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Modding levels back in...*spoilers*

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  22:19:04  5 September 2008
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
Messages: 1072
Modding levels back in...*spoilers*

This is more of a curiosity than a serious endeavour at the current time, but I was wondering if levels, such as Rostok and The Wilds, would ever be able to be modded back in?

Oh, and I said *spoilers* just in case I ran the chance of spoiling the 'surprise'...plus some people might not want to be told what areas are in the game before they play, so...
  22:26:33  5 September 2008
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BaconBuster V 96.76
Senior Resident
 

 
On forum: 04/01/2007
Messages: 330
Not without the SDK.
  23:24:27  5 September 2008
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SpyK
(Senior)
 
On forum: 01/31/2008
Messages: 53

---QUOTATION---
Not without the SDK.
---END QUOTATION---



Maybe not. In theory all you really need is the level geometry from SHOC and any files associated with it. Then just copy the files to CS, and modify one of CS level changers to take you to the old map instead of where it normally goes. Or even add a few new level changers attached to the new level. Assuming you know what you're doing with the level changers and have all the right files for the old level it shouldn't be to hard...

Unless GSC went and changed the way CS reads level geometry, making everything I just described useless.
  23:26:19  5 September 2008
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527
You must redo the compile to the new engine, if you just copy, that won't work, they must be included to the game_graph.
  23:27:38  5 September 2008
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SpyK
(Senior)
 
On forum: 01/31/2008
Messages: 53

---QUOTATION---
You must redo the compile to the new engine, if you just copy, that won't work, they must be included to the game_graph.
---END QUOTATION---



Oh, didn't know that. Thanks for clearing that up.
  23:44:36  5 September 2008
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527

---QUOTATION---
You must redo the compile to the new engine, if you just copy, that won't work, they must be included to the game_graph.

Oh, didn't know that. Thanks for clearing that up.
---END QUOTATION---



GSC must release SDK for this, otherwise you'll still have just the simple mods, like weapon balances, etc.
  02:46:22  6 September 2008
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The Happy Friar
Senior Resident
 

 
On forum: 03/24/2007
Messages: 299

---QUOTATION---
Not without the SDK.
---END QUOTATION---



people can make their own! It was done for AvP!
  03:04:51  6 September 2008
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BaconBuster V 96.76
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On forum: 04/01/2007
 

Message edited by:
BaconBuster V 96.76
09/06/2008 3:05:35
Messages: 330
if it was that easy the Russians would have done it long ago for SoC... Fixed up all GSC's mistakes,re-released a far better version ,get hired as all of the current GSC S.T.A.L.K.E.R. developers replacements and we would be playing the sequel... all in one year.
  07:07:17  6 September 2008
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527

---QUOTATION---
if it was that easy the Russians would have done it long ago for SoC... Fixed up all GSC's mistakes,re-released a far better version ,get hired as all of the current GSC S.T.A.L.K.E.R. developers replacements and we would be playing the sequel... all in one year.
---END QUOTATION---



Well, we have SP SDK for SOC. We have the MP SDK, and the only module what was missing is the AI Compiler, but that's done by Neo and bardak, so we are able to make sp levels for SOC, but not for CS, and porting levels to one game from the other would take months.
Also, I'm just wondering on why almost noone did anything with the X-Ray SDK.
  07:36:31  6 September 2008
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Jhaxavier
Senior Resident
 

 
On forum: 05/31/2007
Messages: 188

---QUOTATION---
if it was that easy the Russians would have done it long ago for SoC... Fixed up all GSC's mistakes,re-released a far better version ,get hired as all of the current GSC S.T.A.L.K.E.R. developers replacements and we would be playing the sequel... all in one year.

Well, we have SP SDK for SOC. We have the MP SDK, and the only module what was missing is the AI Compiler, but that's done by Neo and bardak, so we are able to make sp levels for SOC, but not for CS, and porting levels to one game from the other would take months.
Also, I'm just wondering on why almost noone did anything with the X-Ray SDK.
---END QUOTATION---



?!

