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  12:21:37  14 May 2013
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Aggresive_Napkin
(Senior)
 
On forum: 08/21/2010
Messages: 74

---QUOTATION---
more bug reports

Sniper scopes seems to be bugged as it has giant horizontal black stripes while the top of the screen are fine, and it seems that the PPSH "punisher" gun has unaligned sights as well as AK74 and AN-94 as well. Thanks for the fix btw Strelok

You're welcome.

The scopes and nearly every iron sight are aligned fine for me, but I'm using a 5:4 resolution ( 1280x1024 ) so everything is lined up just fine.

I believe that since this was developed using a 4:3 resolution, some things might indeed be off. I've had the unfortunate experience when encountering the opposite : iron sights were calibrated for 16:9, not 4:3 or 5:4. The scopes looked squished horizontally.

I'll guess that your scope isn't nice and round : http://i.imgur.com/O7ElAv1.jpg?1

Abakan : http://i.imgur.com/x6uMIG1.jpg

AK-74 : http://i.imgur.com/3fyXkSU.jpg
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yeah, my screen is 16:9 using 1366 x 768, it's odd why my iron sights aren't lined up if they're calibrated for my screen ratio...
  13:07:38  14 May 2013
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
 

Message edited by:
Firmament
05/14/2013 13:10:40
Messages: 268

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For the new weapons by the way, I've always been a fan of explaining things to people in game rather then in a readme file (Though reading those while the mod installs is always something I usually do). Perhaps have a dialogue option appear when the player brings one of these weapons to a mechanic which would allow the player to learn about the ammo this way. This would allow the player to learn what weapons would be better with what, and more importantly prevent the need to memorize a list of weapons. A suggestion, not a necessity but I think it'd add a nice bit of polish to it.

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Yes, this is perhaps something I will do later on.



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I have been having multiple CTD's since I started the game play.I am now in the Dark Valley just finishing up the antenna quest. I cannot do anything as the mod keeps crashing. I had a couple crashes in the Marshes and a few in the Cordon, none in the Garbage, but now I can go no further. I did check the sleeping bag at the beginning of the mod, but it came out OK. I have attached the crash log for you to examine.
FATAL ERROR

[error]Expression : error handler is invoked!
[error]Function : invalid_parameter_handler
[error]File : E:\priquel\sources\engine\xrCore\xrDebugNew.cpp
[error]Line : 793
[error]Description :


stack trace:

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I know this error. Though very rare, when it occurs the only thing to do is leave the area, as soon as possible. It should then disapear by its own. I suspect this is due to the scoped Eliminator (shotgun class + scope were not meant to be set together). But this could also be due to some other (still very rare) bug with Stalker reloading shotgun class weapons forever (when looting the weapon - a Spas for example - on the ground, it may even have something like 100 rounds loaded)...

Did you manage to bypass it?



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Bug report: It seems that whenever you aim with the pistol, your cross hair disappear, for now I've only seen this happen to Makarov but I'll look and see if other pistols are like this.

---END QUOTATION---



Crosshairs in this mod are disabled. This is not a bug.



---QUOTATION---

Sniper scopes seems to be bugged as it places black box around the scope itself while the outside area are fine, and it seems that the PPSH "punisher" gun has unaligned sights as well as AK74 and AN-94 as well.

---END QUOTATION---



Well you have a subfolder called "Some help for wide screen users" where this bug is somewhat explained:

"However the game only supports 4:3 and 16:9 by default (and 5:4 since its so similar to 4:3). 16:10 screens do have some issues with the scopes, but it isn't really possible to fix it unless you decide to make the scopes_16.xml in 16:10 ratio, not 16:9 (and then its the 16:9 who have problems).

The image basically explains the math in working out how to make widescreen interfaces. 16:9 is done in 4:3 co-ords, and then stretched out. All UI's are done on a 1024x768 space, so if the monitor doesn't scale up (or down) well from this (like 16:10), then the game will have issues displaying the scope overlay."


