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Spartan 11:11 Mod

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  17:43:43  6 September 2009
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azscottwin13
(Novice)
 
On forum: 08/18/2009
Messages: 22

---QUOTATION---
Np, your 1st to cop this error, and i know some have gone further.
but, just for you, il do a full test tomoro, and report back here.

PS; not always is it the error it says in error engine
example, it once gave me a clear sky error, lau of some sort, but the problem was extra monters in monsters scripts.
so it is a bit deciveing, if your doing things step by step, so il do that 2morro 1st thing, along with the looting stuff, plus the extras.
ok.
---END QUOTATION---




Sounds good..

I am stuck for sure though.. I tried a few more times going back in game and at the same point, it is an instant CTD when leaving the "shack" (it is while leaving.. I've listened to the complete text, etc now a few times and can sit down there for a while but as soon as I get by the door, the CTD happens..

BTW.. I know what you mean about errors and what the log shows.. When I tried earlier to remove the = sign in the one file, a new CTD emerged and had nothing to do with that original file or error at all..

It's all tied together with a fine thread of type.. One little break and it seems to all come tumbling down! lol..

Oh.. just wondering.. You must hate the Freedom guys huh? The reason I ask is that they are without a doubt the most poorly armed faction of all.. While in garbage & the DV, 1/2 to 2/3 of them had a single shorty shotgun, while going up against the creme o' the crop weapons on the other side.. (maybe a little balancing could be in order to get them at least a B-B Gun or High Powered sling shot so they could at least shoot their rivals eye out before trying to take them down with the shorty double barrel at close range! Hmmmm.. maybe even a few Ninja Throwing Stars!)

Anyway.. hopefully something comes around with this error soon.. Until then, I'm dead in the water, frozen at the spot it keeps CTD'ing
  17:26:30  6 September 2009
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971
Np, your 1st to cop this error, and i know some have gone further.
but, just for you, il do a full test tomoro, and report back here.

PS; not always is it the error it says in error engine
example, it once gave me a clear sky error, lau of some sort, but the problem was extra monters in monsters scripts.
so it is a bit deciveing, if your doing things step by step, so il do that 2morro 1st thing, along with the looting stuff, plus the extras.
ok.
  16:51:29  6 September 2009
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azscottwin13
(Novice)
 
On forum: 08/18/2009
 

Message edited by:
azscottwin13
09/06/2009 16:54:20
Messages: 22
Another CTD at garbage after returning from Dark Valley..

I just came across this CTD at the point of being mugged at garbage (after heading back from DV, chasing Strelok"s PDA signal)..

As soon as I woke up, picked up the few odds & ends laying on the floor (Flash card, PDA, Simple Detector, Mak pistol, etc..), the CTD happened right in the middle of playing the voice/text after picking up the PDA..

Any ideas? (this was with the 1st add-on but just looked at the one you just released and the script text between the two files is identical)

Crash Log:

Error Reason:
----------------------------------------
xrEngine.exe caused BREAKPOINT in module "C:\Program Files\Deep Silver\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 001B:1001B944, xrDebug::backend()+164 byte(s)

User Message:
----------------------------------------
Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
Line : 180
Description : <no expression>
Arguments : LUA error: ....e.r. - clear sky\gamedata\scripts\sim_combat.script:292: attempt to index local 'squad' (a nil value)
  09:45:09  6 September 2009
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971
Beta SE Add'On-v0.2

ok its out, check the download sections, if new, you dont need to download old "Beta SE Add'On"

this one is the one you need.. notes are as...

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx Spartan 11'11 Mod Beta SE Add'On-v0.2 xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

"Spartan 11'11 Mod Beta SE Add'on-v0.2" addresses issues for the Base mod "Spartan
11'11 Mod Beta SE", it was planned for such things and to give me more time
to add other fully tested aspecs, as you will read below.

