ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Mod discussion
Spartan 11:11 Mod

« Previous 10 events | 1 ... 226 227 228 229 230 231 232 233 234 ... 237 | Next 10 events »
Posted by/on
Question/AnswerMake Oldest Up Sort by Ascending
  13:04:29  2 September 2009
profilee-mailreply Message URLTo the Top
x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx Spartan 11'11 Mod Beta SE Add'On xxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

"Spartan 11'11 Mod Beta SE Add'on" addresses few issues missed in the modding
of the Base mod"Spartan 11'11 Mod Beta SE", also it was planned for such things
and to give me more time to add other fully tested aspecst, as you will read below.


Genral Changes;

*Fixed all crash and error issues, was only one actually, in the cordon when you
finish talking to trader for 1st time, was a sqaud desc issue, wich i already had
fixed, but added it in wrong workfolder, all fixed now.
*Added as promised "Spartan Bonus Package" with notes and all. With little of mods
to add to your tastes, example icons choices, and certain starting weopon layouts,
or Spartans futuristic binoculars. strictly Spartan mod Beta SE Add'On
compatiability. not much now, more in full version.
*Crows still on hold, i did promise the crows have mutant part(edeble) but i want to
upload this fast and have crows in full version, sorry people.
*Re-balanced Squads, to cut the long story short, in the marsh, the csky faction
still finished goals without you. this fixed, you now got to help abit.
*Finished dynamic sounds, cut and chopped from famous sounds, added in and now
complete, of course its for those that use dynamic sound option, if you have
dynamic sound off, you will not expirience this part of mod, and it wont affect
anything in game iether, its safe.(but try it for fun, at least)
*Looting issues adressed and fixed, no more looting pda's or quest items. apart
from, npc loot acoding to squad leaders actions, if hes looting they all are, if
leader strays to far from group, the group stop looting and sprint to keep
formation.
*You now can see squad leaders on mini map and pda map. but, you got to be in that
faction(can only see your factions squad leader). radio or squad leader randoms,
meaning, it wont always show squad leader, straight away, it depends on many things
basically about 90 percent of time you will see squad leaders on map, this is due
radio or goal, even a dead leader, the squad will decide leader at objective or
straight away. this applies to enemy also, but only enemy that ar on the offence
(attack) this helps in many ways, most important, you can spot the blockages and
help your faction. you cant see defending enemy or defending nutral.
*Wounded thresh holds redone, i dindt like the numbers, better now, i still got to
fix the help_wounded sound parts, the diologs are all ok. i want them to shout out help.
they do, but not always, i also want to add a icon for wounded(will work like the
squad leader icon) that after, for now its all good.
*EyesOfARaven's Unofficial Patch for 1.5.04- thank you very much for this one.
great work and helped heaps, i used the stable version, the experimental stufffed up
my ui icon set up.
*Plus many little things i came across dureing full 2nd test run. wich is all ok.
CTD free. To many little things to list, and most not noticable.


Requierments;
1 = Stalker Clear Sky, officially patched to v1.5.10.
2 = Spartan 11'11 Mod Beta SE (not the add'on)
3 = Strong will to survive in the zone

Simply copy the "gamedata" folder over the "Spartan 11'11 Mod Beta SE (not the
add'on)" gamedata folder, hit yes to copy over, and your done.
Please start a new game, its ok, there is no more patchin.
any probs, visit B|K or other.

Main notes added for official resons, in seprate notes file.
(wich you already have)

Thank you additinail Testers from B|K forums.
*bded
*tgamer55
*AZScott
And ~Raven, Wanderer In The Zone for EyesOfARaven's Unofficial Patch for 1.5.04.

have fun guys

Spartan.

hooah!

