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Spartan 11:11 Mod

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  08:24:09  8 July 2009
profilee-mailreply Message URLTo the Top
x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971
XXXXXXXXXXXXXXXXXXXXXXXXX Spartan 11^11 beta v0.5 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

for "S.T.A.L.K.E.R. Clear Sky" v1.5.09.

Genral Changes;
OO;The whole Zone is now a very dangerous place.
OO;This Mod has text changes For All the Langauges included.(plenty of translation
done)(beta).
XO;New Music at Tittle Screen, Night and other, from various Mods.(listed below)
XX;No more little white disk flashing at bottom screen.
XO;More Blood and Blood rates. Also X-Tra Tweaked Blood pouring, lol
OO;Carry up too 85kg, at 95kg you stop.(you can boost with wieght limit with
Artifacts or Armour\outfits).
OO;Better torch, new Mag Light head version, ;P
OO;Binocoular redone 8x with better pic veiw, gives it the feel its got batteries.
OO;Can jump a touch higher and Walk a less slower.
OO;Slightly changed the weapons curser, to a less eys sore degree.
XO;Zoners are watching plenty of intresting Ladies on there computers,
XO;Sleeping enabled, dreams ect,(beta).
OO;Artifacts Cost, Weight and specs slightly changed, more variation than just a neg
and pos aspect.
OO;Artifacts now respawn. artifacts also spawn in many more Areas, Note;The best
artifacts travel from point to point, some across the map, so be wary with your
detectors and keep a eye on those moveing artifacts, happy hunting.(Hint;usaully
monsters nest around Static(Non-Moveing) Artifacts, just be careful haha)
*Marsh (Swamps)= 9 static, 3 moveing, total = 12.
*Escape (Cordon)= 6 static, 3 moveing, total = 9.
(beta version is the test , meaning they dont respan useing triggers, will never add
triggers , more from the respawn files. final is way difrent, this is just a taste.
also in full version, it will be on all maps not just these 2 above).
OO;Food'n'Drink Revamped, with NEW food'n'Drink. Apart from many other Changes.
example the Vodka's effects last longer, more real, if your getting to dizzy,
drink a Energy drink SE54a, it will lessen the effects of being drunk, well what
did you expect if you gobble down a whole bottle of Vodka.
XO;Medical are re-done, Names,cost,weight and effects.
OO;Devices pick up range changed and diffrent specs.
XX;New icon for Stalker.(i cut'n'pasted the image,insted of just useing file, onto
original, Had black all over, no big deal)
OO;Over all game finance balance. meaning; thats the game is finantially balanced to
a degree were you wont be to poor early, or to rich later on, for avrage playing
rate v Time, mission rewards ecs.., sort of calculated in my head, all at once.
from items to artifacts, to weapons to armour/outfits.(beta)

Monster\Npc changes;
XO;Added missing monsters useing faction commander 1.5 cutpack.
"m_chimera.ltx" "m_cat.ltx" "m_burer.ltx" "m_fracture.ltx" "m_zombie.ltx".
were added in Faction_monster, altho i had to fix many things to be compateable
with this mod, long changes, but all good. and slight changes in textures, more
again to my desire.(beta, but works better than other added monster mods, i fixed
alot)
OO;Texture changes to Monsters, like the above, slight changes to my desire, exa;more
red in eyes, or yellow, small thing, and some big changes to overall look, there
was lots of unlocked vanilla to use and play with. thnx paint.com, perfect.(bets)
OO;NEW all.spawn, , i added them in respawn and many Spawns in
All.spawn.PS;faction commander 1.5 cutpack cut out monsters mod dindt have
all.spawn file, i had many conflicts and issues, some clashes with fracture
monsters and buer, but after weeks of testing and error fixing, all solved.
i used vast techniques to adding new areas, many many changes, from attack
distance to many many more monsters.did i mention more.
Heaps new spawns all over the place, acording to folige and terrain look, example
if it looks like Zombies are in the area, high chance there is. Some roam, some
gaurd there territory and some rush in groups depending on monster.
*Marsh (Swamps)= 9 new spawn points.
*Escape (Cordon)= 5 new spawn points.
(beta version is the test , meaning they dont respan useing triggers, will never add
triggers , more from the respawn files. final is way difrent, this is just a taste.
also in full version, it will be on all maps not just these 2 above)
XX;Russian Names, no more stupid stalker names.
XO;All NPC Speak Russian\Ukrain, exept for Freedom, Clear Sky and a few NPC's.(beta)
OO;Monsters ReDone slightly.
OO;Some very important NPC cant die, was tempted to Make alot of NPC death proof,
but you know, it would stuff up the balance.<-needs cheking,wolfs brother dies
((beta) not fully finished)