Genral Changes;
O;Fixed issue when you get the job from wolf to save a freind from bandits, was
crashing, all fixed.
O;Fixed text info's on newly given bullet defaults for weopons, was only partlaily
done before. now done with extra notes changes.(beta, later will be translated
for each langauge)
O;Even more balance to weopons and Disperstion rates now re-done. Bullets are also
fine tuned. plus othe minor changes.
O;You now can see squad leaders on mini map and pda map. but, you got to be in that
faction(can only see your factions squad leader). radio or squad leader randoms,
meaning, it wont always show squad leader, straight away, it depends on many things
basically about 90 percent of time you will see squad leaders on map, this is due
radio or goal, even a dead leader, the squad will decide leader at objective or
straight away. this applies to enemy also, but only enemy that ar on the offence
(attack) this helps in many ways, most important, you can spot the blockages and
help your faction. you cant see defending enemy or defending nutral. Map icon
changes, no more netrauls squad captains on mini or pda.
O;Fixed issue with "Spartans faction wars" (squad desc) heaps of changes and genral
balance.
O;Monster hit points ,imunities and fine details now even more extras, example
the jumping snorks, you now have jumping cats and other behavours or attacks.
not a whole redone, but a fine tuning and balance, apart from extra mutants.
Bone damage redone and other small points.
O;Trader changes, over all, not much, but important.
O;Fixed many vanilla issues, basically i finished off what i started from Beta v0.5,
i had to because i dindt test those areas(changes) properly, with tests and more
forum studies these issues fixed, only the important ones. So that the game now
run properly in many task and squad aspects, plus other minor Fixes in
misc\scripts files.
O;Imunities of NPC slightly changed to give more of releasm feel, armours, head shots
leg shots exetra, now are in play, more than vanilla and more balance in patch.
O;Wounded thresh holds redone, i dindt like the numbers, better now, i still got to
fix the help_wounded sound parts, the diologs are all ok. i want them to shout out help.
they do, but not always, i also want to add a icon for wounded(will work like the
squad leader icon) that after, for now its all good.
O;EyesOfARaven's Unofficial Patch for 1.5.04- thank you very much for this one.
great work and helped heaps, i used the stable version, the experimental stufffed up
my ui icon set up.
O;Added as promised "Spartan Bonus Package" with notes and all. With little of mods
to add to your tastes, example icons choices, and certain starting weopon layouts,
or Spartans futuristic binoculars. strictly Spartan mod Beta SE Add'On
compatiability. not much now, more in full version.
O;Finished dynamic sounds, cut and chopped from famous sounds, added in and now
complete, of course its for those that use dynamic sound option, if you have
dynamic sound off, you will not expirience this part of mod, and it wont affect
anything in game iether, its safe. sounds taken from Mobile24,com free mp5 ring
tones. (try the dynamic, stll beta test, try it for fun)
O;All.spawn back in, and it will stay, with fixes and tweaks, its still the test one
from Beta v0.5 and Beta v0.8, but its fixed a little with heaps of tests.
wich include;
Artifacts now respawn. artifacts also spawn in many more Areas, Note;The best
artifacts travel from point to point, some across the map, so be wary with your
detectors and keep a eye on those moveing artifacts, happy hunting.(Hint;usaully
monsters nest around Static(Non-Moveing) Artifacts, just be careful haha)
*Marsh (Swamps)= 9 static, 3 moveing, total = 12.
*Escape (Cordon)= 6 static, 3 moveing, total = 9.
Also "faction commander 1.5 cutpack cut out monsters mod" dindt have
all.spawn file, i had many conflicts and issues, some clashes with fracture
monsters and buer, but after weeks of testing and error fixing, all solved.
i used vast techniques to adding new areas, many many changes, from attack
distance to many many more monsters.did i mention more.
Heaps new spawns all over the place, acording to folige and terrain look, example
if it looks like Zombies are in the area, high chance there is. Some roam, some
gaurd there territory and some rush in groups depending on monster.
*Marsh (Swamps)= 9 new spawn points.
*Escape (Cordon)= 5 new spawn points.
Now in "Beta SE Add'On-v0.2" i have done the extra and balance fixes.
oh, be careful now in the zone, hahaha.
(beta is test, the changes from all.spawn dont respawn untill the
finished full version, wich has completly difrent all.spawn.only 2 areas done).
O;Plus many little things i came across dureing full 2nd test run. wich is all ok.
CTD free. To many little things to list, and most not noticable.

