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The Warmongers - help, comments and critics

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  16:31:18  13 November 2011
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268
The Warmongers - help, comments and critics

So, now that the mod is finally available to all, this will be the thread where to post everything you may want to ask, or simply say about The Warmongers.
  13:11:38  14 November 2011
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Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
 

Message edited by:
Seeker_of_Strelok
11/14/2011 13:14:01
Messages: 279
First Blowout

So, great mod you've posted here, the texture and atmosphere are very nice, but I've run into a snag.

The first blowout, perhaps its bugged, as I approached the tower, climbed up, the guy there died, but I received no ill effects ( radiation, health loss, etc ) .

I guess what I'm wondering is, if I need to find a scout as per usual to get back to the Clear Sky base, since I don't pass out, and get taken back.

Any help is appreciated, thanks.
  13:21:06  14 November 2011
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268

---QUOTATION---
First Blowout

So, great mod you've posted here, the texture and atmosphere are very nice, but I've run into a snag.

The first blowout, perhaps its bugged, as I approached the tower, climbed up, the guy there died, but I received no ill effects ( radiation, health loss, etc ) .

I guess what I'm wondering is, if I need to find a scout as per usual to get back to the Clear Sky base, since I don't pass out, and get taken back.

Any help is appreciated, thanks.
---END QUOTATION---



Sorry, but when this happens, the only thing to do is start a new game. Hopefully, this won't happen the next time. Also, remember to drop the sleeping bag you're spawned with as soon as possible. I suspect it's a little buggy.
  14:02:29  14 November 2011
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Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
Messages: 279
No such luck, dropped the bag where I started, even tried selling it.

'Invisible' blowout wave still kills the Clear Sky NPC, same situation as before though. Perhaps I can find someone to take me back to the base, I'm guessing it runs like it should for you.
  14:32:34  14 November 2011
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Seeker_of_Strelok
Senior Resident
 

 
On forum: 05/02/2011
Messages: 279
Success

After starting a new game four times, finally it worked. Blowout struck, screen whitened out like usual and such, no idea what was happening, maybe it was the sleeping bag.

Thanks for the hint, hopefully no ones else runs into this.

Looking forward to seeing these new items.

Regards,

S_o_S
  14:52:57  14 November 2011
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268

---QUOTATION---
Success

After starting a new game four times, finally it worked. Blowout struck, screen whitened out like usual and such, no idea what was happening, maybe it was the sleeping bag.

Thanks for the hint, hopefully no ones else runs into this.

Looking forward to seeing these new items.

Regards,

S_o_S
---END QUOTATION---



Fourth try and it finally worked? I guess you've got really unluncky...
On my PC it never occured more than twice!
Glad to hear you can play normally, now
  14:57:57  14 November 2011
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iloveSHOC
Senior Resident
 

 
On forum: 02/03/2010
Messages: 747
Great mod Firmament awesome work.

Played to the cordon no crashes yet just getting ripped apart by military.
  15:29:43  15 November 2011
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Jone
(Senior)
 
On forum: 12/20/2008
Messages: 58
hope I am the only one..

hello,
on a fresh install, current patch etc
I see your loading screen, then get the following crash: Creating new game...
* Creating new game...
* Loading spawn registry...
* 11568 spawn points are successfully loaded

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\priquel\sources\engine\xrCore\Xr_ini.cpp
[error]Line : 443
[error]Description : <no expression>
[error]Arguments : Can't open section 'poltergeist_normal_tele'


stack trace:
sorry about this....
  15:59:29  15 November 2011
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Firmament
Senior Resident
 

 
On forum: 06/02/2009
Messages: 268

---QUOTATION---
hope I am the only one..

hello,
on a fresh install, current patch etc
I see your loading screen, then get the following crash: Creating new game...
* Creating new game...
* Loading spawn registry...
* 11568 spawn points are successfully loaded

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\priquel\sources\engine\xrCore\Xr_ini.cpp
[error]Line : 443
[error]Description : <no expression>
[error]Arguments : Can't open section 'poltergeist_normal_tele'


stack trace:
sorry about this....
---END QUOTATION---



Hi, I'm not convinced that you've actually downloaded the 6 parts of the mod... Your gamedata folder must be 2 224 624 830 bytes sized, is this the case?


The mod will be available in one single archive on modb very soon. That way, maybe people will get less confused with those several parts everywhere.
  17:40:20  15 November 2011
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Jone
(Senior)
 
On forum: 12/20/2008
Messages: 58

---QUOTATION---
hope I am the only one..

hello,
on a fresh install, current patch etc
I see your loading screen, then get the following crash: Creating new game...
* Creating new game...
* Loading spawn registry...
* 11568 spawn points are successfully loaded

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\priquel\sources\engine\xrCore\Xr_ini.cpp
[error]Line : 443
[error]Description : <no expression>
[error]Arguments : Can't open section 'poltergeist_normal_tele'


stack trace:
sorry about this....

Hi, I'm not convinced that you've actually downloaded the 6 parts of the mod... Your gamedata folder must be 2 224 624 830 bytes sized, is this the case?


The mod will be available in one single archive on modb very soon. That way, maybe people will get less confused with those several parts everywhere.
---END QUOTATION---


thanks for your quick response, will check and get back in a bit..
 
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