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  00:38:31  11 May 2013
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GeeNo
Caretaker of the infamous Pseudo duck
(Resident)

 

 
On forum: 03/20/2010
Messages: 631
Crashed for me as well. Got to the start menu then hit new game and while loading the game crashed.

FATAL ERROR

[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\priquel\sources\engine\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : c:\program files (x86)\steam\steamapps\common\stalker clear sky\gamedata\sounds\weapons\whine_5.ogg


stack trace:

Maybe I installed it wrong but I'm not too sure.
  02:51:49  11 May 2013
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
 

Message edited by:
Firmament
05/11/2013 2:58:46
Messages: 268
@Seeker of Strelok:
Glad to hear that you got it to work... 22 new games, holy shit, you really needed to play
I wish everyone could play modded Clear Sky without issues. Problem is, it's just impossible for us modders to figure out what can happen every config. Some people manage to get certain big mods to work, others don't.

I hope you won't encounter any other (serious) issue. I've worked so much on that new version...


@Genocider:
I'm pretty sure that you didn't install it properly. The sound the log is refering to (whine_5) is located in the second rar file: PartII. Make sure that you didn't extract it in the 'Gamedata' folder created previously when you extracted PartI. This is a common mistake. And one of the reasons why I wanted to avoid to split the mod in two parts.
There's a simple way to verify that all is properly installed: go to your Clear Sky directory, and then open the 'gamedata' folder. If there's one another sub-folder called 'gamedata' in it, then it means that you have installed the mod wrong.
  06:40:18  11 May 2013
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Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
Messages: 279

---QUOTATION---
@Seeker of Strelok:
Glad to hear that you got it to work... 22 new games, holy shit, you really needed to play
I wish everyone could play modded Clear Sky without issues. Problem is, it's just impossible for us modders to figure out what can happen every config. Some people manage to get certain big mods to work, others don't.

I hope you won't encounter any other (serious) issue. I've worked so much on that new version...
---END QUOTATION---



Just remember that these attempts were before I switched to the Enhanced Full Dynamic Lighting, DX9. After doing that, it worked the first time. Also, need and want are completely different things, I just really wanted to give the new version a try.

I found a special weapon on one of the renegades at the church in the swamps, the 'Hunter'.

I've a question, regarding these special weapons : can they actually be upgraded? It didn't have one of the marks upon its icon, like the other varied, upgraded models of shotgun or pistol to be found.

SoS
  12:30:45  11 May 2013
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
 

Message edited by:
Firmament
05/11/2013 12:31:59
Messages: 268
Well, the "Hunter" cannot be upgraded, you can however buy some superior ammo to make it better at least in damages.

Look, it's in the readme:


---QUOTATION---

* Created a totally new type of ammo meant to be used on bad or average mostly Soviet type of weapons. You can only obtain it via the treasures system. These heavy rounds will however clearly enpower the LSR-80 "Snake", PP1901 M-c3 "Skirsmisher", AKS M-a "Fox", AK-74 "Praetorian", Masada M-e52 "Clear Sky", AKS M-g8 GL "Assaillant", AK-74 "Brutal", RPK "Saw", RPK M-l13 "Raven", AKMS "2000", AK-105 "Inferno", RPK M-S60 "Belzebuth", RPK "Buzzsaw", AKM-47 9a-HP, Scar M-x90 "Military", PTRD "Hunter", and RK-98 TP "Blitzkrieg". These weapons are thus no longer useless in the long run.

---END QUOTATION---



I would have prefered to make these weapons upgradable, but the game engine simply won't tolerate it. I'm already at the limit of what it can endure...
  04:21:15  12 May 2013
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GeeNo
Caretaker of the infamous Pseudo duck
(Resident)

 

 
On forum: 03/20/2010
Messages: 631
I installed part 1 as a gamedata folder like I would most mods, then opened part two and put the meshes, models, etc. into the part 1 folder. I don't have two gamedata's. I'll reinstall the mod though since I've been using Winzip recently and I still haven't been able to use it effectively as the trial version of winrar .

