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CS Ambient Audio Overhaul feedback

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  03:00:18  26 May 2010
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
A head's up here as well . . .

I haven't forgotten about AAO:CS . . . it's just merely been put aside for the longest time.

I've begun some work on things again, and have finally figured out a better understanding of how CS/CoP handle ambient sounds - this has lead to some experimentation thought's proving rather fruitful, and should lead to a better (and more flexible) ambient setup.

Either way, the work that I began on AAO:CSv1.0 ages ago is back underway . . .
  02:51:21  31 May 2010
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971
@ {imperialreign}. wd m8, nice to see you still here. cant wait for your next release.
  14:41:07  4 June 2010
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
Thanks. I'm still around, I just bounce between game titles. Sadly, the CS forums here tend to be the most dead . . .
  15:18:07  4 June 2010
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SetaKat
Ex modder, Zones only ferret and will someday release a game
(Resident)

 

 
On forum: 02/20/2010
Messages: 6340
Mostly cause everyone migrated to CoP... Not that many CS modders left here, could probably count the major ones left on my hands.
  15:09:59  3 July 2010
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075

---QUOTATION---
Mostly cause everyone migrated to CoP... Not that many CS modders left here, could probably count the major ones left on my hands.
---END QUOTATION---



It's a shame, really . . . CS does have a lot of potential, and the whole FW thing could be modded to be something epic and completely different . . .

IMHO, too many people spent too much time concerned with the flaws instead of approaching it as what it was. Too many people were hoping for a Xerox of SoC.

<sigh>

Oh, well . . .
  05:56:31  4 July 2010
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971

---QUOTATION---
Mostly cause everyone migrated to CoP... Not that many CS modders left here, could probably count the major ones left on my hands.

It's a shame, really . . . CS does have a lot of potential, and the whole FW thing could be modded to be something epic and completely different . . .

IMHO, too many people spent too much time concerned with the flaws instead of approaching it as what it was. Too many people were hoping for a Xerox of SoC.

<sigh>

Oh, well . . .
---END QUOTATION---



hehe so true. ive only in past release did i get rid of major bugs(2 of them) and have yet to solve some small issues, as posted on Spartan 11:11 threads latest post. these are the only glitches so far, after that, i suppose my mod will be error-less, thus ive sett p the basics for people to play around with the FW parts, including if they know to add the new factions ect.(wich im doing latelty).
thus, so far, CS is looking very good for me, with my next release. i do have to admit, i need a Sound expert to help me in a few issues, minor ones. if you accept {imperialreign}?

Back on topic, CS has many potentials, TFW and a couple of major change mods are doing exellent, thus CS now needs lots of mini_mods.
(wich il be starting a small thred ect)

  17:54:49  4 July 2010
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
I could probably help - what'd you have in mind?
  02:46:30  5 July 2010
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971

---QUOTATION---
I could probably help - what'd you have in mind?
---END QUOTATION---



just simple things like adding ogg coments, (i did a few of them, did lern how to do them perfectly, but i get thrown off with some little things like, wich distance to use ect.)

and i guess the main one is, when the AI are injured on the ground, i need them to call out, or shout, the vanilla has it sort of incomplete and i added it in the scripts needed, but, it still wont work, i dont get erors, just dosnt work.

i suppose these are the 2 main work i need in the sound parts.
i think i only have a few ogg comments to correct and few others.

And of course, any thing you want to add or correct in the Spartan mods, just tell me and il add it or merge ect.

If you like, i can prepare a folder later on(next few weeks) with notes and the files i need fixing.

And yes, you will be in the notes, and all that jazzy thank yous hehe

Thank you for your time.

PS; you can help if you like with other things in my mod, help test ect also, with things not conserning sound.
  06:29:07  5 July 2010
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
All that shouldn't be a problem. Regarding NPCs calling for help, you're simply looking to get the sound to play correctly, right?

But, sure, sen me whatever you'd like, and I can go through it as I can.
  03:54:45  6 July 2010
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x_Spartan_x
Whos got the Kokoretsi?
(Resident)

 

 
On forum: 07/07/2009
Messages: 1971

---QUOTATION---
All that shouldn't be a problem. Regarding NPCs calling for help, you're simply looking to get the sound to play correctly, right?

But, sure, sen me whatever you'd like, and I can go through it as I can.
---END QUOTATION---



TY, its going to be awhile until i get to the sound part work, and ive got to add some new and refreshed sounds.

as for the help wounded part, il explain that to you, again later on.
if i recall, i think ive brought it up, yonks ago.
NVM, TY, il post work link here , when ready.

 
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