| 20:32:09 29 September 2008
The sound guy...
On forum: 04/05/2007
STALKER sound overhaul 2.0 for Clear Sky|
Well, I decided to put this thread up here too, instead of posting my updates on the SoC sound overhaul thread.
Anyway, this project has the same objective than the SoC version of Sound overhaul had, and thats to improve the ingame sounds.
This will cover pretty much, ranging from the weapon shooting sounds to ambient elements,and pretty much everything in between.
The first version of CS:SO 2.0 will pretty much offer the same stuff that SO 1.07 for SoC had in it, but also with some improvements.
So, onto the list of stuff done so far:
-AK's (74, 74u and Abakan)
-G36 (haven't actually found one ingame yet, so I'll still have to see how it sounds. But the sound itself is done.)
-FN2000 (this is pretty much the same sound that was aready in SO 1.07)
-Val and Vintorez (I actually used 100% authentic shooting range sounds.)
-Mp5 (both silenced and unsilenced sound)
-Winchester 1300 (now the shotgun actually has the pump action sound to match the animation.)
-Dragunov SVD and SVU
-Almost all of the pistols (the desert eagle is a one loud mutha now! )
Now working on individual silencer sounds. I've decided that the Vss Vintorez and AS Val will be the only "properly" silenced guns, since they are the only guns that have subsonic ammo available ingame (well, maybe the Groza too, with a silencer of course.)
All the other guns equipped with silencers (ak's and Nato stuff) will have a somewhat quieter sound, but still louder than the guns with proper subsonic ammo. So the guns using subsonic ammo WILL be alot better for stealth use, than the other ones. Pistols will probably be left as they are: If silenced, then they are completely silent, ideal for stealth.
Also, as it was in SO 1.07, again the bullet fly-by's will be replaced with supersonic cracks (actually already done this feature.)
Also, I'm aiming for a sort of "pseudorealism", so that the guns will have distinctive sounds that are still believable. I've gone through tons of shooting range videos,free sounds, movies etc. and mixed and matched sounds to try and get them somewhat realistic. Let's face it, if I'd want to make über-realistic sounds for the weapons, then all of the guns would sound pretty much the same, just a loud "crack"-sound. Now I've tried to balance the traditional "hollywood"-sounds with the more realistic ones.
-New thunder sounds for thunderstorms (more variation instead of the vanilla 3 different sounds. There is 11 different sounds now.)
-New footsteps (actor only, working on npc's too)
-New draw/holster sounds (tried to remove/add those weapon cocking sounds to match the animations. Funny thing though: the draw animation for pistols is weird, sometimes there is that "cowboy pistol roll" draw, other times it's just the normal draw animation. Seems completely random.)
-New inventory sounds (open/close inv, add/remove addons, select item, etc)
Also, I'm again (did this already in earlier sound overhaul) thinking of replacing the enemy npc's breathing while in combat into equipment clatter. So instead of hearing them breathe heavily, you'd hear their backpacks clattering, clothes rustling etc. As I said, I did this already in SoC and IMO it worked pretty well.
There is probably alot of other little details I forgot to mention here.
The release for this should be in a couple of weeks, earliest (I'm a sort of a perfectionist, I don't know when to stop ), so stay tuned.
STALKER random humor...
Intel i7 4790k @ 4.7Ghz
Asus Z97-AR Black Edition Mobo
Asus strix 1070GTX
| 21:19:19 29 September 2008
On forum: 04/16/2007
can't wait! yours was one of the enhancements out there that my gamedata folder couldn't do without |
(others included zrp, health overhaul, etc.... )