking I need to do a similar Thread for Call of Pripyat.

TS
  06:39:47  21 June 2010
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 25729
Clear Sky - Things not used that could have been

Got a lot of new people playing Clear Sky...so BUMP.

TS
  22:42:31  21 June 2010
profilee-mailreply Message URLTo the Top
Xeros612
Senior Resident
 

 
On forum: 01/05/2010
Messages: 681

---QUOTATION---
Clear Sky - Things not used that could have been

I was thinking I need to do a similar Thread for Call of Pripyat.

TS
---END QUOTATION---


I second that notion.
  02:14:38  22 June 2010
profilee-mailreply Message URLTo the Top
Rebseny
(Senior)
 
On forum: 05/22/2010
Messages: 51
Thanks for the bump

I came across a few new things in this thread. However, many of them have been mentioned many times over since the thread was started...

  11:55:47  27 June 2010
profilee-mailreply Message URLTo the Top
Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 25729
Clear Sky - Things not used that could have been

There are a lot of new people playing SoC & CS who have just
finished CoP as their first Stalker Game if you haven't noticed.

TS
  16:53:07  16 July 2010
profilee-mailreply Message URLTo the Top
beema
(Senior)
 
On forum: 07/13/2010
 

Message edited by:
beema
07/16/2010 17:12:34
Messages: 70

---QUOTATION---
Tejas - you're right about there being so much that could have been - it happens with every game I expect - not enough time to do it all before the publishers demand a "finished" product.

I believe this was the reason that SoC was delayed because they didn't have time to finsh everything and wanted to put out the game they wanted - this time the publisheres wheren't quite as understanding or so it seems
---END QUOTATION---



It's always very sad and frustrating when this happens with games (and even worse because it happens so frequently). As good as STALKER games are right now, imagine how amazing they could of been if given the proper development time.

What would I have liked to see in CS more? A better developed story, more cohesive plotline. One that effectively worked in the details and events of SoC in a way that made more sense. As it is, Faction Wars feels tacked-on. It didn't relate to the plot of CS at all really, just there if you wanted to take it on. It's also kind of a silly thing to have in a prequel, imo, since nothing you do in it effects what goes on in SoC. I feel it would of been much cooler if the Faction Wars tied in to the plot somehow.

Other plot points like the death of Fang would of been nice to see properly worked in. I really hope that one got left out due to Publisher constraints, and not simply due to laziness or poor writing. It feels pretty obvious that they intended Scar to be the guy form SoC that killed Fang, yet not bothering to write that in to CS is just absurd. You can make up all the theories you want to reconcile it, but how cool would it of been if they wrote it in to CS as part of the plot?

I agree on all the points about areas you can see but not explore, especially all the huge buildings you can't enter.

FYI, I just started playing CS this week. I'm up to Red Forest. I've found the game highly engrossing, but ultimately unsatisfying, and feeling very flawed... I suppose the things that bother me the most are the bad NPC AI, and the poorly implemented "open world" which isn't very open. Both of these could of benefited from more dev time or play testing. If you've played Fallout 3, you know how much better these types of things can be implemented. It's world map was just as large as STALKER's, if not larger, yet it does not suffer from immense load times, and is not segmented in to different areas with load times between them (except for going inside places). Different game engines, I know, but still.

I will play CoP later on, keeping my fingers crossed on that...
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Playing the Game
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2019 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.