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

link at download threads.

il put it here at least for quik refrance

http://rapidshare.com/files/274625229/Spartan_11_11_Mod_Beta_SE_Add_on.ace
  04:13:39  2 September 2009
profilee-mailreply Message URLTo the Top
azscottwin13
(Novice)
 
On forum: 08/18/2009
Messages: 22

---QUOTATION---
my only issue is that hte mod makes the NPC's use all weapons right away, which means you see RPG's and Tunder's right off the bat. Kinda takes away the feeling of advancement as you progress through the game.

Might just be me though.

yup, i had it even worse in the other versions, i downed it a little.
even tho you see rpg's and sniper weopons at start, they arnt really special, and untill you fight with duty or freedom, and other later, you will see the difrence, wait till you meet monolith.
also the game balistics is based on realism, a sniper can kill you with one shot, or not.
if they are in cover and aiming, and you are not, your preety much dead...
basically, im useing a MP (multi play) feel to the game in HC(hard core) fashion.
meaning , when you play against humans on line, you will die on 1st shot or 2nd sniper shot, if not in cover, or any weopon.
yup it is hard(but the add'on im working on right now, has bonus.

also weopons are cheap, unless your buying new, bullets are gold, so weopon drops arnt all that important, it wont make you fly threw the game if you have the good weopons, thus the MP aspect.

its designed to pee you off if you dont play it safe when assualting or defending.


---END QUOTATION---



Pretty well sums it up...

I've got to admit, the thing I find so fresh and different about this mod is some of the exact things Spartan just brought up..

It is pretty awesome watching an all out NPC battle when RPG's are involved..

He's right too about meeting up with the monolith.. it is completely unexpected and will get your attention for sure

(yeah.. sorry PH... it's that annoying, headache giving, bold type dood again... FWIW.. I was thinking... perhaps the reason I use bold all the time and always have it that my eyes are getting terrible these days and bold is a lot easier for me to read! Azscott <--- is an old man! 42 years old.. pretty old huh!!??..lol)
  04:09:42  2 September 2009
profilee-mailreply Message URLTo the Top
x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
 

Message edited by:
x_Spartan_x
09/02/2009 4:10:20
Messages: 1971

---QUOTATION---


that's why the SUV i got from swamp was so ineffective... took me 5 shots to kill one guy.
---END QUOTATION---



the svu is not the highest powered(in game that is) unless you get the reall expensive armour peircing bullets and so forth, try the svd, with expensive bullets, there gone 1 shot, unless hes got full armour, higher up, might take 2 shots, note, all bullets(sniper) kill head shots 1 shot, any sniper class, body shots are whole difrent ball game.
  04:03:16  2 September 2009
profilee-mailreply Message URLTo the Top
godlyitem
(Novice)
 
On forum: 09/29/2008
Messages: 29

---QUOTATION---
my only issue is that hte mod makes the NPC's use all weapons right away, which means you see RPG's and Tunder's right off the bat. Kinda takes away the feeling of advancement as you progress through the game.

Might just be me though.

yup, i had it even worse in the other versions, i downed it a little.
even tho you see rpg's and sniper weopons at start, they arnt really special, and untill you fight with duty or freedom, and other later, you will see the difrence, wait till you meet monolith.
also the game balistics is based on realism, a sniper can kill you with one shot, or not.
if they are in cover and aiming, and you are not, your preety much dead...
basically, im useing a MP (multi play) feel to the game in HC(hard core) fashion.
meaning , when you play against humans on line, you will die on 1st shot or 2nd sniper shot, if not in cover, or any weopon.
yup it is hard(but the add'on im working on right now, has bonus.

also weopons are cheap, unless your buying new, bullets are gold, so weopon drops arnt all that important, it wont make you fly threw the game if you have the good weopons, thus the MP aspect.

its designed to pee you off if you dont play it safe when assualting or defending.


