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Modding levels back in...*spoilers*

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  22:19:04  5 September 2008
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
Messages: 1072
Modding levels back in...*spoilers*

This is more of a curiosity than a serious endeavour at the current time, but I was wondering if levels, such as Rostok and The Wilds, would ever be able to be modded back in?

Oh, and I said *spoilers* just in case I ran the chance of spoiling the 'surprise'...plus some people might not want to be told what areas are in the game before they play, so...
  22:26:33  5 September 2008
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BaconBuster V 96.76
Senior Resident
 

 
On forum: 04/01/2007
Messages: 330
Not without the SDK.
  23:24:27  5 September 2008
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SpyK
(Senior)
 
On forum: 01/31/2008
Messages: 53

---QUOTATION---
Not without the SDK.
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Maybe not. In theory all you really need is the level geometry from SHOC and any files associated with it. Then just copy the files to CS, and modify one of CS level changers to take you to the old map instead of where it normally goes. Or even add a few new level changers attached to the new level. Assuming you know what you're doing with the level changers and have all the right files for the old level it shouldn't be to hard...

Unless GSC went and changed the way CS reads level geometry, making everything I just described useless.
  23:26:19  5 September 2008
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527
You must redo the compile to the new engine, if you just copy, that won't work, they must be included to the game_graph.
  23:27:38  5 September 2008
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SpyK
(Senior)
 
On forum: 01/31/2008
Messages: 53

---QUOTATION---
You must redo the compile to the new engine, if you just copy, that won't work, they must be included to the game_graph.
---END QUOTATION---



Oh, didn't know that. Thanks for clearing that up.
  23:44:36  5 September 2008
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527

---QUOTATION---
You must redo the compile to the new engine, if you just copy, that won't work, they must be included to the game_graph.

Oh, didn't know that. Thanks for clearing that up.
---END QUOTATION---



GSC must release SDK for this, otherwise you'll still have just the simple mods, like weapon balances, etc.
  02:46:22  6 September 2008
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The Happy Friar
Senior Resident
 

 
On forum: 03/24/2007
Messages: 299

---QUOTATION---
Not without the SDK.
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people can make their own! It was done for AvP!
  03:04:51  6 September 2008
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BaconBuster V 96.76
Senior Resident
 

 
On forum: 04/01/2007
 

Message edited by:
BaconBuster V 96.76
09/06/2008 3:05:35
Messages: 330
if it was that easy the Russians would have done it long ago for SoC... Fixed up all GSC's mistakes,re-released a far better version ,get hired as all of the current GSC S.T.A.L.K.E.R. developers replacements and we would be playing the sequel... all in one year.
  07:07:17  6 September 2008
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527

---QUOTATION---
if it was that easy the Russians would have done it long ago for SoC... Fixed up all GSC's mistakes,re-released a far better version ,get hired as all of the current GSC S.T.A.L.K.E.R. developers replacements and we would be playing the sequel... all in one year.
---END QUOTATION---



Well, we have SP SDK for SOC. We have the MP SDK, and the only module what was missing is the AI Compiler, but that's done by Neo and bardak, so we are able to make sp levels for SOC, but not for CS, and porting levels to one game from the other would take months.
Also, I'm just wondering on why almost noone did anything with the X-Ray SDK.
  07:36:31  6 September 2008
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Jhaxavier
Senior Resident
 

 
On forum: 05/31/2007
Messages: 188

---QUOTATION---
if it was that easy the Russians would have done it long ago for SoC... Fixed up all GSC's mistakes,re-released a far better version ,get hired as all of the current GSC S.T.A.L.K.E.R. developers replacements and we would be playing the sequel... all in one year.

Well, we have SP SDK for SOC. We have the MP SDK, and the only module what was missing is the AI Compiler, but that's done by Neo and bardak, so we are able to make sp levels for SOC, but not for CS, and porting levels to one game from the other would take months.
Also, I'm just wondering on why almost noone did anything with the X-Ray SDK.
---END QUOTATION---



?!

I thought the SoC SDK didn't exist...it's just that I haven't seen a single SP mod with custom-built environments.
 
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