ProjectsWhat's NewDownloadsCommunitySupportCompany
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Mod discussion
Srp 1.03a feedback

Posted by/on
Question/AnswerMake Newest Up Sort by Descending
  18:55:30  5 February 2015
profilee-mailreply Message URLTo the Top
Amberijus
(Novice)
 
On forum: 02/05/2015
Messages: 2
Srp 1.03a feedback

Hi stalkers,
just finished Clear Sky (Gog multi english v.1.5.10 /srp v.1.03a /wide + pistol sights and machine gun less options) playthrough and have report some problems:
1. Same problems as reported by user kojocel - broken quests find and bring item. Quests for items only work in Swamps and Cordon, in other all maps broken completely. And i can't agree - about statements -this vanilla bug, I played without problems in vanilla en and ru versions, not have problems in complete or ogse mods. Only exist some difficulty increase reputation with duty and bandits if Scar neutral.Defend from monsters do trick...
2. Artifacts not re spawning.In vanilla in swamps after some time you can find artifacts.
3.Strange mercenary squad in military arms.
When first entering map - friendly in mini map , near mercs position - neutral, after finishing task(without help freedom) - enemy , in mini map show monsters after couple seconds , then again mercenaries ,approaching - really all neutral ,but leader - enemy , but not hostile , then come back after some time to area, leader begin attack me, save and load: all squad became neutral.
4.Don't like why some bandits squads hostile..In vannila if you friendly with bandits... bandits friendly too. Now i'm forced kill more bandits or ignore quest. (Hound, artifacts camps in Garbage , Agroprom Underground,Valley). This not a bug ...i think good relationship ...rewarding.
5.Monsters and renegades not attacking more frequently good ,but completely , questionable. Balanced approach more welcome.
6.At the end of, i missing in srp modifier utility and quick named saves like in zrp. And maybe freeplay..
  20:48:19  5 February 2015
profilee-mailreply Message URLTo the Top
TKGP
Senior Resident
 

 
On forum: 01/25/2013
Messages: 454
You would probably be better off posting this in the actual SRP thread.
https://gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=20140&sec_id=22
  22:11:51  5 February 2015
profilee-mailreply Message URLTo the Top
Decane
Senior Resident
 

 
On forum: 04/04/2007
 

Message edited by:
Decane
02/05/2015 22:26:05
Messages: 1706

---QUOTATION---
Quests for items only work in Swamps and Cordon, in other all maps broken completely.
---END QUOTATION---


Already fixed for the next version of the SRP.

---QUOTATION---
And i can't agree - about statements -this vanilla bug, I played without problems in vanilla en and ru versions, not have problems in complete or ogse mods.
---END QUOTATION---


You got lucky. It is a vanilla bug and the code proves it. The bug happens because the task key assigned to a 'return item' task is always a generic string in vanilla, whereas it should be level- and/or faction-unique depending on the map.

---QUOTATION---
Artifacts not re spawning.
---END QUOTATION---


Already fixed for the next version.

---QUOTATION---
Strange mercenary squad in military arms.
---END QUOTATION---


Did you accidentally harm one of them? Everything in the game happens for a reason.

---QUOTATION---
quick named saves like in zrp.
---END QUOTATION---


The next version already has level-specific autosaves implemented. Named quicksaves might make their way in later.

---QUOTATION---
freeplay
---END QUOTATION---


Freeplay will probably also appear in the next version.

Thanks for the feedback, but as TKGP noted, stuff like this is best posted in the discussion thread.
  22:41:55  5 February 2015
profilee-mailreply Message URLTo the Top
Amberijus
(Novice)
 
On forum: 02/05/2015
Messages: 2
Thank for answers Srp 1.03a feedback


---QUOTATION---
Quests for items only work in Swamps and Cordon, in other all maps broken completely.
Already fixed for the next version of the SRP.
And i can't agree - about statements -this vanilla bug, I played without problems in vanilla en and ru versions, not have problems in complete or ogse mods.
You got lucky. It's a vanilla bug and the code proves it. The bug happens because the task key assigned to a 'return item' task is always a generic string in vanilla, whereas it should be level- and/or faction-unique depending on the map.
Artifacts not re spawning.
Already fixed for the next version.
Strange mercenary squad in military arms.
Did you accidentally harm one of them? Everything in the game happens for a reason.
quick named saves like in zrp.
The next version already has level-specific autosaves implemented. Named quicksaves might make their way in later.
freeplay
Freeplay will probably also appear in the next version.

Thanks for the feedback, but as TKGP noted, stuff like this is best posted in the discussion thread.
---END QUOTATION---




I'm new in the forum and posted in this section accidentally ,maybe moderator can move post in right place.
About mercenaries - no, i'm not hitting (always replaying from previous save if sometime this happens), strange glitch after mission - red dot in mini map show monsters and after couple seconds exchange again into mercenaries and exchange minimum two times monsters -mercenaries before approach again after mission. Bugged attitude from green to yellow even before reach squad. Maybe this bug exist in vanilla too..always do mission with freedom,now alone.
 
Each word should be at least 3 characters long.
Search:    
Search conditions:    - spaces as AND    - spaces as OR   
 
Forum Index » S.T.A.L.K.E.R.: Clear Sky Forum » Mod discussion
 

All short dates are in Month-Day-Year format.


 

Copyright © 1995-2021 GSC Game World. All rights reserved.
This site is best viewed in Internet Explorer 4.xx and up and Javascript enabled. Webmaster.
Opera Software products are not supported.
If any problem concerning the site functioning under Opera Software appears apply
to Opera Software technical support service.