----------------------- this is planned in future -----------------------------v
| O;Spartan Squad Battle Pets. these are like a normal ai faction squad, only it might
| be a dog or other; behavour is of its own at camps and other.list is.
| =Clear Sky ; White Dog. (white bullterrior, unlocked vanilla mesh,bullterrior)
| =Renagades ; Red Boar. (deadlt trained boars, painted red by the Renagades so
| they dont shoot it by mistake)
| =Stalkers ; Pussy Cats. (these mutant cats broke away from the flock after
| certain stalkers raised them from kittens, unlike other mutant
| cats, they are deadly loyal to there Stalker masters)
| =Military ; Brown Dogs. (Military dogs, trained to rip up mutants and enemy
| with ease, highly trained)
| =Bandits ; White Dog. (white bullterrior, unlocked vanilla mesh,bullterrior)
| =Duty ; Red Boar. (deadlt trained boars, painted red by the duty faction
| so they dont shoot it by mistake)
| =Monolith ; Green Flesh. (There green, there mean, there from the Monolith)
| No other faction has Battle pets.
| All are in human squads, not in monster group form.
| not a companion, they are trained for the squads.
| O;Crows are in, hooah. they have edable mutant part like the mutant liver, only it
| isnt liver, new part on its own, just shoot one and eat.(sorry no time for this)
| O;Gauss weopon fix, had light anim projectile throwing off the look off the shot,
| the shot itself is ok, but that extra anim, is fixed. also the tech crash probs
| with gauss weopons, all ok.(update; not fixed, its a vanilla prob, and i got no
| time to fix before this add'on's deadline, sorry, it will be fixed in future)
| there are no errors or probs, just a random blue projectile, it aint even the
| bullet itself.
| O;Looting fixed, they wont pick up quest items or raid trunks or other, also specific
| extras on not what to pick up or not.
| Looting issues adressed and fixed, no more looting pda's or quest items. apart
| from, npc loot acoding to squad leaders actions, if hes looting they all are, if
| leader strays to far from group, the group stop looting and sprint to keep
| formation.(this whole section of looting is still under work)(beta)
| O;Plus more.
------------------98 percent finished, but not in mod yet-----------------------^

Requierments;
1 = Stalker Clear Sky, officially patched to v1.5.10.
2 = Spartan 11'11 Mod Beta SE (Main, not the add'on versions)
3 = Strong will to survive in the zone
(note; you only need current "Beta SE Add'On's", this one is v0.2
you do not need any older version of the "Beta Add'On's".)

How to install.
This is BETA!! haha so sorry for the whoo haa with this, but its simple.
1st, remove(delete it) all old mod data from stalker folder game,(gamedata)
2nd reinstall the main"Beta SE" without the old "Beta SE Add'On"
THEN
Simply copy the "gamedata" (Beta SE Add'On-v0.2) folder over the "Spartan 11'11 Mod
Beta SE" gamedata folder, hit yes to copy over, and your done.
Please start a new game, sorry this is beta versions..

Main notes from "Beta SE" added for official reasons.
(wich you should already have)

ALL THE ABOVE IS DONE BY ME, exept for the one mod.
Thank you, to the following.
*~Raven, Wanderer In The Zone for EyesOfARaven's Unofficial Patch for 1.5.04.
for the mod, nice work.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

ok have fun.
  09:24:24  6 September 2009
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azscottwin13
(Novice)
 
On forum: 08/18/2009
 

Message edited by:
azscottwin13
09/06/2009 9:25:41
Messages: 22

---QUOTATION---
CTD @ Garbage

OK.. I'm a little stumped, hopfully you can locate a quick fix to get this one up & going until the next add-on/patch.

The CTD happened when approaching the Depot (still under Bandit control, friendly terms). Log shows:

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ...r. - clear sky\gamedata\scripts\smart_terrain.script:1004: attempt to index field '?' (a nil value)


I did take a quick look at the line/script and did notice that there was two equal signs ("=" (w/out quotes)) consecutive, in a row.. Doubt that is the culprit but knowing how finicky the script language can be at times, who knows, it might be all it is.

