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The Warmongers - help, comments and critics

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  18:34:18  1 December 2011
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ntex
Senior Resident
 

 
On forum: 01/28/2008
 

Message edited by:
ntex
12/01/2011 18:35:29
Messages: 327

---QUOTATION---
Patch works fine

I'm currently in the Freedom base, I played hell a lot of hours in the Cordon (helping the Loners to defend and all that), and I only had 5 CTD in total. It would thus seem that the patch does a fine job. Once I've finished this current game, I'll be officially releasing it
---END QUOTATION---



how the work advancing? Im not tested the mod yet, because as i read the topic the mod have some issues :S i hope you can fix them, the CS dont have much really good mods and this one should be in the top 3 if you can advance on the issues
  12:04:12  4 December 2011
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Jone
(Senior)
 
On forum: 12/20/2008
Messages: 58
Underground Controller agroprom

Hi All,
has anyone else managed to survive the psi emissions from the hardcore controller in the Agroprom underground? I mean the second one after flooding and escaping up the ladder. I am using freedom modified SEVA suit with a Moonlight and Stoneflower artifacts, but these offer no protection.
Any suggestions gratefully received!
  15:44:40  5 December 2011
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
 

Message edited by:
Firmament
12/05/2011 15:44:57
Messages: 268
That moment is pretty hard, yes
About the protections, they are here, but very low against controllers. You need more artefacts and/or a superior outfit to benefit from slightly better protections against their telepathy.


Now, about the mod, I believe I've just found an ultimate solution both to get rid of its issues, and to retrieve the good faction war I used to have before it was messed up due to memory overload. Expect a nice patch to be released soon. It will also contain few new items, maybe.
  18:21:14  6 December 2011
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
I've just finished the last fixes on the new upcoming patch. To make it official, I just need to beta-test it. I'm going to start just now.

I'm almost certain however that it will work. I've removed several respawn locations (in the cordon), and "converted" them to spawns via script. This will not only erase nearly all probability of crashes, but also make the faction war to happen as it was planned (no army endless swarms, Loners acting intelligently...).

Really, to fix this mod, I need to remove certain things, because The Warmongers itself is almost totally bugfree, regardless of what the console may imply. All I need to do is find which ones, by this I mean the ones that save a lot of memory by vanishing, while not being too noticeable ingame. It's that simple
  02:47:00  7 December 2011
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ntex
Senior Resident
 

 
On forum: 01/28/2008
Messages: 327

---QUOTATION---
I've just finished the last fixes on the new upcoming patch. To make it official, I just need to beta-test it. I'm going to start just now.

I'm almost certain however that it will work. I've removed several respawn locations (in the cordon), and "converted" them to spawns via script. This will not only erase nearly all probability of crashes, but also make the faction war to happen as it was planned (no army endless swarms, Loners acting intelligently...).

Really, to fix this mod, I need to remove certain things, because The Warmongers itself is almost totally bugfree, regardless of what the console may imply. All I need to do is find which ones, by this I mean the ones that save a lot of memory by vanishing, while not being too noticeable ingame. It's that simple
---END QUOTATION---



Glad to hear such news I hope you do it successfully!
  03:35:29  10 December 2011
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Kvort
(Novice)
 
On forum: 03/01/2010
Messages: 27
Cordon evil bug:
FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : E:\priquel\sources\engine\xrCore\Xr_ini.cpp
[error]Line : 453
[error]Description : <no expression>
[error]Arguments : Can't find variable gl_hud_offset_pos_16x9 in [wpn_mp7a3_hud]

  16:58:41  12 December 2011
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
Official and fully working patch is to be released this week-end
  18:21:59  17 December 2011
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
1_0 to 1_002 patch released

First official patch has just been released. Download it right there (or see the downloads section of that site for more informations): http://www.moddb.com/mods/the-warmongers/downloads/the-warmongers-1-0-to-1-002

Requires a new game in order to work.
  22:37:36  25 December 2011
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Merctime
(Senior)
 
On forum: 12/25/2011
 

Message edited by:
Merctime
12/26/2011 0:30:35
Messages: 73
MAJOR EDIT: I now realize I have committed thread necromancy. I truly appologize; I didn't notice that the last post was two years old when I typed all of this, and even after the first edit. Moderators, I DID email the mod-maker, so all I ask is please leave this post for at least a few days as I asked him in the Email to read this, then after a small time delete it? Again, everyone, I do appologize, and I'll now check post dates very dutifully. Sorry!

Hello there, Stalkers! I'm Merctime; It's nice to meet you all.

Firmament, thank you for all of your astounding work on this mod! I can't wait to try it out.

