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Official Ballistics Mod discusion thread

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  10:36:43  3 November 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
I may add in new types, but I am going to have to figure out how to do it first. I'm sure it's not that hard and a couple of people have offered to help. Short answer, I will need to finish my current project of reworking the upgrades, but there is a definite possibility of me adding in new ammo types(I still need to add in .50 AE)
  11:09:13  3 November 2008
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marlin
(Novice)
 
On forum: 02/24/2008
Messages: 43
No worries I'd be happy to help you out as its not too hard to add new ammo types and apart from the texture editing I can help you out, let me know what you would like to do and I'll give it ago based on your values for the existing ammunition types. Anyone good with gimp would be welcome to make a Bird Shot inventory icon and ammo box texture.
  11:34:12  3 November 2008
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Darkenneko
Senior Resident
 

 
On forum: 05/03/2008
Messages: 761
Looking Forward for the new releases as they come. =]
You've done a great job so far, and sooner or later I'll bring myself down
to try some of the other ballistic mods, anyways keep the updates coming.
-Calvin
  10:01:05  4 November 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
http://stalker.filefront.com/file/Ballistics_mod_v41;95423

There it is, version .41. Again, this just adds a few things I forgot to put in the first time and adds the MP5 fix as well. As always, ff took their sweet time.
  19:53:00  4 November 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
Alright, I thought instead of doing my usual boring text update I'd make a video.

http://www.youtube.com/watch?v=jzCBcvWdc88

Unfortunately, the 1 GB limit is a sham. So, the bastards processed the hell out of my vid. What exactly is going on is still partially decipherable but for the most part isn't anything spectacular. What you can see from the video is that firefights now require at least a basic form of planning and calculation and are now somewhat balanced. You have just as much of a possibility of being victorious in an exchange as the AI does(infact, you'll see that right at the end). I also tried to showcase as many of the weapon and ammo types as possible before I died, which you will also see. I manage to work my way through the SVD, 74u, 74, 94, VSS, L85, and the LR300. I may do a second update using various pistols and the PKM if this approach gets a decent reception.

Also, I'd like to thank Caeno for the use of his AI mod. It really helped me get back on track after GSC changed the damage models(without even having the common courtesy to put it in the patch notes)
  12:13:21  6 November 2008
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Roguesaber
(Novice)
 
On forum: 10/09/2008
Messages: 20

---QUOTATION---
Alright, I thought instead of doing my usual boring text update I'd make a video.

http://www.youtube.com/watch?v=jzCBcvWdc88

Unfortunately, the 1 GB limit is a sham. So, the bastards processed the hell out of my vid. What exactly is going on is still partially decipherable but for the most part isn't anything spectacular. What you can see from the video is that firefights now require at least a basic form of planning and calculation and are now somewhat balanced. You have just as much of a possibility of being victorious in an exchange as the AI does(infact, you'll see that right at the end). I also tried to showcase as many of the weapon and ammo types as possible before I died, which you will also see. I manage to work my way through the SVD, 74u, 74, 94, VSS, L85, and the LR300. I may do a second update using various pistols and the PKM if this approach gets a decent reception.

Also, I'd like to thank Caeno for the use of his AI mod. It really helped me get back on track after GSC changed the damage models(without even having the common courtesy to put it in the patch notes)
---END QUOTATION---



The recoil on a lot of weapons in the video doesn't look nearly severe enough to me. Have you ever fired an AK? Even on semi-automatic you have to take a second or two to re-acquire the target because the recoil will bring knock you several degrees out of line.

To be honest I haven't downloaded this mod, mostly cause I'm working on a modification of my own that overhauls the weapons and ballistics in game. Maybe if we share information we can help each other out.

For example these are the dispersion and recoil stats I'm currently using for the AK74... Give it a try, if you've actually fired a gun you'll find this to be much more accurate depiction of how weapons behave. *You'll find that full auto is only useful at extreme close ranges and in bursts numbering less then 6 rounds or so*

;-------------------------------------------------------------------------------
;params of weapon recoil
fire_dispersion_base = 0.02
control_inertion_factor = 1.2f

;îòäà÷à
cam_relax_speed = 3.4
cam_relax_speed_ai = 3.4
cam_dispersion = 1.15
cam_dispersion_inc = 1.15
cam_dispersion_frac = 0.5
cam_max_angle = 90.0
cam_max_angle_horz = 90.0
cam_step_angle_horz = 1.15

zoom_cam_relax_speed = 3.4
zoom_cam_relax_speed_ai = 3.4
zoom_cam_dispersion = 1.07
zoom_cam_dispersion_inc = 1.07
zoom_cam_dispersion_frac = 0.5
zoom_cam_max_angle = 90.0
zoom_cam_max_angle_horz = 90.0
zoom_cam_step_angle_horz = 1.07

fire_dispersion_condition_factor = 58
misfire_probability = 0.002
misfire_condition_k = 0.00006
condition_shot_dec = 0.00001
;-------------------------------------------------------------------------------
  16:53:01  6 November 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
 