I recognize that the mod may bring some issues with scopes on 16x ratio and high screen resolutions, but there really isn't a simple way to fix that. The game wasn't made to support certain screen ratios, unfortunately.
  13:06:00  16 May 2013
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mpm414
Senior Resident
 

 
On forum: 11/05/2010
Messages: 188
CTD's

I know this error. Though very rare, when it occurs the only thing to do is leave the area, as soon as possible. It should then disapear by its own. I suspect this is due to the scoped Eliminator (shotgun class + scope were not meant to be set together). But this could also be due to some other (still very rare) bug with Stalker reloading shotgun class weapons forever (when looting the weapon - a Spas for example - on the ground, it may even have something like 100 rounds loaded)...

Did you manage to bypass it?

I tried, it still crashes. I saw the weapon on the ground. I did not pick it up, returned to the Freedom base and it still crashed.
  17:44:59  21 May 2013
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Morter
(Novice)
 
On forum: 03/19/2011
Messages: 44
Trying out this mod for the first time and while it's pretty hard, I do enjoy some of it, so I'm going through with it until I can find a definitive like or hate it moment =P


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I recognize that the mod may bring some issues with scopes on 16x ratio and high screen resolutions, but there really isn't a simple way to fix that. The game wasn't made to support certain screen ratios, unfortunately.
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So is there a fix we can do ourselves? For example, I have a resolution of exactly 1600x900 but I've never modded or messed with stalker files before. If you could make a small tutorial on how to fix it (The image didn't really help me, sorry) I would appreciate it
  00:21:54  22 June 2013
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Heretic^
(Senior)
 
On forum: 11/22/2009
Messages: 58
I tried to add a pistol iron sights mod, but there must have been a conflict. Imo, it could really do with that. Otherwise, a great looking mod with lots of potential.
  02:55:09  24 July 2013
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
Ok, so here are the current plans for futur update. 2_0 is a great step from the previous version, but the mod still needs work in few categories:

- Stability. However, as it is getting more and more obvious that people not owning a good PC (8GB of ram, ~GTX 460, Recent CPU...) are specially the ones who have *many* crashes ingame, I will not cut out half of the mod just to make it playable on medium/low configs. To be honest, 2_0 version already removed several things from 1_0036 and should, in theory, be more acceptable to the said kind of configs. But I will still continue to try remove/change certain things to make the mod less memory-consuming, if possible.

Regardless, I'm almost certain that even after the hypothetical changes, such a mod simply will not work properly on old PCs. There are simply too many things for a modest CPU to calculate.

- And there's also the screen resolution issue. It's a vast one, really. Playing right now on a 1920x1080 monitor, I realize that certain weapons now look misaligned when aiming, when they were perfectly fine on lower resolutions. Fortunately, these ones are quite rare, but this is something I want to fix. I will make a special patch for people to play properly on 1920x1080 resolution (which, I believe, is the most common one currently used by high-end profiles).
I also want to fix the problem with scopes that don't fill the whole screen when used on very high resolutions. Fact is I'm still not sure on how to do that properly. Everything I tried until now failed.

- At last, I will also spend some time on visual tweaks, bug hunting and gameplay changes... Note that I will definitely get rid of the hospital bug, and let you continue to the freeplay mod without having to install the pseudo-fix that doesn't work very well.
  18:29:09  29 July 2013
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
 

Message edited by:
Firmament
07/29/2013 18:30:25
Messages: 268
TO ANYONE HAVING STABILITY ISSUES: as a mean to have less crashes ingame, go in gamedata\configs and remove the whole "environment" subfolder and then go in gamedata\textures and remove the "sky" subfolder.

This will remove the high-res skies that demand so much memory.



Note that I'm going to release a new version with stuff such as high-res textures and special models OPTIONNAL only. Such things are directly causing the mod to be unstable on certain medium configs when it works good on recent ones.

I'm a fool for not having done this before.
  15:49:23  30 July 2013
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gunso
Senior Resident
 

 
On forum: 01/24/2011
Messages: 230
Thanks for the update Firmament, I'll be looking for the new update and will gladly give it a play-through... gunso
  01:07:36  15 August 2013
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268

---QUOTATION---
Thanks for the update Firmament, I'll be looking for the new update and will gladly give it a play-through... gunso
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Sure you will


Well, so I'm currently building up a new version. Like I said it, not only will it do a better job than 2_0 in bugfixes and increased performances, but it will also provide some content of the mod as optionnal only.