just a taste of full version;There now is 1 npc from each faction, that you can pay
for reputation for that particaluar faction, this will add more dynamics into
swapping and changing factions in game, if example you want to join Duty but they
hate you, well go find the secret agent for that faction, and pay him, pay him well
then you will have a freindlier stance with Duty, this is for all factions.
Thank you sunzi for passing this idea on in the forum, i completely forgot about
this
Note; wasnt easy, all.spawn file and a new script was a must, apart from many
other files here and there, all tested NP.(not in beta, just 1 aspect not in beta
until full version, again its just 1, but there are many.

Weapon and Armour\Outfit Changes;
XO;DV-2 Spetsnaz Knife. Balistics more deadly, try it.
XO;12 Totally NEW weapons. i had trouble finding out how to get seprate ddl files on
the same weapon, with difrent textures useing a similar weapon, example a rusted
Shoty and a dark black shoty, couldnt do it, i found out its filed useing mesh
program, i cant be bothered doing mesh, i only want few new weapons, so i found
me some meshes..... thank you "Basix GFX-CS v.1.0", i only used the mesh files,
some texture files some ui texture files and so forth , to create what i needed,
and wallllaa! 12 NEW Weapons, fully done and remaked to my mods requiements, and
soforth, to produce the weapons.(beta)
OO;3 Extra Weapons. these where made with same textures and sounds as rest of the
vanila weapons only some extra changes to suit new aspect of upgrading your
favrite weapon, so there not tecnically new, but they are new, not like the 12
totally new weapons. example, a Abakan that can add a 8x scope and turned into a
quik sniper weapon, small changes, with the option there. all come with ther own
inv icon, desc and all that. many have there own type of ammo, and upgrade system.
some are very diffrent, but all worked out exellent to my desire.(bets)
XO;Some Vanila Weapons now have nicer Textures to fit the roll with New weapons.
OO;All Scope sight ddl's slightly changed view. much nicer, less crampy.(beta)
OO;NEW Scope set, 1.6x, 2.5x, 4x and 8x, for each scope set.plus minor changes.(beta)
OO;4 new Armour\outfits, fully done with proper icons, plus extra.(beta)
OO;Armour/Outfits can now upgrade Artifact slots, acording to my spec likeing, Also
other slight changes, cost,weight and other.(beta)
OO;Balistics, gun rates and other fine tuneing all changed. Very long hours of
studing forums and game testing, to create a perfect balitics and rate for weapons
more enjoyable and dynamic to game feel. note each and every weapon, includeing
the New weapons are very finelly tweaked, in almost all rate line commands.enjoy.
(beta, also there sort of only 5th tested, meaning just few changes)
OO;Massive Ammo changes, Vanilla had them all stufed up, some types had same
specs, but were not suposed to. wierd, but all fixed to also match new Balistics
in weapons. big changes, also extra real desc and other, Balistics being the
biggest change, icon fixes plus more.(beta)
OO;Cost,weight and minor rates of weapons changed to be more intune with weapon
types and feel.
XO;Way better Weapon sounds, Chosen from best mod sounds, Also more extra sounds wich
are fully new to list.
OO:Smoke grenades unlocked in game, commonly sold.
OO;Light Flares back in game. White, red, green and blue colours. throw white and red
and get a pink light, funny and fun, and usefull.
OO;Pistols have iron sights. was easier than the PKM, but very nice, with extra aim
tests and focus.
OO;PKM has iron site. took me 2 days to figure it out, no other mod or numbers worked
for wide screen and norm.
OO;Guns able in center camps, hated it when your in garbage outpost, and walla
bandits Spawn but cant draw your weapon, Glitch... no glitch now.
OO;Weapon names Changed to real names, plus slight changes in description. note; had
to change other text files also like quest weapon names ecs..(beta)
XO;Upgrade skins changed with ui icon corrections.
OO;Sawn offs, mp5 style and certain other special weapons, can be held in the gun
slot. with all fixes.(delete this line wen fixed scanner prob)(beta) needs bit work.

