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A quick tip on editing object packet data

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  16:14:58  9 September 2013
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smoq2
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On forum: 09/08/2008
Messages: 2433
A quick tip on editing object packet data

If you plan on editing packet data in the objects script file (STATE_read and STATE_write), keep in mind that objects spawned via all.spawn spawn with a "pre-defined" packet.

This means that reading the packet for the first time might lead to reading of wrong data. Just a quick tip from what I learned the hard way.
 
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