I do however experience the UI problems that others here have reported, with them being all messed up and basically unusable. So, I have went into my gamedata folder and removed the 3 files you said to. I will login to the game and try again! I do hope it works. But, I wanted to add, that I also experience this in the "options" area of the main screen. My main screen is just fine; It's just when I choose "options" tab that everything is very bad. It is unusable also... If this is fixed by removing those 3 files, I will let you know. But, it would be nice to be able to tweak those settings of course! Especially the graphics ones. BTW, I have a gtx 460 at 1GB vram, on a 2.2 GH quad core with 5 GB ram on vista 64 (process hog, I know... It may be my system can't really run this game in the first place with my weak processor... I don't know. But, I figured I'd let you know about it's basic specs). As I say, if this works, I'll edit this post to reflect that.

By the way, I am also in the camp about difficulty. I usually never play these games beyond the first two levels. If you don't mind, allowing the different difficulty levels for those of us older gamers who don't have the reflexes of younger gamers to enjoy such work, that would just be excellent. I'm still gonna try tho! Just a friendly suggestion.

Okay, so let me get back in the game, and see if this worked at all. I'll write back in a bit! And, most importantly... THANKS AGAIN for your work in this!

Happy gaming and modding everyone, -Merctime

EDIT: Oh... My... God. I WANT to love this mod. I really do. But two things, and one of them major, make this not possible. First though, an update.

Update: The 3 files that Firmament spoke of for the UI thing work wonders, and also for the "options" category. After removal of these files, all is well in every aspect. As an aside, I also have my shadows set to "Low" due to my poor processor, could this be the culprit? However, to me, not having 'see through' inventories isn't a big deal at all.

But the lower difficulties being disabled is.

WOW. HARD. Uh... Multiple high-end mutants in the swamps? The newbie area? Even after I found a set of CS-3 Armor in a stash at the fishing outpost place, every creature that could get in range one-shotted me. And I tried, I really did. I just don't have the skills to play at those difficulty levels, and I'm in no way ashamed to admit that. This is a game, made for enjoyment. Some people love this level of difficulty; I am not one of them. Please, PLEASE allow the other difficulty levels to be accessed. And if there is a way to seriously tune down the mutant spawns, that would be awesome. I know, you have already stated that you're not planning on tuning down the difficulty levels, but I implore you to consider us gamers who might not have your skill. Please, don't take this as an offense or an attack at your modding skills. It is obvious to me, that alot of love and hard-spent time went into this mod. I really do want to love it! But, it is just TOO DAMN HARD. I don't think I'll be able to play it as-is, so if you're really uninterested in tuning down the difficulty, or at least allowing the other difficulties to be accessed for play, I am afraid I'll have to say "thank you anyways" and move on to another mod. I DON'T want to do this; I truly hope you will re-consider your position regarding difficulty, Firmament. But, if you don't, It's your mod... And your work. I will understand.

Secondly, I noticed that at least the beginning handgun, the makarov PM, fired without using the lining-up of the iron sights. I really feel like this is not good, and I wonder if it might be possible to include iron sights mods in this package? Really, that hurts the ability of the shooter not being able to line those sights up. I know it does me! If possible, please include the lining up of iron sights for any handguns or other firearms that don't have that ability; I'd be greatful.

Otherwise, game looks great! New weapons are awesome, albeit rather plentiful, new armors look great, and I loved how the combat worked out (outside of the difficulty level being FAR out of my reach as a player), in the fact that engagements with the Clear Sky soldiers and the Renegades ending rather quickly! That proved to me that the combat re-designs worked for the non-player actors as well as the player... Very nicely done. Weapons do what weapons do... They kill. I think that this is about as close as we can get to "oblivion lost" for Clear sky. Pity it's so dang hard with no option to lessen the difficulty. I do hope you reconsider your stance on that point, or at least tell those of us who would love to play this mod how we can go into the game data and re-adjust the mutant spawns to a more-vanilla value and re-allow the choosing of different, more specifically, lower difficulty levels.

For now, I'm afraid I have to uninstall this, as there is no way I'll be able to play it as is. However, I WONT YET delete it off of my harddrive, as I'll check back frequently to see if you've answered, and what your answer is... I am very hopeful that I can enjoy this also

Either way it goes, thank you for all of your efforts; Two years is a long time! Happy gaming folks.
-Merctime
  18:51:01  9 February 2012
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
 

Message edited by:
Firmament
02/09/2012 18:54:42
Messages: 268
Merctime, thank you for your comments, and sorry to hear that the mod has disappointed you. You're not the only one to tell me that it's too difficult and that there are too many mutants.

For now however, I'm not planning to work on this, as this is how I wanted to mod to feel like, and I rather want to balance and fix it as best as possible before getting to major gameplay changes (making lower levels of difficulties such as Veteran or Novice available again will barely improve your games, trust me. All this has to be done much more deeply).


To all, now that the 1_0025 patch has been released (link: http://www.moddb.com/mods/the-warmongers), feel free to comment here (rather on Modb, which is hard to follow due to "major" psots being promoted at the top of the page) if you experiment some trouble with it.
 
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