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  18:26:25  20 September 2008
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820
Bloodsuckers give parts "bloodsucker jaws" every time.
  19:52:21  20 September 2008
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
 

Message edited by:
Ceano
09/20/2008 19:52:30
Messages: 4820
New version is out, see download section.
  23:15:10  20 September 2008
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MSH-Hitman
Senior Resident
 

 
On forum: 03/31/2007
 

Message edited by:
MSH-Hitman
09/20/2008 23:18:42
Messages: 704
Mod doesn't work for me. Added a few small mod changes to my game and this one seemed to be the one that wouldn't allow me to start a new game due to a CTD. Gonna try to see if it works now that I have the new game started, but thought I'd point that out.

And yes it does work once I have a game started or at least I can get into the game.
  02:25:12  21 September 2008
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arcana75
(Senior)
 
On forum: 08/28/2008
Messages: 141

---QUOTATION---
Bloodsuckers give parts "bloodsucker jaws" every time.
---END QUOTATION---



Then there's something really wrong with ur script.

I have ur 1.1 in my gameplay\configs\creatures folder. It's in the right place and unpacked correctly. My m_stalker.ltx script works fine there.

But I killed the 2 bloodsuckers and they DID NOT give me jaws.

I understand u're writing a mod to better the gaming experience for everyone and urself, u really have to look into this. I've already reported to u that when bloodsuckers trigger to spawn at a certain quest CTDs, and now killing them doesn't even give "jaws every time".

Whether it's a bug in ur script, or u actually need a new game to get the scripts to kick in properly, or a confluence of bugs, who knows. But the situations exist.

Ceano, in your opinion, are the bloodsuckers spawning in the Freedom night quest in *any* way different from bloodsuckers spawned from a-life? Not in terms of stats and stuff, but how they get created. An A-Life bloodsucker I would imagine would exist in different circumstances than a mission-triggered one. The mission script that spawns the bloodsuckers could have behaved in a certain way unlike A-Life that you did not foresee by just modifying m_bloodsucker.ltx which only modifies its stats and inventory? I did a quick scan of the file and that's what I basically surmised.
  04:57:28  21 September 2008
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MSH-Hitman
Senior Resident
 

 
On forum: 03/31/2007
Messages: 704
Is there suppose to be loot every time for them? Out of maybe...10 or so boars killed in the swamps, I maybe only got 4 or so feet from them.
  09:30:24  21 September 2008
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Mr. Shoe
(Novice)
 
On forum: 05/12/2007
Messages: 8
CTD's for me all the time. However I have a lot of other mods installed so that could be the reason.
  09:38:00  21 September 2008
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
 

Message edited by:
Ceano
09/21/2008 10:03:35
Messages: 4820
arcana75
Well i have replayed the same mission you have trouble with and i don't get any CTD, it works every time. I rely don't know what to do with out a proper error log.

MSH-Hitman
For your first question see answer to Mr.Shoe.

Well i have made it in this way...
Mutants that spawns often and in a high quantity you only have 50% chance to get a body part from, mutants that spawns rarely and not in big quantity's you get a 100% loot possibility from.

Mr. Shoe
I have play tested this mod for several hours, killing and looting alls mutants, tested with current game and new start. I never get a CTD so it has to be something else.
  10:01:09  21 September 2008
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arcana75
(Senior)
 
On forum: 08/28/2008
Messages: 141
Ok I hit a CTD with m_bloodsucker.ltx again.

This time my first visit to Agroprom there's this scripted patrol which gets attacked by a bloodsucker. When it spawns the game CTDs. But I could not find a errorlog.log! Does the xray.log refresh itself upon every load? Sorry I scanned thru BugTraq and I only saw the game crashing on DebugNew.cpp at line 700 something. Sorry can't really remember, should have posted immediately upon crashing but I was more interested in playing on.

The new mdmp file now mentions [bloodsucker_jumper], makes sense the bloodsucker jumps in, kills a Duty guy, jumps out.

So that's 2 scripted Bloodsucker spawns that caused CTD for me. Removing m_bloodsucker.ltx cleared the CTD.

Wait, I still have a save at this point. I'll repeat the crash and report.
  10:04:17  21 September 2008
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Ceano
Senior Resident
 

 
On forum: 03/02/2006
Messages: 4820
I will soon release version 1.3 where i have balanced the loot chance as following...

Mutant body parts loot chance percentage:
Dog = 50% (price 100 RU)
Boar = 50% (price 300 RU)
Flesh = 50% (price 200 RU)
Pseudo Dog = 60% (price 500 RU)
Snork = 70% (price 800 RU)
BloodSucker = 80% (price 1000 RU)
  10:07:57  21 September 2008
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arcana75
(Senior)
 
On forum: 08/28/2008
 

Message edited by:
arcana75
09/21/2008 10:08:31
Messages: 141
From errorlog.log:

Error Reason:
----------------------------------------
xrEngine.exe caused BREAKPOINT in module "D:\Clear Sky\bin\xrCore.dll" at 001B:0054B8A4, xrDebug::backend()+164 byte(s)

User Message:
----------------------------------------
Expression    : error handler is invoked!
Function      : invalid_parameter_handler
File          : E:\priquel\sources\engine\xrCore\xrDebugNew.cpp
Line          : 787
Description   : 

Stack Trace: Interrupted Thread, TID: 1392
----------------------------------------
"D:\Clear Sky\bin\xrCore.dll" at 001B:0054B8A4, xrDebug::backend()+164 byte(s)
"D:\Clear Sky\bin\xrCore.dll" at 001B:0054C494, xrDebug::fatal()+2532 byte(s)
"D:\Clear Sky\bin\xrGame.dll" at 001B:03B724E3, CDialogHolder::operator=()+80883 byte(s)
"D:\Clear Sky\bin\luabind.beta7-devel.rc4.dll" at 001B:0191735B, luabind::detail::overload_rep::call()+91 byte(s)
"D:\Clear Sky\bin\lua.JIT.1.1.4.dll" at 001B:018CA898, lua_getinfo()+4984 byte(s)
"D:\Clear Sky\bin\lua.JIT.1.1.4.dll" at 001B:018C20A5, lua_call()+85 byte(s)
"D:\Clear Sky\bin\lua.JIT.1.1.4.dll" at 001B:018CAAE8, lua_yield()+152 byte(s)
"D:\Clear Sky\bin\luabind.beta7-devel.rc4.dll" at 001B:01919DC6, luabind::detail::pcall()+70 byte(s)



from xray log:

FATAL ERROR
 
[error]Expression    : error handler is invoked!
[error]Function      : invalid_parameter_handler
[error]File          : E:\priquel\sources\engine\xrCore\xrDebugNew.cpp
[error]Line          : 787
[error]Description   : 
 

stack trace:



CTD the moment the bloodsucker is to spawn. Using 1.2 version (the one with the dogtails added in).
 
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