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The Warmongers - help, comments and critics

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  16:29:32  13 May 2015
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Jone
(Senior)
 
On forum: 12/20/2008
Messages: 58
Can't get to The Garbage

Hi,
I've finished agroprom underground, and spoken with Sakharov and now find I can't get back to the Garbage. I've tried from Dark Valley, The Cordon and Agroprom but get crash. here are the last few lines of the Log:
CLIENT: Synchronizing...
* phase time: 1147 ms
* phase cmem: 521976 K
* [win32]: free[2142228 K], reserved[128496 K], committed[1923516 K]
* [ D3D ]: textures[758830 K]
* [x-ray]: crt heap[521976 K], process heap[12568 K], game lua[110315 K], render[6857 K]
* [x-ray]: economy: strings[24691 K], smem[11175 K]
current_state 5
next_state 5
item_sect wpn_wincheaster1300
H_Parent sim_default_duty_4
stack trace:

0023:06571567 xrGame.dll
0023:004193C1 xrEngine.exe, CEffectorPP::CEffectorPP()
0023:0681DDA8 xrGame.dll, CxImage::`copy constructor closure'()
0023:068A1F74 xrGame.dll

Any ideas?
Cheers!
  11:12:18  7 May 2015
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Jone
(Senior)
 
On forum: 12/20/2008
Messages: 58
Agraprom Controller (again)

Hello,
even with a figure of 99 Psy protection, a combination of suit and artifacts, the 2nd controller seems to be invincible.
Should this be so? Would 100 psy protection make any difference?
I would be grateful for any advice or suggestions as I would love to proceed with this, by far and away, my favourite mod for the whole Stalker franchise!
  19:39:22  15 September 2014
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
New version will soon be available. The changes will be quite minor on this one, but let's say it's better than nothing:

* Fixed the crash that prevented the player to enter Limansk.

* The GSH-18 "Beetle" pistol may now be upgraded.

* Added the Duty Medic Exoskeleton. This is the most powerful outfit of the game and it has a custom nightvision device. You may finally play as a Duty Medic!

* Various fixes and improvements.

I would also add that the sleeping bag/missing emission issue is still here, but appears to be less frequent than usual. Release planned in a few days.
  22:07:23  27 March 2014
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BegunValkery
Senior Resident
 

 
On forum: 02/23/2013
Messages: 221
I'm having a problem where if I get "spotted" by a hostile group (when the group I'm having says so on the radio), the task to kill the group will be cancelled. I have no idea why that happens, doesn't make sense, because the only order is to destroy the group.
  01:28:41  10 March 2014
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
LITTLE FIX NEEDED BEFORE ENTERING LIMANSK:

Unfortunately, a missing file will prevent you from entering Limansk. The file is called "stalker_hero_cs_light_1a.ogf". You can retrieve it in the full 2_0 version (Gamedata\meshes\actors\stalker_nebo), if you still have it, or you can download it here: http://www.mediafire.com/download/x6o9203xvmf34dq/stalker_hero_cs_light_1a.ogf

I'll release a little patch soon that will deal with this and other small things to improve.
  03:49:29  5 March 2014
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268

---QUOTATION---
For Those With A 'Sleeping Bag' Issue

I posted this on Mod DB as well, figured I would post this here, too. This worked fine for me, tested it more than a few times ( five in a row ), and it worked.

I had this issue more than a few times ( have with most mods using the 'Sleeping Bag' mod ), and solved it by switching the render to DirectX 8 ( static Lighting ) or DirectX9 ( Full Dynamic Lighting ), and started a new game. I then saved, exited and reset the render options, restarted, and it worked fine. No corrupt saves so far, just the occasional crash.

Maybe this will help you a bit.
---END QUOTATION---




Yes, apparently it does actually help several people. Thanks for the hint
  11:52:47  10 February 2014
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mahanddeem
(Senior)
 
On forum: 07/23/2013
Messages: 60
Well I just was curious to try this mod and after an awful time I got it working finally.
The vanilla game has fewer weapons than it should yes, but I think you have added too many weapons and flashy confusing amounts of item and ammu that distract more than can serve a very wide range of purposes, at the end everybody will pick a HK G37 or some similar weapon or some kind of a good sniper rifle and be done with it.
That was my 1st impression.
  05:54:17  10 February 2014
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Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
Messages: 279
For Those With A 'Sleeping Bag' Issue

I posted this on Mod DB as well, figured I would post this here, too. This worked fine for me, tested it more than a few times ( five in a row ), and it worked.

I had this issue more than a few times ( have with most mods using the 'Sleeping Bag' mod ), and solved it by switching the render to DirectX 8 ( static Lighting ) or DirectX9 ( Full Dynamic Lighting ), and started a new game. I then saved, exited and reset the render options, restarted, and it worked fine. No corrupt saves so far, just the occasional crash.

Maybe this will help you a bit.
  22:52:37  9 February 2014
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
 

Message edited by:
Firmament
02/09/2014 22:54:48
Messages: 268

---QUOTATION---
Is that a mod or an early alpha ? 10 times and not able to start a new game ? seriously ? started finally then my savegame load also crashes ? WTF ?
How should I trust this mod and proceed with hours of gameplay then a savegame will not be loading or CTD ?
No thanks
If this is "stable as never before" lol I wonder how it was before
Sorry for being frank here but a mod that can't run should be posted here

My system is Windows 7 64bit
Core i7 3770K
16GB ram
MSI GTX 680 2GB
---END QUOTATION---



Your first load crashed because of the sleeping bag issue... Everything is explained in the readme. Funny thing is that, contrarly to what you're implying, that issue wasn't in the first version of the mod (or was barely noticeable). It became obvious and really annoying specially when 2_0 was out, simply because at this point I added a lot of content into the mod. Basically, the create new game/sleeping bag issue is due to the engine being old and limited, and not really thought to handle big and complex mods like this one.


To start a new game may indeed be problematic (again, that's a pure engine limitation, there's nothing to do about this aside from removing many features of the mod), but as soon as you've managed to do it, then the mod indeed plays much better than any older version.

Basically, the real annoying thing with 2_18 is that it may sometimes be hard to actually start a new game... But on the other hand, yes the mod is *much* more reliable.


Also, remember that The Warmongers goes far beyond what the old xRay engine can endure. It is just impossible to make it 100% stable. Now that the core of the mod is strong enough, my role is mainly to make the downsides related to stability less and less insuportable than before. To be honest, I believe that having to insist a little in order to start a new game is less annoying than having to endure many crashes and corrupted loads while playing. Obviously, I wich I could fix the whole mod, but that's a long and very frustrating process...

So, for now, you have to be happy with what you've got, which is, I say it again, the most stable version of the mod ever released. If not, then wait until I come with a new patch or a new version, or simply ignore the mod. This is how it works.
  08:02:17  9 February 2014
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mahanddeem
(Senior)
 
On forum: 07/23/2013
 

Message edited by:
mahanddeem
02/09/2014 8:17:15
Messages: 60
Is that a mod or an early alpha ? 10 times and not able to start a new game ? seriously ? started finally then my savegame load also crashes ? WTF ?
How should I trust this mod and proceed with hours of gameplay then a savegame will not be loading or CTD ?
No thanks
If this is "stable as never before" lol I wonder how it was before
Sorry for being frank here but a mod that can't run should be posted here

My system is Windows 7 64bit
Core i7 3770K
16GB ram
MSI GTX 680 2GB
 
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