On forum: 09/08/2008
A question for scripters - inventory transfer between offline NPCs|
I've been doing it the safe way for now - recreating an item in the "getting" NPC's inventory, while releasing the one from the "giving" NPC.
However, doing it this way is rather a workaround than actual transfer.
- The new object has a different ID from the previous one.
- In case of weapons/outfits you have to read and set packet data to keep attributes.
- Creating new object in the image of another can cause stutter on slower computers.
I was wondering if there was a different way. Does any of you know if a simple change of se_object.parent_it would do the trick? Or maybe some other tricky method?
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