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Official Ballistics Mod discusion thread

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  13:49:08  6 October 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
@Jketiynu

It's Sakharov, not Sadorivich...Sakharov is the scientist at yantar. And yes, yes I did forget it. Oh well, I'll make it a point to release it in v.5. I don't think it was a make or break issue, however the 7n14 rounds for the SVD and SVU are one shot kills.

@Uzerr

I understand perfectly. In my own mod I get face raped by the MG at Cordon coming out of the swamps in the middle of the night. I may snag another mod as a reference and try to mod in some more realist AI LoS.
  15:53:48  6 October 2008
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Uzerrr
(Senior)
 
On forum: 09/22/2008
Messages: 72

---QUOTATION---
understand perfectly. In my own mod I get face raped by the MG at Cordon
---END QUOTATION---


Yes, that's the perfect example, I have totally no idea how to pass that mg without disableing mod. But wait... I don't want to cheat, I just want to have fair chance in dealing with that problem.
So... I hope someone will make some tweaking to AI...
It would be great if u would find some spare time to look into this issue.
  17:33:11  6 October 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
Ceano just released one a few min ago. I'm going to go test it and if it's any good I'll ask him if I can use it with my mod.

There is also a slight work around. If you drop you difficulty down to novice it is possible to get away. It still takes a few med kits though
  23:23:39  6 October 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
Alright, I've been at work for the past few hours.

I have added in the real weapon names and added a little bit two a few descriptions

Now I am going to mess with a few of the weapon's recoil and fix the negative recoil glitch.
  23:48:08  6 October 2008
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bobwalt
Senior Resident
 

 
On forum: 04/02/2007
Messages: 217
Would it be possible to come out with a mini-mod that included only the following:

-Sakahrov, in order to finance his research, now sells rare weapons and a few additional ammo types.
There is a ten percent change for each of the following weapons to be available:
-f2000
-g36
-pkm
-svu
Also three new ammo types and one old favorite:
-7.62x54 7n14 (there is a glitch, it still shows up as 7n1 ammo but it costs 1k vs 450, and yes it is that much better
-SP-5 (if you are tired of spending the cash for SP-6 or using those shitty PAB-9s)
-M209 (now has a 15m kill radius, have fun!)
-Vog-25p (now has a ten meter kill radius with dramtically increased lethality)

-All assualt rifles as well as the Winchester and Spas have had their iron sights manually re-aligned

-Pistols still have 1337 vision, I am debating whether or not to add iron sights back in.-

That would be great!

Bob
  01:38:17  7 October 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
I SUUUPPPPOOOOSSSSSE.......

However, it kind of undermines what I'm trying to do. However, if it leads to extra popularity for ME....

Lol, j/k. Tell you what, give me some time to fix a few of the descriptions and add in real weapon names and it's a deal. Do you want the fixed weapon accuracy or do you want to leave that out?
  02:05:15  7 October 2008
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Catsy
Senior Resident
 

 
On forum: 04/10/2008
Messages: 259
I don't suppose there's a chance of a merge between this mod and the one that unlocks all upgrade paths for weapons and armor (i.e. both accuracy and assault trees, or both armor and resistance trees)?

I'm currently running the unlock mod while tweaking the ballistics to my liking, but being able to run yours at the same time would be awesome.
  02:12:06  7 October 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
You wouldn't happen to have a list handy of the files required for the upgrade unlock mod would you. I doubt that my mod would conflict with it, but I would be wary about upgrading most of the weapons as their current value differ wildly from the vanilla values. However, the armor is still untouched so that is a safe bet.

As of know I am working to rewrite the upgrade value to fix the issue, but it will take a good bit of work. Good thing I've got a whole lotta Van Halen queued up. (Yes, I MUST use the archaic spelling!)
  02:21:52  7 October 2008
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bobwalt
Senior Resident
 

 
On forum: 04/02/2007
 

Message edited by:
bobwalt
10/07/2008 2:24:29
Messages: 217

---QUOTATION---
I SUUUPPPPOOOOSSSSSE.......

However, it kind of undermines what I'm trying to do. However, if it leads to extra popularity for ME....

Lol, j/k. Tell you what, give me some time to fix a few of the descriptions and add in real weapon names and it's a deal. Do you want the fixed weapon accuracy or do you want to leave that out?
---END QUOTATION---



Cool! Leave out weapon accuracy. The reason is that I am not sure how upgrading the weapon will react to it and many people including myself love to upgrade something. Also I am not sure it is good thing to remove the hit probability. If you are at a range then maybe yes but out in the "real world" it is quite possible for environmental factors to affect your shot and I suspect that is what the hit probability is trying to simulate. However, the SVD should be a one shot kill after all the upgrades.

Bob

Bob
  03:58:31  7 October 2008
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Catsy
Senior Resident
 

 
On forum: 04/10/2008
Messages: 259

---QUOTATION---
You wouldn't happen to have a list handy of the files required for the upgrade unlock mod would you. I doubt that my mod would conflict with it, but I would be wary about upgrading most of the weapons as their current value differ wildly from the vanilla values. However, the armor is still untouched so that is a safe bet.

As of know I am working to rewrite the upgrade value to fix the issue, but it will take a good bit of work. Good thing I've got a whole lotta Van Halen queued up. (Yes, I MUST use the archaic spelling!)
---END QUOTATION---



The upgrade unlock mod changes every weapon and upgrade file, by necessity. There's a thread somewhere around here that details what specifically is changed, it's something to do with all of the upgrade_aceg and such on in the end of the upgrade files. It shouldn't conflict with the ballistics mod if they're merged, since they're not changing the same things, just the same files.

On the other hand, if the ballistics mod doesn't modify the upgrade files, then yeah, you're going to get some spectacular bugs if anyone actually upgrades anything. The upgrades that change the base dispersion, hit power, misfire chance, recoil--most of them, really--make absolute subtractions from these settings, and can roll over into negative numbers.
 
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