Trader Changes;
i have many changes here, but decided to keep it short for the beta version.
basically, i had to shift every thing to 2 sellers, to make the deadline promised
so find them, 1 sells half the new garb, and oher other half.

in full version, the trader changes are huge and complicated,

**NOTE; XX = Mod was used, All,Some or Part of the MOD.Still has slight changes by me.
OO = My Mod, purely my work.
XO = My Mod, with other Mods Texture,Sound and tweaked files.(or fixes)


Very Special Thanks to these People\mods and there GREAT work;
Z;Hades for his Real Gore Mod.
X;Creator of Russian Audio Mod (Full Version).
O;Creator of Russian Names.
O;NO LOADINGDISK by save @ stalker-game.se.
O;BosnisHazard´s DV-2 Spetsnaz Knife;BosnisHazard (el.bolic@gmail.com).
Z;Improved Sound Effects: Clear Sky v1.3; by dDefinder, jm21488@yahoo.com.
Z;Ultimate Weapon Collection v1.0.
Z;Girl TV by:Heru jay@h0rus.com (overclock.net FTW!).
O;AMK Sleeping bag mod.
Z;Clear Sky nhanced by: Remco.
X;KnifeInFace's High-res Vodka Pack
X;superfly666superfly@hotmail.com.
Z;factioncommander 1.5 cutpack.
O;"Requiem for a Dream" by Clint Mansell and his orchestra (also;yamadawg37)
O;New Marked One Icon's Pack by Degenero aka. Shade.
Z;Basix GFX-CS v.1.0 : natasha8384 (damn i hate meshes. ) highly thanks.
Z;REAPER'S WARSAW PACT WEAPONS RESKIN 2.0 :Reaper, szatan-90@o2.pl.
NOTE; O = used full mod (may have many tweaks).
X = used parts of mod, but kept main mods genral changes.
Z = used parts of mod.(used various Texture\sound files and other)

Extra Special Thanks to these people for the utilities\tools, without them, no mods
can be moded by us non-computer programers;
* The Creator of "stalker_soc_and_cs_unpacker"
* a_lone_hobo for the "acdc.pl" and "Co-Ord Finder", thanks a million.
* The Creator of "terrain_ids_vs_names_vs_coordinates_plus_spawns"
* All the creators and peoples at Paint.net, nice prog.

*You are not aloud to use, in whole or part, of this mod, in any way, unless permision
from me. Thank You.
  08:43:00  8 July 2009
profilee-mailreply Message URLTo the Top
PhoenixHeart
Senior Resident
 

 
On forum: 10/22/2008
Messages: 1165
I assume that you did the normal ballistics change and made the guns all super duper accurate?
  10:46:12  8 July 2009
profilee-mailreply Message URLTo the Top
x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971

---QUOTATION---
I assume that you did the normal ballistics change and made the guns all super duper accurate?
---END QUOTATION---



no, it varies on weopon, hehe im no noob
there acording to plan, meaning basiclay, no, there not ALL super dooper, there are tho, random(few) 1 off weopons, that sort of come close to super dooper, with out spoiling the difuculty.

