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Official Ballistics Mod discusion thread

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  18:27:15  8 December 2008
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EonSpirit
(Senior)
 
On forum: 02/13/2008
Messages: 123
Hey man

The previous poster def. nailed it - this mod is by far the best weapon ballistics mod out there but the fact we widescreen users have totally nerfed pistols forces us more-less to use the crosshair which really kills the immersion. There was several good pistol ironsights mods, like karstux's for example.. the only problem is, of course, he kept all the other values at default.

Does anyone know excatly what factors need to be changed regarding ironsights? Cause I could go through it manually comparing the values from kartux's in the relevant fields and just leaving the others like they are in your mod.
  21:01:05  8 December 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
Karstuks values work for standard screen, but the WS values are way off. I am working on finishing up the pistol ironsight for WS now. All I need to do is get my hands on a Deagle and a Walther. Once I finish those I will work on tightening up a few of my I.S. fixes for the other weapons.

Also, I have been playing through some SoC and have decided that I like some of the older weapon sounds WAY more. So I am going to be porting over some normal sounds and most likely all of the individual Silencer sounds. On top of that, expect an upgrade system re-balance (read: more expensive) and a few minor tweaks to how some of the weapons behave.
  01:51:32  27 December 2008
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tiptoptony
(Novice)
 
On forum: 12/26/2008
Messages: 9
hello
it sounds like you are working on an update to the mod. if i download the current version and begin using it, will my save still work with your next update? if it will not, then do you think that your update will be ready within two weeks? if it will be, then i will just wait for it before i start playing. okay, thank you!!!
  03:58:38  30 December 2008
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
Nothing major really gets modded. So far none of my mod updates have required a restart. So go ahead and stalk to you hearts content.

As of now, I have sort of taken a break from modding. I have been enjoying Priboi Story and L4D. After, 113 hours of CS I think we would all take a break... except for TS; I don't think he plays LESS than 113 hours of Stalker a week.
  09:51:16  30 December 2008
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tiptoptony
(Novice)
 
On forum: 12/26/2008
Messages: 9
Hello, thank you for your reply to me
Are your ballistics tweaks much different from Redux? Do you think it would be good to use smart mod manager to give your mod precedence over Redux and use them together, or must i choose one or the other?

Ok thank you goodbye thank you for your mod!!
  10:30:27  30 December 2008
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Tejas Stalker
Official Stalker on Facebook
(Resident)

 

 
On forum: 05/12/2007
Messages: 26474
Official Ballistics Mod discusion thread

Elementlmage:

---QUOTATION---


As of now, I have sort of taken a break from modding.
I have been enjoying Priboi Story and L4D. After, 113
hours of CS I think we would all take a break... except for TS;
I don't think he plays LESS than 113 hours of Stalker a week.

---END QUOTATION---



Elementlmage~

I heard that.

Game time vs. Real time

01 minute = 06 seconds
10 minutes = 60 seconds
60 minutes = 06 minutes
( 1 hour )

05 hours = 30 minutes
10 hours = 1 hour
12 hours = 1 hour 12 minutes
24 hours = 2 hours 24 minutes
( 1 day )

48 hours ( 2 days ) = 4 hours 48 minutes
72 hours ( 3 days ) = 7 hours 12 minutes
240 hours ( 10 days ) = 24 hours

Your 113 Hours is only 47 days in the Zone.
My record is my still going SoC Game of
8 months and 10 days in Game Time.

TS
  06:44:22  1 January 2009
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
I haven't played around with Redux at all... but I would assume that they are completely different. I used a combination of AI damage model adjustments, and weapon/bullet damage adjustments. I did, more than just rebalanced it, it threw everything out the window and started from scratch.

I am not sure if Victim did anything other than just mod the ammo and weapon stats. If that is all he did, then they should run fine side by side in Mod Manager.

*Checked on it, he adds new ammo types and weapon sounds. So without proper merger, you wouldn't be able to use the new ammo types present in Redux, and you would have the old weapon sounds. As well, I couldn't guarantee that my changes to the upgrade system wouldn't conflict with some of the new weapons he's added.

The best I can tell you at this point is to make a back up of your save games and try to run them side by side with Mod Manager.

I have made a minor change to the system.ltx file. So mine would end up taking precedence over his, which would probably break quite a few of his more major changes. The good part is that the only thing that I changed was, cross_length = 0.005

All that does is control the length of the cross hairs and can be easily added in by you.

Gimmie a day or so to look through the Redux files to see what all needs to be merged. ATM it's a little after 12 am here and I've got a date with some gun powder.
  23:42:45  26 March 2009
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Elementlmage
Sanity is the state of mind that you believe in sanity
(Resident)

 

 
On forum: 04/08/2007
Messages: 258
Well shit, Filefront goes down the second I start working on my mod. Not cool Ziff Davis!

Anyway, for the past couple of hours I have gotten most of the shotty and rifle sights pretty much aligned(re: "Good enough for government work), and I have finished getting the pistol sights working. I have started dicking around with some of the weapon recoil parameters, but I am dreading having to go back and re-edit the upgrade tables. So, right now I am debating whether or not to work on editing some weapon sounds or finishing up recoil.... back to CSI.

PS: Any suggestions on a good file hosting site?
  23:15:23  27 March 2009
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notanumber
mod abuser & exploiter
(Resident)

 

 
On forum: 03/22/2008
Messages: 2818
How big is your mod? If it's not more than 1 MB or so you can send it to me and I'll place it on a web server and post a direct link.
  19:51:52  5 May 2009
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Sgt Doom
Senior Resident
 

 
On forum: 08/01/2008
Messages: 330
I hate to necro like this, but can anyone confirm that this works fine with 1.5.09? I'd rather not patch up only to find out I CTD instantly.
 
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