On forum: 07/13/2010
Message edited by:
Tejas - you're right about there being so much that could have been - it happens with every game I expect - not enough time to do it all before the publishers demand a "finished" product.
I believe this was the reason that SoC was delayed because they didn't have time to finsh everything and wanted to put out the game they wanted - this time the publisheres wheren't quite as understanding or so it seems
It's always very sad and frustrating when this happens with games (and even worse because it happens so frequently). As good as STALKER games are right now, imagine how amazing they could of been if given the proper development time.
What would I have liked to see in CS more? A better developed story, more cohesive plotline. One that effectively worked in the details and events of SoC in a way that made more sense. As it is, Faction Wars feels tacked-on. It didn't relate to the plot of CS at all really, just there if you wanted to take it on. It's also kind of a silly thing to have in a prequel, imo, since nothing you do in it effects what goes on in SoC. I feel it would of been much cooler if the Faction Wars tied in to the plot somehow.
Other plot points like the death of Fang would of been nice to see properly worked in. I really hope that one got left out due to Publisher constraints, and not simply due to laziness or poor writing. It feels pretty obvious that they intended Scar to be the guy form SoC that killed Fang, yet not bothering to write that in to CS is just absurd. You can make up all the theories you want to reconcile it, but how cool would it of been if they wrote it in to CS as part of the plot?
I agree on all the points about areas you can see but not explore, especially all the huge buildings you can't enter.
FYI, I just started playing CS this week. I'm up to Red Forest. I've found the game highly engrossing, but ultimately unsatisfying, and feeling very flawed... I suppose the things that bother me the most are the bad NPC AI, and the poorly implemented "open world" which isn't very open. Both of these could of benefited from more dev time or play testing. If you've played Fallout 3, you know how much better these types of things can be implemented. It's world map was just as large as STALKER's, if not larger, yet it does not suffer from immense load times, and is not segmented in to different areas with load times between them (except for going inside places). Different game engines, I know, but still.
I will play CoP later on, keeping my fingers crossed on that...
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