ALSO;
OK, change of plan, il be releasing a..
..1) Beta v0.8
..2) a patch for those that have the beta v0.5
..3)new and improved beta, the outcome is to have a vanila beefed-up version of vanila, in conjunction with the full v1.0 mod, full notes will be provided.
in a week(or less)

TY
  16:35:58  24 July 2009
profilee-mailreply Message URLTo the Top
x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971
XXXXXXXXXXXXXXXXXXXXXXXXX Spartan 11:11 Mod Beta v0.8 XXXXXXXXXXXXXXXXXXXXXXXX

for "S.T.A.L.K.E.R. Clear Sky" v1.5.10.

Genral Changes;
OO;The whole Zone is now a very dangerous place.
OO;This Mod has text changes For All the Langauges included.(plenty of translation
done)(beta).
XO;New Music at Tittle Screen, Night and other, from various Mods.(listed below)
XX;No more little white disk flashing at bottom screen.
XO;More Blood and Blood rates. Also X-Tra Tweaked Blood pouring, lol
OO;Carry up too 85kg, at 95kg you stop.(you can boost with wieght limit with
Artifacts or Armour\outfits).
OO;Better torch, new Mag Light head version, ;P
OO;Binocoular redone 8x with better pic veiw, gives it the feel its got batteries.
OO;Can jump a touch higher and Walk a less slower.
OO;Slightly changed the weapons curser, to a less eys sore degree.
XO;Zoners are watching plenty of intresting Ladies on there computers,
XO;Sleeping enabled, dreams ect,(beta).
OO;Artifacts Cost, Weight and specs slightly changed, more variation than just a neg
and pos aspect.
OO;Artifacts now respawn. artifacts also spawn in many more Areas, Note;The best
artifacts travel from point to point, some across the map, so be wary with your
detectors and keep a eye on those moveing artifacts, happy hunting.(Hint;usaully
monsters nest around Static(Non-Moveing) Artifacts, just be careful haha)
*Marsh (Swamps)= 9 static, 3 moveing, total = 12.
*Escape (Cordon)= 6 static, 3 moveing, total = 9.(beta is test, only 2 areas).
OO;Food'n'Drink Revamped, with NEW food'n'Drink. Apart from many other Changes.
example the Vodka's effects last longer, more real, if your getting to dizzy,
drink a Energy drink SE54a, it will lessen the effects of being drunk, well what
did you expect if you gobble down a whole bottle of Vodka.
XO;Medical are re-done, Names,cost,weight and effects.
OO;Devices pick up range changed and diffrent specs.
XX;New icon for Stalker.(i cut'n'pasted the image,insted of just useing file, onto
original, Had black all over, no big deal)
OO;Over all game finance balance. meaning; thats the game is finantially balanced to
a degree were you wont be to poor early, or to rich later on, for avrage playing
rate v Time, mission rewards ecs.., sort of calculated in my head, all at once.
from items to artifacts, to weapons to armour/outfits.(beta)
OO;Faction War changes, fully redon map rates on faction hold points. example the swamps
where 50 pecent takeover till move next part, now its higher. this a basic change amoung
others wich tweak the Faction War itself. plus many many other tweaks to add to this
change. all sections and areas tweaked and fully tested.