I'l try to remove one and see if it helps. In the mean time, hopefully Spartan can take a look & come up with an easy fix, that will get the game flowing again for me.



im actaully few min away from that mark, testing the new Add'On-v0.2
so far every thingf is ok.

i think in garbage i rechanged few aspects also,
hopefully, il upload new add'on-v0.2 in few hours, or end of day, worst comes to worst.
again sorry, i was suposed to do it last night, but , bloody bigpond @#$% , never mind lol

brb
---END QUOTATION---



Oddly enough, I went back in game, made it back through the depot area (several times) without any further CTD's however, when I went to the DV, it was the exact same error when I checked out the first SOS call from Freedom and just finished killing the pack of dawgs.. (I think it was even right at the point the last dawg was killed but not 100% sure)..

So, it seems like it's hitting this error more so of a kind of random thing rather than just at the depot area and garbage.. LMK if you think of anything.. BTW.. I tried removing the extra "=" in the 1004 line script but it instantly caused a CTD while loading resulting in a totally different error note/location.. so.. I can safely say, it was not the two "=" characters in line 1004!

Keeping an eye out for the next patch.. looking forward to it
  05:21:04  6 September 2009
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971

---QUOTATION---
how come i'm still hearing Russian voice acting in cordon?? I mean every NPC is there just speaks russian even when i talk to the main ones like the trader, commander, and etc. how come i fix it back to those cheesy english?
---END QUOTATION---



hehe its no glitch.

from early notes..

XO;All NPC Speak Russian\Ukrain, exept for Freedom, Clear Sky and a few NPC's.(beta)



if you want to remove, go threw this thread, its already been brought up, and how to remove, np.
  05:18:31  6 September 2009
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971

---QUOTATION---
CTD @ Garbage

OK.. I'm a little stumped, hopfully you can locate a quick fix to get this one up & going until the next add-on/patch.

The CTD happened when approaching the Depot (still under Bandit control, friendly terms). Log shows:

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ...r. - clear sky\gamedata\scripts\smart_terrain.script:1004: attempt to index field '?' (a nil value)


I did take a quick look at the line/script and did notice that there was two equal signs ("=" (w/out quotes)) consecutive, in a row.. Doubt that is the culprit but knowing how finicky the script language can be at times, who knows, it might be all it is.

I'l try to remove one and see if it helps. In the mean time, hopefully Spartan can take a look & come up with an easy fix, that will get the game flowing again for me.


---END QUOTATION---



im actaully few min away from that mark, testing the new Add'On-v0.2
so far every thingf is ok.

i think in garbage i rechanged few aspects also,
hopefully, il upload new add'on-v0.2 in few hours, or end of day, worst comes to worst.
again sorry, i was suposed to do it last night, but , bloody bigpond @#$% , never mind lol

brb
  01:36:24  6 September 2009
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azscottwin13
(Novice)
 
On forum: 08/18/2009
 

Message edited by:
azscottwin13
09/06/2009 1:37:33
Messages: 22
CTD @ Garbage

OK.. I'm a little stumped, hopfully you can locate a quick fix to get this one up & going until the next add-on/patch.

The CTD happened when approaching the Depot (still under Bandit control, friendly terms). Log shows:

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: ...r. - clear sky\gamedata\scripts\smart_terrain.script:1004: attempt to index field '?' (a nil value)


I did take a quick look at the line/script and did notice that there was two equal signs ("=" (w/out quotes)) consecutive, in a row.. Doubt that is the culprit but knowing how finicky the script language can be at times, who knows, it might be all it is.

I'l try to remove one and see if it helps. In the mean time, hopefully Spartan can take a look & come up with an easy fix, that will get the game flowing again for me.

  15:16:20  5 September 2009
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godlyitem
(Novice)
 
On forum: 09/29/2008
Messages: 29
how come i'm still hearing Russian voice acting in cordon?? I mean every NPC is there just speaks russian even when i talk to the main ones like the trader, commander, and etc. how come i fix it back to those cheesy english?
  12:12:47  5 September 2009
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SalmonGod
Senior Resident
 

 
On forum: 07/23/2009
Messages: 890
Got it... just finished a couple hours in Cordon. Thanks!
 
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