Basically, high-res skies and roads, permament beautiful sunshafts during day and special models for NPCs will be used as an option. These three things are the reason why certain people experiment various out of memory crashes while playing.

I will also definitely deal with the scope issue. This time, like in some other mods I will ONLY use real scopes, not full textures with reticles. Even on ultra high screen resolutions, there are no problems with scopes such as the classical Soviet one for example, when you can still see the weapon while zooming. So using such scopes is the path to follow. No idea why the devs didn't think about making these full textures reticles compatible with anything above 1024x768 (well it actually is possible to do so, but not in a user-friendly way) :/

The sooner or the later, believe me this mod will be playable for most loyal Stalkers!
  23:51:37  16 October 2013
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
 

Message edited by:
Firmament
10/16/2013 23:55:36
Messages: 268
Mod is fixed! 2_16 version coming!


Here we are, the new version of the mod is currently being completed. It will be released in a few days!

The real good thing is that I might have (finally) fixed this mod. The new 2_16 version will be released as a BETA, because I still need some more time to polish small (but long to be made) things, but trust me it works ten times better than 2_0, which still had real problematic features in spite of the time I spent on it.

Want to get rid of those stupid 'copy constructor closure' corrupted saves?
Done in 2_16.

Want to see factions behave better, keeping their intense activity while causing far less 'patrol manager' ctds than before?
Done in 2_16.

Want full support (scopes, weapons' alignment) for 16:9 monitors and high screen resolution (mostly 1920x1080)?
Done in 2_16.

Want to get rid of the misaligned icons for scopes, silencers and grenade launchers in inventory?
Done in 2_16.



Well, basically, here's the new changelog

* The annoying crashes at the Hospital just before making it to the NPP are now gone. You can thus play normally without having to install a fix.

* Fixed some code, either vanilla or not, that could lead to some MAJOR problems while playing. Yantar and Dark Valley should really not be as unstable as before.

* Improved the logic of the factions.

* The mod now FULLY supports 1920x1080 screen resolution (report to the "OPTIONAL CONTENT" section above for more details). Scopes will now work well even on 16:9 monitors.

* Made certain highly memory consuming features of the mod optional only (report to the "OPTIONAL CONTENT" section above for more details).

* Attached silencers, scopes and grenade launchers will no longer look mis-aligned in inventory. For some reasons that would be too long to explain, some icons may sometimes look very good in the weapon's slot and slightly mis-aligned in the inventory or vice-versa. This is very noticeable when attaching a grenade launcher to an AK-74, AK-94 Abakan, L85A2 or a LR-300 ML.

* Bandits no longer turn naturally hostile to the player after completing the story events at the Agroprom Institute Researsh.

* Changed and improved the textures of the SM39-3x weapon.

* Changed and improved the textures on some scopes.

* Changed the ugly texture of the PP-3c 2020's scope.

* Removed several respawn locations that were either problematic, useless or even prone to crashes. Changed the logic and sometimes more generally the role (spawned NPCs, faction...) of some other ones. A great work has been done to keep the faction wars as open as possible despite these changes.

* Removed a couple of NPCs' unique models that were not very noticeable. It might slightly decrease the probabilities of memory-related issues in the long run.

* Loners' Technician may now upgrade the classical light Duty's and Freedom's outfits, and the Digger Technician may now upgrade the "Guardian of Freedom" suit.

* The .45 V Explosive rounds ( the ones that uses the IMI Desert Eagle "Era" ) are now a little less powerful.

* Tweaked the PTRD "Hunter" to make it a little more realistic: the weapon is clearly more powerful but is now a lot harder to handle.

* Game now starts at 6:10 am. Main reason to this is to prevent enormous FPS drop during the first fights against the Renegades in the Swamps at around 7:00 to 8:00 am on certain configs. This particularly heavy lag only happens once.

* To help Lefty and his squad fighting through Yantar will no longer automatically reset the relations with the Clear Sky faction to neutral. However, these men still belong to this very faction.

* Slightly increased the reliability of the VSA Val "Crow" and classical VSA "Val" weapons (again...).

* Fixed professor Saharov holding a weapon in his bunker.

* Fixed missing Flash Drive with Data on an Electronic Stabilization System for Shotguns. Better late than never!

* Various fixes and improvements.
 
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