Monster\Npc changes;
XO;Added missing monsters useing faction commander 1.5 cutpack.
"m_chimera.ltx" "m_cat.ltx" "m_burer.ltx" "m_fracture.ltx" "m_zombie.ltx".
were added in Faction_monster, altho i had to fix many things to be compateable
with this mod, long changes, but all good. and slight changes in textures, more
again to my desire.(beta, but works better than other added monster mods, i fixed
alot)
OO;Texture changes to Monsters, like the above, slight changes to my desire, exa;more
red in eyes, or yellow, small thing, and some big changes to overall look, there
was lots of unlocked vanilla to use and play with. thnx paint.com, perfect.(bets)
OO;NEW all.spawn, , i added them in respawn and many Spawns in
All.spawn.PS;faction commander 1.5 cutpack cut out monsters mod dindt have
all.spawn file, i had many conflicts and issues, some clashes with fracture
monsters and buer, but after weeks of testing and error fixing, all solved.
i used vast techniques to adding new areas, many many changes, from attack
distance to many many more monsters.did i mention more.
Heaps new spawns all over the place, acording to folige and terrain look, example
if it looks like Zombies are in the area, high chance there is. Some roam, some
gaurd there territory and some rush in groups depending on monster.
*Marsh (Swamps)= 9 new spawn points.
*Escape (Cordon)= 5 new spawn points.(beta is test, only 2 areas)
XX;Russian Names, no more stupid stalker names.
XO;All NPC Speak Russian\Ukrain, exept for Freedom, Clear Sky and a few NPC's.
OO;Monsters ReDone slightly.
OO;Some very important NPC cant die, was tempted to Make alot of NPC death proof,
but you know, it would stuff up the balance.<-needs cheking,wolfs brother dies
((beta) not fully finished)
OO;Squad roles redone. Clear sky have swamp squads weopon layouts while bandits squad
weopon layouts differ. example = Stalker faction squads roles would have 1 HMG,
1 Sniper and a few this and that. Some like military have medics. Each squad
basically has a LMG a sniper and so forth, depending on rank. now they are armed
to the teeth, good luck. this will not be easy, alot now carry better weopons. camps
will be more armed and squads wont die so fast with mutant hoards, Faction V Faction
is whole diffrent story, prepare for chaos.
OO;Npc's and all sim_Ai, have now a radical change of items and other found on them
more diverse and new files create for vast default out comes. basically, you dont
know what you could find when searching bodies. or when trading with npc.
OO;Npc's have larger amounts of money , Money amounts are calculated at random for each
npc acording to his rank.
OO;Npc's now loot amoung other tasks.(beta)
OO;Mutant Parts for all mutants with fixed icons and extra tweaks, Hunting now is fun
and worth the bullets. Warning;Arm your self to the teeth if on hunting trip.
mutant parts vary to whom you can sell to.

Weapon and Armour\Outfit Changes;
XO;DV-2 Spetsnaz Knife. Balistics more deadly, try it.
XO;12 Totally NEW weapons. i had trouble finding out how to get seprate ddl files on
the same weapon, with difrent textures useing a similar weapon, example a rusted
Shoty and a dark black shoty, couldnt do it, i found out its filed useing mesh
program, i cant be bothered doing mesh, i only want few new weapons, so i found
me some meshes..... thank you "Basix GFX-CS v.1.0", i only used the mesh files,
some texture files some ui texture files and so forth , to create what i needed,
and wallllaa! 12 NEW Weapons, fully done and remaked to my mods requiements, and
soforth, to produce the weapons.(beta)
OO;3 Extra Weapons. these where made with same textures and sounds as rest of the
vanila weapons only some extra changes to suit new aspect of upgrading your
favrite weapon, so there not tecnically new, but they are new, not like the 12
totally new weapons. example, a Abakan that can add a 8x scope and turned into a
quik sniper weapon, small changes, with the option there. all come with ther own
inv icon, desc and all that. many have there own type of ammo, and upgrade system.
some are very diffrent, but all worked out exellent to my desire.(bets)
XO;Some Vanila Weapons now have nicer Textures to fit the roll with New weapons.
OO;All Scope sight ddl's slightly changed view. much nicer, less crampy.(beta)
OO;NEW Scope set, 1.6x, 2.5x, 4x and 8x, for each scope set.plus minor changes.(beta)
OO;4 new Armour\outfits, fully done with proper icons, plus extra.(beta)
OO;Armour/Outfits can now upgrade Artifact slots, acording to my spec likeing, Also
other slight changes, cost,weight and other.(beta)
OO;Balistics, gun rates and other fine tuneing all changed. Very long hours of
studing forums and game testing, to create a perfect balitics and rate for weapons
more enjoyable and dynamic to game feel. note each and every weapon, includeing
the New weapons are very finelly tweaked, in almost all rate line commands.enjoy.
(beta, also there sort of only 5th tested, meaning just few changes)
OO;Massive Ammo changes, Vanilla had them all stufed up, some types had same
specs, but were not suposed to. wierd, but all fixed to also match new Balistics
in weapons. big changes, also extra real desc and other, Balistics being the
biggest change, icon fixes plus more.(beta)
OO;Cost,weight and minor rates of weapons changed to be more intune with weapon
types and feel.
XO;Way better Weapon sounds, Chosen from best mod sounds, Also more extra sounds wich
are fully new to list.
OO:Smoke grenades unlocked in game, commonly sold.
OO;Light Flares back in game. White, red, green and blue colours. throw white and red
and get a pink light, funny and fun, and usefull.
OO;Pistols have iron sights. was easier than the PKM, but very nice, with extra aim
tests and focus.
OO;PKM has iron site. took me 2 days to figure it out, no other mod or numbers worked
for wide screen and norm.
OO;Guns able in center camps, hated it when your in garbage outpost, and walla
bandits Spawn but cant draw your weapon, Glitch... no glitch now.
OO;Weapon names Changed to real names, plus slight changes in description. note; had
to change other text files also like quest weapon names ecs..(beta)
XO;Upgrade skins changed with ui icon corrections.
OO;Sawn offs, mp5 style and certain other special weapons, can be held in the gun
slot. with all fixes.(delete this line wen fixed scanner prob)(beta) needs bit work.

