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STALKER sound overhaul 2.0 for Clear Sky

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  12:47:09  23 December 2010
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
 

Message edited by:
Darius6
12/24/2010 15:28:59
Messages: 2131
Just a small heads up:

I'm working my ass off to get this released by tomorrow (I promised before Christmas and I'll try to deliver that!), hopefully it'll work properly in testing. Still in the process of tweaking some ltx's...

EDIT: Unless I run into serious problems in testing, this might be released later TODAY!

EDIT 2: Sorry guys, didn't make my initial deadline. Well, progress on CS SO 2.0 is so far now, that it WILL be done between Christmas and new year.
Happy holidays, everyone. Ja hyvää joulua!
  22:23:11  3 January 2011
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Aggresive_Napkin
(Senior)
 
On forum: 08/21/2010
Messages: 74

---QUOTATION---
Just a small heads up:

I'm working my ass off to get this released by tomorrow (I promised before Christmas and I'll try to deliver that!), hopefully it'll work properly in testing. Still in the process of tweaking some ltx's...

EDIT: Unless I run into serious problems in testing, this might be released later TODAY!

EDIT 2: Sorry guys, didn't make my initial deadline. Well, progress on CS SO 2.0 is so far now, that it WILL be done between Christmas and new year.
Happy holidays, everyone. Ja hyvää joulua!
---END QUOTATION---


any progress?
  00:37:02  4 January 2011
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Darius6
The sound guy...
(Resident)

 

 
On forum: 04/05/2007
Messages: 2131

---QUOTATION---
Just a small heads up:

I'm working my ass off to get this released by tomorrow (I promised before Christmas and I'll try to deliver that!), hopefully it'll work properly in testing. Still in the process of tweaking some ltx's...

EDIT: Unless I run into serious problems in testing, this might be released later TODAY!

EDIT 2: Sorry guys, didn't make my initial deadline. Well, progress on CS SO 2.0 is so far now, that it WILL be done between Christmas and new year.
Happy holidays, everyone. Ja hyvää joulua!
any progress?
---END QUOTATION---



Final testing phase. I'll have to check every gun ingame to make sure everything works as it should. Too bad I didn't make the initial deadline, but it's almost done. I just want to make sure there won't be any CTD's/typos in ltx files,etc
  00:39:42  4 January 2011
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971
Mate, dont worry about deadlines. useally i get them wrong also, on paper.
better too take your time and be cool with no errors or things like that.
than rush it, then later haveing to rush add'ons or patches.

and also, its that time of the year.
  05:11:52  4 January 2011
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MacBradley
Senior Resident
 

 
On forum: 02/09/2009
Messages: 890

---QUOTATION---
Mate, dont worry about deadlines. useally i get them wrong also, on paper.
better too take your time and be cool with no errors or things like that.
than rush it, then later haveing to rush add'ons or patches.

and also, its that time of the year.
---END QUOTATION---



This. Also, Darius 6, is remember you're working with sound, not which is never an objective "complete." If you release it without sitting on it and re-listening on a session after the day you finish, you might change your mind on some decisions you made. Its best to make sure that re-listen won't be after you released it, when you've already spent as much time as you have working on it.

Glad to hear about new version coming out soon though! I'm curious; did you record the initial sound overhaul sounds live from guns, create them from other live sounds, or create them synthetically?
  05:25:34  4 January 2011
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sturmgeist
(Senior)
 
On forum: 03/03/2010
Messages: 60

---QUOTATION---
Final testing phase. I'll have to check every gun ingame to make sure everything works as it should. Too bad I didn't make the initial deadline, but it's almost done. I just want to make sure there won't be any CTD's/typos in ltx files,etc
---END QUOTATION---



Don't feel rushed. You put in tons of work for this, so don't feel like you have to give us deadlines.

Anyway, I loved the sounds for CoP so I'm really looking forward to this.
  14:29:13  4 January 2011
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
This. Also, Darius 6, is remember you're working with sound, not which is never an objective "complete." If you release it without sitting on it and re-listening on a session after the day you finish, you might change your mind on some decisions you made. Its best to make sure that re-listen won't be after you released it, when you've already spent as much time as you have working on it.
---END QUOTATION---




ha ha . . . I know what that's like. Sometimes you need to give it more than just a day or week, too . . .

Not to mention, things sound different in-game with WIN XP than they do with Vista or OS7.
  22:48:53  4 January 2011
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MacBradley
Senior Resident
 

 
On forum: 02/09/2009
Messages: 890

---QUOTATION---
ha ha . . . I know what that's like. Sometimes you need to give it more than just a day or week, too . . .
---END QUOTATION---



Yes, it can depend on the humidity, how clear your sinuses are, if you tied your shoe, ect, ect. Its hard to know what a time sink audio engineering is until you try it yourself. I always have mad respect for the amount of time you two put into your sound mods.


---QUOTATION---
Not to mention, things sound different in-game with WIN XP than they do with Vista or OS7.
---END QUOTATION---



Wow! I didn't know that. Why is that? Seems like that'd have to be on GSC's end, because sound drivers should be dependent on the sound card, and I can't think of why the OS would color the sound. Hmm.
  01:39:02  5 January 2011
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Wow! I didn't know that. Why is that? Seems like that'd have to be on GSC's end, because sound drivers should be dependent on the sound card, and I can't think of why the OS would color the sound. Hmm.
---END QUOTATION---



No, it's not on GSC's end - it's directly related to how the OSes handle audio. Drivers really don't have much of an impact (in most cases) in the actual quality of the output, but they can affect how audio is processed and filtered (which can affect output quality) . . .

Win XP/Vista/OS7, though, there's a major difference in how the OS handles audio processing. In WIN XP, we still have hardware acceleration and DirectSound - this allows applications (such as games) to directly access your audio drivers. Literally, all DS is doing is passing the audio calls from the application straight to the drivers.

Vista and OS7, though, don't have audio hardware acceleration, as the whole audio kernel of the OS was re-written. Instead what happens is that there's now an API layer that exists between the application and your drivers. Audio calls in an application are intercepted by the API which then translates them into calls the drivers can handle. Quite literally, the job that DS used to perform is now emulated by WIN's built-in APIs - which adds a layer of latency to the audio process, and can also result in drastic changes to the audio calls . . . it can also result in applcations changing from 5.1 to 2.1 audio, sound to cut out from one or more speakers, audio to become muddy or loss of certain frequency ranges (i.e. bass), and numerous other issues that I don't feel like listing.

Here's an image showing Vista's audio architecture: http://ask.europe.creative.com/wwimages/Vista/audio_vista_whitepaper_im2.JPG

Compared to XP's: http://ask.europe.creative.com/wwimages/Vista/audio_vista_whitepaper_im.JPG

Notice under XP that DirectSound can directly access the audio drivers (so can OpenAL). But, in Vista DirectSound is replaced by WASAPI and pretty much everything that follows it in the audio processing stream . . . the only way to get around this "wall" is to use a 3rd party API - such as OpenAL (which, as you'll notice in Vista, can still directly access your audio drivers). The only caveat to this, though, is that both the application you're trying to run, and your audio hardware/driver must support OpenAL (most do at this point).
  22:18:36  1 February 2011
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Aggresive_Napkin
(Senior)
 
On forum: 08/21/2010
Messages: 74
Is it possible to use Darius's Sound overhaul for CoP and use it in CS? since both use the same animation I think it'll sync pretty well. Unless there's a difference in coding
 
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