On forum: 12/29/2013
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Old Good Stalker Mod (OGSM) Discussion
This is for general discussion about OGSM. Anything related to my most recent translation can go in the "OGSM translation" thread.
Here are the main changes in OGSM (taken from their main website), but there is also so much more:
• New and exciting gaming experience: Now fight monsters through the Pripyat Underground to get to the NPP! All cut mutants and mutant parts added back into the game. Once the game is finished you are free to explore the zone and pick up endless quests in freeplay. You may be able to find unique weapons/armors or secret documents telling mysteries of the Zone as well!
• New graphics and visual effects: More than 100 new visuals for NPCs, New PDA, new items, revised in-game interface with numerous options for the HUD, visual effects of critical injuries and the impact of psy-monsters, new icons and elements for the HUD, improved shaders and textures.
• Improved sound: Three variants of dynamic music, NPC's play guitar and harmonica, improved monster sounds, weapons, items, etc...
• Numerous bug fixes and increased stability of the game.
The most recent version of the mod is located in the downloads section (OGSM Eng Translation Ver. 1.0) along with my translation, go to page 2.
Thanks for all the great feedback about my translation and the mod in general. It is a very underrated mod and I hope more people find out about this little gem!!
Hey, i've been playing this mod and I really enjoy it, but is there a way to make the enemy less bullet spongey? Some of the mutants take about 3 full magdumps with an AK to kill even on Master and its a little annoying to watch a single boar massacre entire squads.
EDIT: Nevermind, found some info on the MISERY forums. If you want to edit enemy damages, find the health_hit_part line in each .ltx (eg: m_stalker.ltx) file inside gamedata/config/creatures and change it up or down depending on whether you want them stronger or weaker (Up = Weaker, Down = Stronger).