Trader Changes;
OO;Trader changes are MASSIVE and very complicated, i made it more buy and sell
Freindly, no more rip offs in genral sales, unless its a specific unwanted item.
factions are more intune with the trading aspect. NPC's now trade better and with
more Cash. alot of changes and trading tweaks, apart from faction prefrences added,
i fixed the vanila rates also, and unlocked certain traders and locked others.
OO;Upgrade Fash Cards are now randomly sold by NPC, if they got them. solves missing
3rd card in vanilla, Also adds more dynamics to trade with Cards.
OO;Upgrade Cards Changed in price and certain small tweaks, to be compatable with
bartering with Npc's and game balance.

ALSO....
OO;Many, many, other little things i came across, to many and to small to explain,
basically heaps line fixes and texture changes, small small. Plus other tweaks.

**NOTE; XX = Mod was used, All,Some or Part of the MOD.Still has slight changes by me.
OO = My Mod, purely my work.
XO = My Mod, with other Mods Texture,Sound and tweaked files.(or fixes)

Very Special Thanks to these People\mods and there GREAT work;
Z;Hades for his Real Gore Mod.
X;Creator of Russian Audio Mod (Full Version).
O;Creator of Russian Names.
O;NO LOADINGDISK by save @ stalker-game.se.
O;BosnisHazard´s DV-2 Spetsnaz Knife;BosnisHazard (el.bolic@gmail.com).
Z;Improved Sound Effects: Clear Sky v1.3; by dDefinder, jm21488@yahoo.com.
Z;Ultimate Weapon Collection v1.0.
Z;Girl TV by:Heru jay@h0rus.com (overclock.net FTW!).
O;AMK Sleeping bag mod.
Z;Clear Sky nhanced by: Remco.
X;KnifeInFace's High-res Vodka Pack
X;superfly666superfly@hotmail.com.
Z;factioncommander 1.5 cutpack.
O;"Requiem for a Dream" by Clint Mansell and his orchestra (also;yamadawg37)
O;New Marked One Icon's Pack by Degenero aka. Shade.
Z;Basix GFX-CS v.1.0 : natasha8384 (damn i hate meshes. ) highly thanks.
Z;REAPER'S WARSAW PACT WEAPONS RESKIN 2.0 :Reaper, szatan-90@o2.pl.
NOTE; O = used full mod (may have many tweaks).
X = used parts of mod, but kept main mods genral changes.
Z = used parts of mod.(used various Texture\sound files and other)

Extra Special Thanks to these people for the utilities\tools, without them, no mods
can be moded by us non-computer programers;
* The Creator of "stalker_soc_and_cs_unpacker"
* a_lone_hobo for the "acdc.pl" and "Co-Ord Finder", thanks a million.
* The Creator of "terrain_ids_vs_names_vs_coordinates_plus_spawns"
* All the creators and peoples at Paint.net, nice prog.