I thought the SoC SDK didn't exist...it's just that I haven't seen a single SP mod with custom-built environments.
  07:44:05  6 September 2008
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Kanyhalos
Level ?? Demon (Boss)
(Resident)

 

 
On forum: 01/26/2007
Messages: 6527

---QUOTATION---
if it was that easy the Russians would have done it long ago for SoC... Fixed up all GSC's mistakes,re-released a far better version ,get hired as all of the current GSC S.T.A.L.K.E.R. developers replacements and we would be playing the sequel... all in one year.

Well, we have SP SDK for SOC. We have the MP SDK, and the only module what was missing is the AI Compiler, but that's done by Neo and bardak, so we are able to make sp levels for SOC, but not for CS, and porting levels to one game from the other would take months.
Also, I'm just wondering on why almost noone did anything with the X-Ray SDK.

?!

I thought the SoC SDK didn't exist...it's just that I haven't seen a single SP mod with custom-built environments.
---END QUOTATION---



It's not so easy to use, especially for ppl who never did anything with SDK softwares. Yes, it exists, MP SDK + Community made AI Compiler.
  16:20:23  10 September 2008
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Gr1ph00n
(Senior)
 
On forum: 10/02/2007
Messages: 88
And you need to add alife too
  17:50:52  10 September 2008
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Null-Entity
(Senior)
 
On forum: 04/06/2005
Messages: 147

---QUOTATION---
And you need to add alife too
---END QUOTATION---




What about the source code ???

I think its kinda false advertising to say we have a "Full" SDK if there is no way to edit the code of the game. (I'm not talking scripts I'm talking the core parts of the engine).


I have a few mods in mind but it would take a full SDK.
  20:33:34  10 September 2008
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Gr1ph00n
(Senior)
 
On forum: 10/02/2007
Messages: 88
Afaik, you dont need to edit source code
  23:47:51  10 September 2008
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Florence
Senior Resident
 

 
On forum: 07/19/2007
 

Message edited by:
Florence
09/10/2008 23:49:44
Messages: 1197
Giving the source code would be suicide for a small company like GSC because of those pesky Russians repacking the game as their own.
We don't need it anyway.You can do pretty much anything from scripting lua and editing the all.spawn.
Within the engine limits of course (make me all chernobul by thurs thx).
Obscure inside-jokes rule.
  00:43:48  11 September 2008
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JakeB
(Novice)
 
On forum: 09/06/2008
 

Message edited by:
JakeB
09/11/2008 0:44:01
Messages: 35

---QUOTATION---
Giving the source code would be suicide for a small company like GSC because of those pesky Russians repacking the game as their own.
We don't need it anyway.You can do pretty much anything from scripting lua and editing the all.spawn.
Within the engine limits of course (make me all chernobul by thurs thx).
Obscure inside-jokes rule.
---END QUOTATION---

(For those who don't know, which is 100% of you, he's joking about [link]http://www.hl-improvement.com/forums/index.php?topic=9482.0[/link].)

Anyways, I really hope they release an SDK. I'd just love to see the Bar in Clear Sky.
  02:05:22  11 September 2008
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Natace
Independant games developer.
(Resident)

 

 
On forum: 02/13/2005
Messages: 618

---QUOTATION---
if it was that easy the Russians would have done it long ago for SoC... Fixed up all GSC's mistakes,re-released a far better version ,get hired as all of the current GSC S.T.A.L.K.E.R. developers replacements and we would be playing the sequel... all in one year.

Well, we have SP SDK for SOC. We have the MP SDK, and the only module what was missing is the AI Compiler, but that's done by Neo and bardak, so we are able to make sp levels for SOC, but not for CS, and porting levels to one game from the other would take months.
Also, I'm just wondering on why almost noone did anything with the X-Ray SDK.

?!

I thought the SoC SDK didn't exist...it's just that I haven't seen a single SP mod with custom-built environments.
---END QUOTATION---



Oh trust me, it's happening, and there are sp environments, but I cannot remember the link for the life of me, it was a russian website with a whole bucket load of small sp maps, some were just gunfight maps, others were really detailed mission maps.

SP maps are being made, believe me, but hardly anyone from the english community knows about it.

Some of us like me are making a completely new environment for a TC, but you'll be waiting maybe 2-3 years for the TC to be done and that's just a guess.
 
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