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mod ideas when time is right...

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  20:49:30  9 September 2008
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On forum: 07/07/2008

Message edited by:
09/09/2008 20:50:36
Messages: 25
mod ideas when time is right...

i just wanted to lay down some of my ideas for possible mods not ready for a mod yet seeing that the game isnt fixed

Great graphics
Some interesting missions
I like the artifact finding methods more challenging
Combat is fun
Night time is good aswell can be scary sometimes
Upgrade system is excellent

Buggy (can be fixed)
Hard at beginning (however intresting though)
Areas from SOC not included
not many side quest

Mods ideas
-Sleep mod
-Take the indicators of the map e.g mutants, bandits takes away the "where is everything" factor
-more side quest which are more involving
-more item searching, hidden staches so you can explore
-less people
-free roaming mutants, people, proper a-life
-random blowouts abit more frequent
-anomalies on there own like in SOC aswell as them being in field with the artifacts
-areas from soc imported if possible with more mission for them etc
-personally i would like the time scale to be set to real time e.g. 1min in CS = 1 min in real world

these are just thoughts post more and lets see what good ideas ppl could come up with
I would personally love an olbivion lost mod for this but i understand that the developer of this kod does not want to work on it, if i'm right.

though the mods should wait until the main game is fixed with patched and so forth
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