Note;Sorry for Spelling..
...You are free to use this mod in your mod for any release, IF you mention me.
IF you Dont Mention Me(or this mod), then your not aloud to use this mod.
Thank You, Have Fun.

link
http://bkcod5.forumup.com.au/viewforum.php?f=14&mforum=bkcod5
  16:40:18  24 July 2009
profilee-mailreply Message URLTo the Top
x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971
off notes changes in v0.8.

Let me stat by saying beta v0.8 was my real intention of my beta v0.5.
meaning beta v0.8 was closer to what i wanted to reales for a beta v0.5, note i had no plans for beta v0.8, but like rest, i too wasnt happy, so...


beta v0.8 has mutant parts with heaps of changes(my style)
forget what you knew of battle, you will see.
monsters, are basically same(full v1.0 has big changes to this) still its hell.
map control is larger, no more easy faction victory, you will be stuck in swamp for hours, and thats just the NPC's not mutants.
every things diffrent.
looting.
Big, big trading changes, to suit game feel, check everything.
Npcs trading and spawn items vary, some might have artifacts, very very small chance on that tho.

forget monolith, pray you dont bump into them, military kick butt.
bandits are fast and powerfull.

all factions are beefed up acording to squad rank and weopon class ranks(my edition)

many many more, all smoothed out to give you..
.. Spartan 11:11 Mod Beta v0.8 for Stalker CS.

Enjoy.
  12:00:59  26 July 2009
profilee-mailreply Message URLTo the Top
Delta1Zulu
(Novice)
 
On forum: 06/16/2009
Messages: 5
Is anyone else having trouble gettin out of the swamps? ive done all the objectives except the machine yard.. ive been holding that point for ages.. and no clear sky squads coming to take the point so i can leave and go to the cordon...
  12:45:22  26 July 2009
profilee-mailreply Message URLTo the Top
x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971

---QUOTATION---
Is anyone else having trouble gettin out of the swamps? ive done all the objectives except the machine yard.. ive been holding that point for ages.. and no clear sky squads coming to take the point so i can leave and go to the cordon...
---END QUOTATION---


yup its abit triky over there, they do eventaully appear, but i think its more a vanilla glitch, what useally you can do is, either sleep, or find clsest allie and see if they react then they will move, basically save it ,then exit and reload, ive come across this my self few times, its been brought to myy attention at B|K forums, and will see if i can tweak the fix by beta v0.8 - v0.9 patch.

PS; try finding other thread with this problem.
i dont think its my mod related.
  18:42:53  28 July 2009
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segador
(Novice)
 
On forum: 07/03/2009
 

Message edited by:
segador
07/28/2009 22:09:22
Messages: 37
I cant leave swamps, i never get the mission to go to the guide and leave to cordon, the guide is there but only guide me to another swamp locations. When i try to leave on my own, a message appears saying i cant leave swamps whitout a guide.

This never happened to me before, not in vanilla not in other mods.

****Fixed, I have to take the machine yard but there where no mission to take it, it was given when i begin to shot them. After that the mission to Cordon was given.

Now the problem is in Cordon. After giving Shidorovich the box he dont give you the next mission in Garbage.

I like how this mod is, hope you finish it soon.

Good job!
  22:05:19  28 July 2009
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G@bok!
(Novice)
 
On forum: 08/14/2008
Messages: 9
I get a Bugtrap error when i check a dead stalker that has stash info... what can i do to fix it ?



Bad english ... sorry
  23:05:42  28 July 2009
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
Messages: 4387

---QUOTATION---
I get a Bugtrap error when i check a dead stalker that has stash info... what can i do to fix it ?

Bad english ... sorry
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If you post the last part of the crash-log (the part where it says FATAL ERROR!) it'll give some clues, maybe it can be fixed.
 
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