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Old Good Stalker Mod (OGSM) Discussion

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  14:30:31  16 July 2012
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nashathedog
Senior Resident
 

 
On forum: 01/31/2011
 

Message edited by:
nashathedog
07/16/2012 14:33:44
Messages: 8143
Hardwar mod (OGSM 1.8ce addon?)

LB, Have you looked at this at all, Or has anyone. And what's it like? Does it just tweak difficulty and will it work with the OGSM 1.8ce translation if added properly or has it a load of new dialog.

Any info you or anyone knows would be great cheers.

http://stalker-gsc.ru/load/hardwarmod_3_1_na_baze_old_good_stalker_mod_clear_sky_1_8_community_edition/50-1-0-7130

EDIT Okay I now see it seems to have lots of new storyline. Has anyone tried it?
  19:14:23  30 July 2012
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
 

Message edited by:
Kaidonni
07/31/2012 13:28:44
Messages: 1072
Just started this very interesting mod, hoping to finally get through Clear Sky (most mods don't do for me...either too abandoned or freeplay or something else). Curious, when do Blowouts actually start (not the scripted ones)? Also, what about NPCs looting other NPCs?

EDIT: Checked the change log, and no looting? No looting at all?

Also, I'm pretty sure that when I installed I selected random Blowouts, but they were disabled in the script...and changing the option to 1 in ogsm_options.script doesn't appear to be save-game compatible. I get attached to my saves, I don't start dozens of times over...my obsessive compulsiveness doesn't help, and restarting time and again won't feel right, I like getting into things. Otherwise, it feels rushed and I will not enjoy myself at all.

EDIT 2: Still no surge. Even did a reinstall of the mod using the options as translated by Liquid Bronze at the top of page 3 of the download thread (just to doublecheck, since I followed those instructions in the first place anyway). 'Surge_type = 2' is apparently random emissions, but still nothing at all while in the Swamps. Or is it only after a certain point in time emissions spawn? Or maybe the player has to be awake for an emission to start, so sleeping for hours and hours to advance an emission is pointless?

And as for looting, is it the AI of the Clear Sky squads that mucks up any attempts at looting, so while they are fighting the Renegades at the start, they won't loot other NPCs?
  20:04:52  31 July 2012
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
 

Message edited by:
Kaidonni
07/31/2012 20:13:00
Messages: 1072
No replies? I don't feel like putting hours into a mod if I can't be certain of a these things...
  01:09:08  2 August 2012
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
 

Message edited by:
Kaidonni
08/02/2012 19:42:34
Messages: 1072
Does this mod feature looting or not? And what about the distinct lack of Blowouts despite my selecting as appropriate in the installer? Simple questions...

When random Blowouts, which are meant to happen, do not...it leaves me to believe the mod isn't too stable (Clear Sky itself is causing some issues, most likely), and I wonder what might go wrong next.

EDIT: Absolutely no support for this mod anymore then...uninstall it I shall.
  09:46:30  12 August 2012
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dr22
Senior Resident
 

 
On forum: 05/12/2010
 

Message edited by:
dr22
08/12/2012 10:02:09
Messages: 175
Went all they way to NPP

I have played this mod all the way thru to the NPP. The only problem that I have encountered is that at the end I'm supposed to kill Stralok with the Gauess rifle that I don't have. In vanilla the guy in the NPP gives you both the gauess rifle and the FN2000 before you try to chase down and kill stralok, in the mod he does not give you either. Is that the way it's sapposed to be?

P.S. I have not encountered any looting, other than the Bandits at the Barrier.
  20:17:29  14 August 2012
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Kaidonni
First the Zone, then the world!
(Resident)

 

 
On forum: 08/30/2008
Messages: 1072
What about random Blowouts? Someone did mention they stopped at one point, then seemed to start up again.
  23:48:58  8 January 2013
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JimByr
Senior Resident
 

 
On forum: 07/03/2008
Messages: 218

---QUOTATION---
Where is a working link to download the 1.8 version?
And what is the 1.8ce version?
---END QUOTATION---



In the download topic.
https://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=22997&page=3&sort=ASC&sec_id=21#314407

"CE" = "Community Edition"

Here's the Russian forum topic...
http://www.amk-team.ru/forum/index.php?showtopic=5412&st=2740
  12:28:02  13 January 2013
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Kanui
(Senior)
 
On forum: 01/18/2011
 

Message edited by:
Kanui
01/14/2013 11:25:14
Messages: 84
Slaughter Task (Marshes)

I have managed to find the pda's, can anyone give me a hint as to where
the stick is ?, or the document ?. any help appreciated.

Kanui.

Is anyone actually playing this Mod ? there doesn't seem to be any response to any
queries. I'm stuck in the swamps with the constant "Resolve issues with Slaughter" and
cant progress. when you speak to Slaughter there is no dialog.
  22:07:13  24 January 2013
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DigitalySane
(Novice)
 
On forum: 01/24/2013
Messages: 43
Weird

I seam to be getting some weird bugs such as flickering shadows and blocks of green in the Clear Sky Base which i assume is a developer texture that isn't hidden properly like the trigger texture for source also the messages or alerts seam to be for a 4:3 resolution not my 16:10 and i can see the polygons on the boars for god knows what reason.
  20:06:13  15 April 2013
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Ancient
Senior Resident
 

 
On forum: 03/31/2007
Messages: 675
Where can i download English translation and 1.8 fix?

Mirrorcreator links don't work.
 
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