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Total Faction War v.1.8

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  23:20:57  29 June 2010
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
 

Message edited by:
smoq2
06/29/2010 23:34:07
Messages: 2433
@ RoboMook - Erm, what was wrong with the Cordon and Garbage PDA maps again? :/ Sorry, with all the comotion I got confused who posted which errors. Thanks for the textures mate.
  23:43:21  29 June 2010
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RoboMook
Senior Resident
 

 
On forum: 11/12/2008
 

Message edited by:
RoboMook
06/29/2010 23:43:29
Messages: 4387

---QUOTATION---
@ RoboMook - Erm, what was wrong with the Cordon and Garbage PDA maps again? :/ Sorry, with all the comotion I got confused who posted which errors. Thanks for the textures mate.
---END QUOTATION---



It wasn't anything major, just that they were saved with mip-maps so if you set your texture detail to less than max they would be blurry and un-readable.

Also, can you send me a screenie showing how the radio UI looks on widescreen? I haven't messed with the files yet, but it'll probably need a seperate config for 4:3, I'm presuming it'll be simple to make that distinction in the script.
  23:48:29  29 June 2010
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mnn
Senior Resident
 

 
On forum: 06/12/2009
 

Message edited by:
mnn
06/29/2010 23:49:27
Messages: 2694

---QUOTATION---
Also, can you send me a screenie showing how the radio UI looks on widescreen? I haven't messed with the files yet, but it'll probably need a seperate config for 4:3, I'm presuming it'll be simple to make that distinction in the script.
---END QUOTATION---


AFAIK engine chooses which UI config to load based upon screen resolution ratio - e.g. ui_mm_main.xml and ui_mm_main_16.xml.

So it should automatically resolve upon making widescreen specific xml (radio_ui_16.xml), although I'm not sure
  23:52:41  29 June 2010
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433
@ RoboMook - http://img714.imageshack.us/img714/8782/sswojtek062910225024mil.jpg

Captured the yellow seva also to show that in fact it does look better now.
  23:54:32  29 June 2010
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smoq2
Forklift operator
(Resident)

 

 
On forum: 09/08/2008
Messages: 2433

---QUOTATION---
Also, can you send me a screenie showing how the radio UI looks on widescreen? I haven't messed with the files yet, but it'll probably need a seperate config for 4:3, I'm presuming it'll be simple to make that distinction in the script.
AFAIK engine chooses which UI config to load based upon screen resolution ratio - e.g. ui_mm_main.xml and ui_mm_main_16.xml.

So it should automatically resolve upon making widescreen specific xml (radio_ui_16.xml), although I'm not sure
---END QUOTATION---



But this applies only to vanilla configs. I'm afraid it won't see the difference between custom configs if we just add _16 to the filename. But I'm not 100% sure.
  00:13:01  30 June 2010
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
SmoQ I got your mod posted as news on the escapists stalker group. I hope that helps with popularity and get a little more playtesters. ( we are one of the biggest user groups)
  00:16:43  30 June 2010
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PhoenixHeart
Senior Resident
 

 
On forum: 10/22/2008
 

Message edited by:
PhoenixHeart
06/30/2010 0:25:33
Messages: 1165
Could you post a link? I'd like to take a look...

*EDIT* Nm, found it.
  00:18:04  30 June 2010
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Charcharo
Senior Resident
 

 
On forum: 06/23/2009
Messages: 1175
http://www.escapistmagazine.com/groups/view/S-T-A-L-K-E-R

Front page. I think we will be next to win best community page.
  00:25:57  30 June 2010
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PhoenixHeart
Senior Resident
 

 
On forum: 10/22/2008
Messages: 1165
Neat. Thanks for posting it! Publicity is always fun
  01:07:28  30 June 2010
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orbitor
(Novice)
 
On forum: 06/29/2010
Messages: 21
After installing the new patch over the top of TFW + hotfix, I don't seem to be able to load any of my TFW savegames. Just get a blank screen with mouse pointer in the middle after the 'Synchronising' part of the load dialog.

But no worries, I'll just reinstall the mod Will skip the hotfix bit this time.
 
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