{imperialreign}
Звуковой Шаман (Resident)
 On forum: 10/29/2008
Messages: 3075
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*UPDATE*
It's back on, STALKERS
Yep, I finally have time available to continue some of my projects, though I don't plan on taking on the same work-load I had in the past (you mod teams I was working with know what I'm talking about, lol). My apologies, as all my projects were essentially put on hold through the last 1-1.5 years, especially during my time of going through chemo treatment and such, and getting back to life as "normal" there-after...
But, with all that now under the belt, imperial's WorkShop is getting the furnaces fired up, the gears lubricated, and production will shortly be back underway...
SO - where do we stand? Currently, I am *not* working with any mod teams for major mod development, as I had fallen out of contact with said modders/teams. I'm still up for projects, as I love working within someone else's criteria, but still giving me creative freedom... so, any large mod teams that need any audio design done, feel free to get in touch (note: audio design does not mean music scoring - there's a *big* difference there).
Personal projects - Ambient Audio Overhaul updates are a go for all 3 titles. I still plan on trying to add more sound environments (EAX) to all level maps, and furthering that aspect of the mod... but there is some hesitation there on my part, as it would cause conflictions with any other mods that have modified the vanilla maps, or replaced them in anyway; which would mean said portion of AAO could not be included with any other major mods (like it already is, lol).
Anyhow, further revision includes "polishing" the ambient much further, especially getting AAO:CS out of "beta" and into v1.0 - I still need to finish the SoC SWO3.1 compatibility pack, and I also intend "seasonal" packs for Cromm Cruac's AtmosFear releases to coincide with the "seasonal" visual options offered through the installer. Yes, I will design a winter audio package as well for modder use, though we really have yet to have a definitive winter mod released (*cry* FROZEN SKY *cry*) - the winter ambient has essentially already been done (per left-over work I still have available from Frozen Sky's development), so it needs to get out there to you modders for use...
As it stands, that's all I can really think of ATM, but if something else pops into my mind, I'll be sure to let y'all know...
Darius6 - email me, bro 
{Frozen Sky mod for Shadow of Chernobyl - WIP}
http://www.moddb.com/mods/frozen-sky
{SoC Ambient Audio Overhaul feedback thread}
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr&thm_page=1&thm_id=16655&sec_id=16
{CS Ambient Audio Overhaul feedback thread}
https://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19653&sec_id=22
{CoP Ambient Audio Overhaul thread}
https://gsc-game.com/index.php?t=community&s=forums&s_game_type=xr3&thm_page=1&thm_id=704&sec_id=18
FRIENDLY ZOMBIE
http://www.youtube.com/watch?v=fY824sqVSfA
WE'RE NOT MUTATION, WE ARE EVOLUTION.
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