Message edited by:
Elementlmage
11/06/2008 17:44:09
Messages: 258
http://www.youtube.com/watch?v=zRj7Esc8hJc
http://www.youtube.com/watch?v=2kEJGjaCkjU
http://www.youtube.com/watch?v=6aFLUGq1gvM
http://www.youtube.com/watch?v=UQvGu25Be0o

No offense, but these guys don't seem to be having too much trouble. Although, you are right, my values are probably a might to low. I will try your numbers just to be 100 percent sure, but they seem a bit over kill. Those are for the 74 full rifle right?
  18:10:18  6 November 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
Alright, without looking at my already established values for the ak-74, based solely on my experience with your recoil model I came up with this:

;params of weapon recoil
fire_dispersion_base = 0.55
control_inertion_factor = 1.2f

;îòäà÷à
cam_relax_speed = 5
cam_relax_speed_ai = 5
cam_dispersion = 0.8
cam_dispersion_inc = 0.4
cam_dispersion_frac = 1.0
cam_max_angle = 8.0
cam_max_angle_horz = 5.0
cam_step_angle_horz = 0.9

zoom_cam_relax_speed = 5
zoom_cam_relax_speed_ai = 5
zoom_cam_dispersion = 0.7
zoom_cam_dispersion_inc = 0.4
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 7.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz = 0.9

fire_dispersion_condition_factor = 2
misfire_probability = 0.002
misfire_condition_k = 0.00006
condition_shot_dec = 0.00001

This set up feels real comfortable to me^^^. Also, these where my vanilla values\/\/\/:

;params of weapon recoil
fire_dispersion_base = 0.55
control_inertion_factor = 1.2f

;îòäà÷à
cam_relax_speed = 3.5
cam_relax_speed_ai = 360
cam_dispersion = 0.7
cam_dispersion_inc = 0.7
cam_dispersion_frac = 1.0
cam_max_angle = 15.0
cam_max_angle_horz = 5.0
cam_step_angle_horz = 0.7

zoom_cam_relax_speed = 5
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion = 0.6
zoom_cam_dispersion_inc = 0.6
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz = 0.6

fire_dispersion_condition_factor = 2
misfire_probability = 0.0003
misfire_condition_k = 0.05
condition_shot_dec = 0.00002



Also, I noticed something while I was playing. I tend to abuse the hell out of the way the game models recoil. What I do is I rapidly tap the mouse button and sting together single, double, and triple burst rather than use a single long burst. I caught myself doing this using your vanilla values as initially I was feeling very little recoil(which I thought odd considering the large scale of your numbers). Even with your model, using my techniques I was never more than 2-3 degrees into a recoil arc. I have gotten so good at doing this that I don't even notice it anymore and I am able to achieve close to 80 percent of the weapons full rpm. Quite a bit of what you are seeing in the video is just that, me abusing GSC's recoil equation.

Oh, just a though, if you haven't read my primer(which at this point is nothing more than translations of russian text) you might want. Helped me tremendously to know what those little strings of gibberish were saying.

https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=11&thm_id=17337&sec_id=22

HEHE, buried on page eleven.

But yeah man, I would be more than happy to share info with you.
  19:53:25  6 November 2008
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{imperialreign}
Звуковой Шаман
(Resident)

 

 
On forum: 10/29/2008
Messages: 3075
hey, man, I'm planning on installing yer mod this weekend, looks most defi worth it.

one request though, if you haven't addressed it yet, think it's possible to bring back the ironsights for the grenade launchers? TBH, the vanilla "shoot from the hip" launcher aiming is ridiculous - considering they left the flight arc in. You go through half a dozen grenades just to get your target sighted right . . .

I tried playing with the cam settings some, but wasn't too successful - it's almost as if they left the launcher aim animations out . . .
  20:12:57  6 November 2008
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Roguesaber
(Novice)
 
On forum: 10/09/2008
 

Message edited by:
Roguesaber
11/06/2008 20:13:43
Messages: 20
Yes those values are for the AK-74... though they are a bit old, last night I went through and revamped my recoil modeling... and I'm still tweaking the files... I'll probably lower the max angle to something a bit more civilized then 90 degrees.

Anyway... The fire dispersion value of 0.55 seems really big when an AK with a good barrel can achieve 1.5 MOA (To come up with an accurate fire dispersion value for that divide 1.5/60). Now... You probably noticed the extreme fire dispersion condition factor I use... This is because a weapon who is at 0 condition in my mind is "shot-out" in that the rifling in the barrel has been almost completely worn away. In such a state the accuracy collapses to that of a smoothbore weapon, and since the dispersion on an un-choked shotgun is around 1.16 degrees a shot out AK fires much the same.

It is a very different experience looking down the sights of these weapons while shooting then watching the videos, though I have to admit I've only fired the AK-47 with the 7.62x39 round (Which would have slightly more recoil then the 5.45x39) but I can easily tell you that if you fired those weapons that way at a man sized target at 10 meters, you'd have to be VERY good to put all thirty rounds in the paper. Even in the videos you can see several degrees of muzzle rise and motion to the left and right when firing bursts.

Also... be sure to keep in mind that the AI is given the same recoil you have except for a different time to recenter the weapon. Keeping it at the original value can cause the AI to miss almost constantly after the first burst if you give the weapons significant recoil.
 
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