---END QUOTATION---



that's why the SUV i got from swamp was so ineffective... took me 5 shots to kill one guy.
  03:58:20  2 September 2009
profilee-mailreply Message URLTo the Top
x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
 

Message edited by:
x_Spartan_x
09/02/2009 3:58:54
Messages: 1971

---QUOTATION---
my only issue is that hte mod makes the NPC's use all weapons right away, which means you see RPG's and Tunder's right off the bat. Kinda takes away the feeling of advancement as you progress through the game.

Might just be me though.
---END QUOTATION---



yup, i had it even worse in the other versions, i downed it a little.
even tho you see rpg's and sniper weopons at start, they arnt really special, and untill you fight with duty or freedom, and other later, you will see the difrence, wait till you meet monolith.
also the game balistics is based on realism, a sniper can kill you with one shot, or not.
if they are in cover and aiming, and you are not, your preety much dead...
basically, im useing a MP (multi play) feel to the game in HC(hard core) fashion.
meaning , when you play against humans on line, you will die on 1st shot or 2nd sniper shot, if not in cover, or any weopon.
yup it is hard(but the add'on im working on right now, has bonus.

also weopons are cheap, unless your buying new, bullets are gold, so weopon drops arnt all that important, it wont make you fly threw the game if you have the good weopons, thus the MP aspect.

its designed to pee you off if you dont play it safe when assualting or defending.

  01:41:42  2 September 2009
profilee-mailreply Message URLTo the Top
PhoenixHeart
Senior Resident
 

 
On forum: 10/22/2008
Messages: 1165
my only issue is that hte mod makes the NPC's use all weapons right away, which means you see RPG's and Tunder's right off the bat. Kinda takes away the feeling of advancement as you progress through the game.

Might just be me though.
  23:16:02  1 September 2009
profilee-mailreply Message URLTo the Top
liam19
(Novice)
 
On forum: 08/20/2009
Messages: 13
got the mod workin first time i headed to swamps with just the sawn off i was like oh no when i saw the renegades with svu's and aksu's lol but now ive got them and gd armour and decent wepons its all good think it would be good with the pda to have place names or at least friendly squads on it cos its a bit bare lol great mod anyway
  22:11:17  1 September 2009
profilee-mailreply Message URLTo the Top
godlyitem
(Novice)
 
On forum: 09/29/2008
 

Message edited by:
godlyitem
09/01/2009 22:12:00
Messages: 29
How about an option in the squard leaders dialog when there is a task to capture a point. In this way, i can sure that i would not be the only one who fights in a faction war.
BTW the enemy AI is just too good with the accuracy. They can shoot right at you even miles away. I think that's extremely unfair and unrealistic- squard leaders, higher rank, with more skills can shoot like that but not every member.
  10:33:58  1 September 2009
profilee-mailreply Message URLTo the Top
x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971

---QUOTATION---
Got The Timer Set!



add'on fix il release in few hours, see you guys soon.


Spartan, I'll be waiting with the timer on! lol...

I've been checking this & your boards throughout the day in hopes to get the quick patch link so I can get plugging away on the new release (figured if I tried to play, I would likely end up having to start a new game with the quick patch installed..

So.. untill then... tick... tick... tick... tick... tick... tick.... .... ....



---END QUOTATION---



haha every time i take a 15min break , i chek forums, now your makeing me put coffee down and run back to work, haha

im at the half way test mark, few hours, il upload it.
  07:08:22  1 September 2009
profilee-mailreply Message URLTo the Top
azscottwin13
(Novice)
 
On forum: 08/18/2009
 

Message edited by:
azscottwin13
09/01/2009 7:09:11
Messages: 22
Got The Timer Set!


---QUOTATION---


add'on fix il release in few hours, see you guys soon.
---END QUOTATION---




Spartan, I'll be waiting with the timer on! lol...

I've been checking this & your boards throughout the day in hopes to get the quick patch link so I can get plugging away on the new release (figured if I tried to play, I would likely end up having to start a new game with the quick patch installed..

So.. untill then... tick... tick... tick... tick... tick... tick.... .... ....


 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2021 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.