For the new weapons by the way, I've always been a fan of explaining things to people in game rather then in a readme file (Though reading those while the mod installs is always something I usually do). Perhaps have a dialogue option appear when the player brings one of these weapons to a mechanic which would allow the player to learn about the ammo this way. This would allow the player to learn what weapons would be better with what, and more importantly prevent the need to memorize a list of weapons. A suggestion, not a necessity but I think it'd add a nice bit of polish to it.
  20:39:37  12 May 2013
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mpm414
Senior Resident
 

 
On forum: 11/05/2010
Messages: 188
CTD's

I have been having multiple CTD's since I started the game play.I am now in the Dark Valley just finishing up the antenna quest. I cannot do anything as the mod keeps crashing. I had a couple crashes in the Marshes and a few in the Cordon, none in the Garbage, but now I can go no further. I did check the sleeping bag at the beginning of the mod, but it came out OK. I have attached the crash log for you to examine.
FATAL ERROR

[error]Expression : error handler is invoked!
[error]Function : invalid_parameter_handler
[error]File : E:\priquel\sources\engine\xrCore\xrDebugNew.cpp
[error]Line : 793
[error]Description :


stack trace:
  08:47:36  14 May 2013
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Aggresive_Napkin
(Senior)
 
On forum: 08/21/2010
Messages: 74
Pistol bug

Bug report: It seems that whenever you aim with the pistol, your cross hair disappear, for now I've only seen this happen to Makarov but I'll look and see if other pistols are like this.
  09:36:18  14 May 2013
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Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
 

Message edited by:
Seeker_of_Strelok
05/14/2013 9:38:27
Messages: 279

---QUOTATION---
Pistol bug

Bug report: It seems that whenever you aim with the pistol, your cross hair disappear, for now I've only seen this happen to Makarov but I'll look and see if other pistols are like this.
---END QUOTATION---



I didn't like it at first, but got used to predicting the bullet's arc or drop rate. I'm not completely sure of this, but I've done it in other mods, and I've no idea if this will require a new game.

To re-enable fine aiming ( right click ) crosshairs for pistols, open the corresponding .ltx file and search for 'zoom_hide_crosshair = true'. Change true to false, and the crosshair should stay.

I believe you also need to open system.ltx and search for 'cross_length = 0.0', and add a 0, followed by another single digit. I use 5, so it should read 'cross_length = 0.005'.

Hopefully the mod creator doesn't mind me adding this info here, and maybe this will help with what you perceive as a bug.

I think it was turned off for more immersion.

SoS
  10:32:43  14 May 2013
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Aggresive_Napkin
(Senior)
 
On forum: 08/21/2010
 

Message edited by:
Aggresive_Napkin
05/14/2013 11:02:22
Messages: 74
more bug reports

Sniper scopes seems to be bugged as it places black box around the scope itself while the outside area are fine, and it seems that the PPSH "punisher" gun has unaligned sights as well as AK74 and AN-94 as well.
  11:12:17  14 May 2013
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Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
 

Message edited by:
Seeker_of_Strelok
05/14/2013 11:18:32
Messages: 279

---QUOTATION---
more bug reports

Sniper scopes seems to be bugged as it has giant horizontal black stripes while the top of the screen are fine, and it seems that the PPSH "punisher" gun has unaligned sights as well as AK74 and AN-94 as well. Thanks for the fix btw Strelok
---END QUOTATION---



You're welcome.

The scopes and nearly every iron sight are aligned fine for me, but I'm using a 5:4 resolution ( 1280x1024 ) so everything is lined up just fine.

I believe that since this was developed using a 4:3 resolution, some things might indeed be off. I've had the unfortunate experience when encountering the opposite : iron sights were calibrated for 16:9, not 4:3 or 5:4. The scopes looked squished horizontally.

I'll guess that your scope isn't nice and round : http://i.imgur.com/O7ElAv1.jpg?1

Abakan : http://i.imgur.com/x6uMIG1.jpg

AK-74 : http://i.imgur.com/3fyXkSU.jpg
 
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